Stonehearth

Stonehearth

Settlement Decor
59 Comments
Alla Ya'fbar 14 Oct, 2022 @ 7:25am 
Heyo. Pal, you forget add removal buttons. I have no option to relocate/remove placed objects from your mod.
Poli :3 25 Jul, 2022 @ 4:34am 
Am 4 years late now pal lol its sad that no more mods are getting created, like decors or campaings instead I have to wait a year for one faction.
Daemon Trooper 18 Mar, 2022 @ 11:10pm 
@BrunoSupremo, so we don't need this one anymore, or we keep the two versions because they are complementary ?
BrunoSupremo 17 Dec, 2021 @ 4:55am 
Virsago 3 Dec, 2021 @ 7:04am 
So im like 3 years late, but my guys dont havest foxfire slime they harvest pods, how do i get the slime?
小白狮 19 Jun, 2021 @ 12:45pm 
thank you!
Daemon Trooper 6 Sep, 2019 @ 1:33pm 
Windows can't be manually placed in a 2*2 hole. Always have to use a blueprint first, can't build troglodythe cities with these windows then.
Nandalee 25 Nov, 2018 @ 4:48am 
It looks as if you could place it into a 2x2 instead of a 3x3 to me
Nandalee 25 Nov, 2018 @ 4:44am 
Would it bei possible to center the smaller fireplace? You can't really place it against a wall. I wanted a small fireplace in small rooms :)
The_M  [author] 20 Oct, 2018 @ 6:13am 
@Sairus323 Thanks for the report, this issue should be resolved now but let me know if you have any more problems.
Sairus323 17 Oct, 2018 @ 11:46am 
i've got a little problem: i've bought Stone Mine Entrance and tried to place it but my hearthlings just built a ladder to reach the required height and then did nothing. I've tried several times in different places and different saves but still couldn't build it with the same issue...
Erazil 7 Oct, 2018 @ 1:08am 
hi , repport a little bug
in "input_box_filters.json" file you have missing change the the tulip into box_plant :)
The_M  [author] 27 Aug, 2018 @ 10:46am 
@Girv yep just tested it and youre right, I will fix it in the next update. Thanks and glad you enjoy the mod.
Girv 26 Aug, 2018 @ 10:02pm 
Hello there. To say first : Many thanks for this mod. Great look and many possible ways to put them in. Enjoying it very much :)
But there is one question I have.
The castle door (hope that's the name in english) that looks like a double door. For me it's not opening in a way a double door would open, instead it opens like a normal door. Means, there's no split in the middle where it opens.
I laughed very hard when I saw that xD
Was just asking if this was bug or something, because I wanted to use it alot for my next town.
Also apologies for bad english xD
The_M  [author] 18 Aug, 2018 @ 6:50am 
@Amow You can add the mod to an existing world and most items will be available however the new plants added by the mod won't be available.
Amow 16 Aug, 2018 @ 8:36am 
can you ad this mod to an existing world?
章鱼仔 12 Aug, 2018 @ 1:24am 
mining door unable to build , it only build ladder, anyway or logic block build that?
zyxifrash 9 Aug, 2018 @ 5:57pm 
@Dantonamo I can almost guarantee you're using Better Storage? I have the same problems with a few other items - try setting a storage area to 'All' and see if the tables get moved there.
Dantonamo 17 Jul, 2018 @ 8:37am 
It might not be the mod then, the issue is the mason builds it but the table is never put into inventory. so ill build 50 and they will just sit on the ground wont be touched.
The_M  [author] 17 Jul, 2018 @ 3:09am 
@Dantonamo which other mod does it clash with? It would be pretty odd for something in this mod to have any impact on an another item, especially if that item is unique to the other mod.
Dantonamo 14 Jul, 2018 @ 9:24pm 
I dont know what it is but something in this mod clashes with another mod that lets you make Fine Stone Tables. My mason builds them and never puts them in inventory so I can never sell them.
hellohypo 12 Jul, 2018 @ 9:38pm 
But I also want to say how much I love this mod, even with the bugs.
hellohypo 12 Jul, 2018 @ 2:18pm 
So Raya's Childern NEED sunflowers to be available for processing. Two sunflowers are needed for the completion of the SHRINE of "The Ever-Burning Flame." I just found out that i can make multiraced groups, so i decdied to run a town for rayas, knowing i need every single flower, but now i cant get them because the merchants only sell tulips. You broke the game for my play-through..... sadness :steamfacepalm:
The_M  [author] 10 Jul, 2018 @ 7:52am 
New update is out. See change notes for details and let me know if you encounter any problems. Its likely with this update that when you load a save (especially on the temperate biome) you may see errors about sunflowers being missing as they have been removed from the mod and replaced with tulips you should be able to dismiss these error messages without any further problems.
Will of God 5 Jul, 2018 @ 2:22pm 
@The_M I am not sure what triggerred them but I think it seems to be a conflict with norsehearth mod as that is when it gives me the error when I played it, not sure what happened since I didnt enable it.
The_M  [author] 4 Jul, 2018 @ 12:22pm 
@[H]cole3050 which banners are you refering to? Right now the northern alliance should have access to the other items that each other faction has.
Cole3050 1 Jul, 2018 @ 4:41pm 
Hey @The_M any chance of the northern alliance getting access to all the banners for the weaver
Will of God 27 Jun, 2018 @ 1:22pm 
i actually didnt enable this mod on my game and an error pooped up when I built a template I had subscribed to. I think it was the blacksmith template. I had thought it was just the game itself but someone told me to post it to this mod as i was from this.

sorry to not provide you with alot of information. I am not savvy regarding the games inner mechanics
The_M  [author] 27 Jun, 2018 @ 6:54am 
@Will of God could you give me more information on when this error happened. The error log seems to suggest that the robust_door alias is missing from the mods manifest but having checked that it doesn't seem to be the case. I was also able to build a robust door and construct a building using it when testing it myself.
Will of God 26 Jun, 2018 @ 5:09am 
release-860 (x64)[M]
stonehearth/lib/building/fixture_utils.lua:151: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert'
stonehearth/lib/building/fixture_utils.lua:151: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '__init'
radiant/modules/commons.lua:23: in function 'FixtureData'
stonehearth/lib/building/template_utils.lua:200: in function 'FixtureData_FromJson'
stonehearth/lib/building/template_utils.lua:330: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:415: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:895: in function '?'
...services/client/building/building_client_service.lua:948: in function <...services/client/building/building_client_service.lua:941>
Will of God 26 Jun, 2018 @ 5:09am 
Error code for prosperity
release-860 (x64)[M]
c++ exception: 'settlementdecor' has no alias named 'robust_door' in the manifest.
stack traceback:
[C]: in function 'load_json'
radiant/modules/resources.lua:40: in function 'load_json'
stonehearth/lib/building/fixture_utils.lua:16: in function '_get_fixture_json'
stonehearth/lib/building/fixture_utils.lua:149: in function 'get_cutter_from_uri'
stonehearth/lib/building/fixture_data.lua:57: in function '__init'
radiant/modules/commons.lua:23: in function 'FixtureData'
stonehearth/lib/building/template_utils.lua:200: in function 'FixtureData_FromJson'
stonehearth/lib/building/template_utils.lua:330: in function '_json_to_data'
stonehearth/lib/building/template_utils.lua:415: in function 'load_template_as_temp'
...services/client/building/building_client_service.lua:895: in function '?'
...services/client/building/building_client_service.lua:948: in function <...services/client/building/building_client_service.lua:941>
Aeternuslee 19 Jun, 2018 @ 8:38am 
so much personalisation
Zexiona 18 Jun, 2018 @ 10:55am 
@gcook725 The mods name is Home Sweet Home
Zexiona 18 Jun, 2018 @ 10:54am 
@gcook725 The home item addition mod is the one that ads candle holders. I'll check the title and post it on here.
The_M  [author] 18 Jun, 2018 @ 9:52am 
No this mod doesn't add the candle holders and im not sure which mod does, so I cant point you in their direction.

Thanks glad you like the mod.
Zexiona 16 Jun, 2018 @ 5:18pm 
This is yet another great mod, I am definitely recommending to other players. It spruces up stonehearth homes wondefully. Beforehand I sorta just had my people living in hovels, now? not so much. Thank you creator for making this mod!
Farrell'ka 16 Jun, 2018 @ 7:17am 
Who want to multiplayer?
Кто хочет поиграть по сети?
WrenMoo 16 Jun, 2018 @ 1:13am 
I'm not sure if this is the mod that adds them, but if this mod adds candle holders, but the double candle holders are EXTREMELY valuable at a base cost of 35g. The candle holders (both single and double) have rather high appeal values as well compared to other lighting alternatives (such as the vanilla lanterns). This doesn't seem right since candle holders and lanterns require the same amount of resources to make.
Gunvarrel 9 Jun, 2018 @ 11:16pm 
NICE!
The_M  [author] 9 Jun, 2018 @ 9:55am 
Mostly fixes and improvements to the entity effects, but also a new fireplace entity, stone version in the mason and clay version in the potter. You can also then place a smoke stack effect from the fireplace entity menu, so you can create chimneys in which ever way you like then add the effect when your done.
Gunvarrel 9 Jun, 2018 @ 9:52am 
I notice we got an update? What's new? :D
GenBOOM 11 May, 2018 @ 4:23pm 
it may have been a different mod, I'll check again...what happened was the windows and doors when placed into a wall in the new builder the wall would remain intact. so the window would just show the wall blocks, maybe this is just a visual bug? idk I will test again
The_M  [author] 11 May, 2018 @ 8:02am 
Could you elaborate on how windows and doors aren't working? I just did a quick test and they are being crafted and placed into buildings as they are constructed, so doesn't seem to be any obvious problems.
GenBOOM 10 May, 2018 @ 5:05pm 
the windows and doors dont work for alpha 24 test version
Zeal 7 May, 2018 @ 9:09am 
cool.
JsandArt 20 Apr, 2018 @ 10:49am 
I actually think it may have been the broken priorities of my hearthlings in the Alpha 24 build. Its causing other issues with some of my other crafters too.
JsandArt 20 Apr, 2018 @ 10:43am 
Thank you but, I think I got it fixed somehow? I turned my gardener back into a farmer yesterday. So I re-hired him as the gardener today so I could save the game again and upload it for you. But now it's fine? He made the bench no problem. It was weird, there was always wood for him to use so i'm not sure what it was... I can still upload the save if you till want to look at it?
The_M  [author] 19 Apr, 2018 @ 1:31pm 
Odd, it definetly should be able to build it, just checked myself to be sure. Might seem obvious, but do you have the resources for it? If you upload your save file here [discourse.stonehearth.net] I could take a look and see if there are any other issues.
JsandArt 19 Apr, 2018 @ 11:16am 
The gardener refuses to actually make their workbench. I've had it cued up for days in game and still nothing. (alpha 24)
Dr@g0n 18 Apr, 2018 @ 11:02pm 
thank you for the steam mod