Stonehearth

Stonehearth

Specialized Loadouts
39 Comments
Rhyagelle 24 Jan, 2022 @ 2:52pm 
This is an awesome mod, would love to see someone smarter than I make one where you where you where able to choose 5-6 items from the list as your own custom load out.And yes, I took a look at the .json file and like I said, someone smarter than I
Superlative Smegma Savant 24 Nov, 2021 @ 2:34am 
Has anyone been able to edit the startup to have all the necessary items for Geomancy? I've been able to successfully start with the Geomancer Staff, but upon trying to add in the Hearth Essence / Hearthbud Seeds / or Hearthbud Planters none of these will work making the Geomancy Staff essentially useless
Hunter 19 Jan, 2019 @ 6:41pm 
Hey, so now that Geomancing is a thing, maybe you could add a loadout which starts the player with a Geomancer
Bobbylicious 12 Dec, 2018 @ 6:04pm 
@danzglitch take a look at this file: C:\Program Files (x86)\Steam\steamapps\workshop\content\253250\1360030491\data\loadouts\loadouts.json
danzglitch 21 Oct, 2018 @ 5:22pm 
Anyone know how to create your own personalised loadout?
danzglitch 21 Oct, 2018 @ 5:22pm 
@Enderdeman Mate, restart the game and see if that helps. I too had no sound but 1 quick restart and was back to normal. :)
Enderdeman 19 Jul, 2018 @ 7:13pm 
Hmmm. I seem to be running into aan interesting ocurance. Whenever using this mod, all sounds cease to exist in-game. Since I'm a mind over matter guy, I prefer haaving the music and such...
tim  [author] 18 Jul, 2018 @ 6:25am 
Updated for newly released beta stable version
AnormaL 13 Jul, 2018 @ 6:09pm 
Thank you, lot of mods requires latest version, omw getting mine.
tim  [author] 26 Jun, 2018 @ 2:29am 
Updated version working for unstable is available on the stonehearth discourse, will update steam once the current unstable version is moved to stable.
tim  [author] 22 Jun, 2018 @ 2:45pm 
Thanks for the report, will update to the latest unstable when I have some time to look into the required changes. Until then, consider this mod only working on stable.
Comanche Brave 21 Jun, 2018 @ 9:16pm 
new updates seem to have broken the mod. If you don't click next and just stick with the default loadout, the game thinks you have not made a selection and will not let you proceed to map generation. It's been the same with all the mods that add some sort of custom startup pack
ForgeTec 13 Jun, 2018 @ 8:38pm 
yay a non cheaty start pack :steamhappy:
tim  [author] 24 May, 2018 @ 11:17am 
Thanks for letting me know, updated to remove the ui overwrite
DaLaBo 23 May, 2018 @ 3:30am 
Just to let you know, it's no need to overwrite the loadout_screen.less anymore. :steamhappy:
Dinostranger 15 May, 2018 @ 7:55pm 
how do i add this mod to my game?
Jim Dowling 14 May, 2018 @ 10:26am 
@ZipperHead you need an ingot of any kind for the Anvil, you don't have to use steel. So this isn't an issue. However all the good combat gear from blacksmith does require Iron & Steel.
Quant 13 May, 2018 @ 11:30am 
Love the mods! However, the Metal Makers one seems underpowered. You can't really use the Blacksmith till you have refined steel to make an anvil, so it's really just a waste of space.
Nidus Hex 12 May, 2018 @ 6:49am 
adds*
Nidus Hex 12 May, 2018 @ 6:49am 
Great Mod as just what we need for our mutiplayer games.
Good Old Gamer 29 Apr, 2018 @ 3:45am 
thx :)
tim  [author] 29 Apr, 2018 @ 3:16am 
It doesn't affect the original loadouts. The ones added by this mod are extra's. However, due to the amount of loadouts, you might have to scroll down to see the standard game ones.
Good Old Gamer 28 Apr, 2018 @ 6:25pm 
just wondering how this would affect the starters *food for days* and etc?
tim  [author] 28 Apr, 2018 @ 10:46am 
Could you please tell what is broken? Is it incorrectly displaying text, not showing any of the loadouts at all or something else? Also, are you using any other mods (I might need to look into possible conflicts with those then)?
Reformed Peter - Timesoul977 28 Apr, 2018 @ 9:33am 
I would like that some update would not BREAK THE F**KING MOD
tim  [author] 27 Apr, 2018 @ 12:44pm 
Small update adding seeds to relevant loadouts. Furthermore, added a loadout aimed at the weaver (not modifying the original in-game one to prevent compatibility issues). Thanks, DJ for both these great suggestions.
Overdrive 27 Apr, 2018 @ 8:31am 
Thanks Tim! Figuered it out.
DJ 23 Apr, 2018 @ 4:45pm 
Would you consider adding things like silkweed seeds to the (admittedly, packaged-in) starter pack that comes with a weaver's job item, or other seeds as might help with different loadouts now that they are a viable part of the game? Like brightbell seeds for Prevent & Protect. I really do love these extra loadouts, though, it adds a nice lot of variety!
tim  [author] 19 Apr, 2018 @ 11:56am 
Currently (as of 19/4) mods are only working on the unstable branch. If you are not seeing three columns in the mods window, you need to switch to the unstable branch by going to the properties of stonehearth (right click), the beta tab and switching to latest build minimally tested.
Overdrive 19 Apr, 2018 @ 6:25am 
I can't see the loadouts or any of my other enable mods when i start the game. Went into the mod category in settings and only the base game stuff shows up there. Am i doing something wrong?
Dr@g0n 18 Apr, 2018 @ 11:08pm 
this looks really good
Jolarr 18 Apr, 2018 @ 7:43pm 
Fantastic idea, trying it right after I click Post Comment.
tim  [author] 18 Apr, 2018 @ 11:06am 
Yes, this mod can be considered cheating, but so could any other mod that adds stronger weapons, more food sources or prettier decorations with an higher appeal. The main purpose is not to be extremely balanced with the loadouts inside the game, but rather to give several options to specialize from the start. With the in game loadouts, rayyas children farming/shepherd villages are close to impossible, since this will require the end game carpenter. Similarly, the cleric loadout makes the hard difficulty a bit easier for those who struggle with the first few encounters.
Sombrero 18 Apr, 2018 @ 5:17am 
I like the idea of the mod but it's almost a cheat mode. It gives a LOT of stuff from the get go.
Postmanracer 17 Apr, 2018 @ 11:05am 
This is a lovely mod, great work! ^^
Bun. 15 Apr, 2018 @ 10:39am 
Great if you want to try out hard mode for the first time :healthyhearthling:
Averest 14 Apr, 2018 @ 11:15am 
Nomad Needs is perfect for starting with Raya's Children on Hard mode since they lack the Carpenter at the start.
Meat 13 Apr, 2018 @ 8:52am 
ı haven't tryed yet but ı hope ı will try in this year :D
[Eregion|LH] 13 Apr, 2018 @ 7:49am 
I played with this mod a lot of time. Great thing for SH. Thx, tim!:craftgoblin: