ARK: Survival Evolved

ARK: Survival Evolved

Plant Species Z Wild Seed
83 Comments
MrGoldMeid_TTV 6 Apr, 2023 @ 12:48pm 
hello friend look the mod is good but there is a big error the default area that is the range is 800 but I put for example between a range of 1500 to 2000 but it remains at 800 as default I do not understand what happens with the mod but it is not saved The configuration is fine or there is an error because I have it done
[RNPlantZ]
HealthPercentPlayers=0.065
HealthPercentDinos=0.00633
DamageCooldownPlayers=5
DamageCooldownDinos=5
Range=2500
DisableRangeCheck=false
EnableBehindStructures=true
711919 25 Nov, 2021 @ 5:59pm 
先锋方舟代码工具已收录该模组代码
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模组ID:1360130917
模组中文名称:回血花
模组英文名称:Plant Species Z Wild Seed
数据更新时间:2021-11-10 16:20:42
印痕数量:3
物品数量:4
恐龙数量:0
结构数量:0
软件下载地址 :(https://)wwe.lanzoui.com/iFhjIwwu8bi
网址有括号,自己去掉一下
johnreyes 29 Sep, 2021 @ 2:26am 
Hello, how do you configure the default range of the plant?
123 4 Feb, 2021 @ 6:05pm 
NEW {LINK REMOVED} | 100x | 4MT | ORP | Shop/Kits |

Ragnarok (will be expanding)

Seasson Start 05/02, 5 PM GMT

Server Settings:
Harvesting: 100x
Breeding: 100x
XP: 100x (instant levels)
Max Tribemembers: 4
Boosted Player/Dinos Stats
Turret Damage: 2x
Fully Reworked drops
Bosses drop better stuff and give shop points
Get points for killing other people

Mod list:
ARKomatic
Awesome Teleporter
Dino Storage v2
Editable Server UI
[HG] Stacking mod 10k-90
[HG] Stack Remap
Plant Species Z Wild Seed
Reusable Plus
Super Structures
Tek Armory Cabinet
GSA Integration Mod

Plugin List:
Ark Permissions
Ark Shop
Structure Limits
ORP
PvP Cooldowns
PvP Rewards

Discord link:
{LINK REMOVED}
D1 11 Aug, 2020 @ 1:59pm 
DisableRangeCheck:
Does this also mean that 2 plants can heal 1 dino at the same time? So it will heal twice as fast? So does the healingeffect stack?
THOR 8 May, 2020 @ 8:33pm 
I cannot download this mods It's not getting finished. I keep download the mod and clicking over and over and looks paused . and the game is not open . ''168kb/168kb'' pls help
dubZyee 16 Nov, 2019 @ 10:54am 
Does this Mod still work?
R4skall 24 Oct, 2019 @ 5:00pm 
mod has vanished from the list in game
Kisston 7 May, 2019 @ 2:44pm 
Is it possible to add an ini setting to adjust the plant z fertilizer consumption?
Eeza Geeza 22 Mar, 2019 @ 6:30am 
I'm not getting seeds anymore from the plants, they will go through the motions but no seeds come out.
LeonaLens 2 Nov, 2018 @ 12:29am 
@ween try to use vanilla crop plots. if they vanish too - it can be something with server config like Structure Decay
Onga Gablogian 12 Oct, 2018 @ 12:15pm 
Having an issue where our plants and crop plots just vanish, using the s+ large crop plots. Checking tribe log, the structure was not destroyed. Any ideas on how to fix? Is it related to s+ plots or just buggy? Using the Olympus map if that matters (it shouldn't).
Daisy Ladybird 20 Aug, 2018 @ 12:51am 
Nice!!!!:steamhappy::2018saliengoo1:
drmskr 17 Jul, 2018 @ 11:19am 
Yea, I would like to see better range of effect.

I really expected it to work through glass... or Metel Fences..
Annoyed that it doesn't work, if you are a quarter wall below the crop plot.

But then, that is how the default tamed one works. Seems like a bug, or failed coding on wildcards part to begin with.

Does it not alrdy effect all in it's radius? I had suspected it only worked on the Player or Player/mount... If that is so, then yea, it would be nice to just be a constant effect in area or something.

Thanks for the hard work ont he mod.

Psst.. Any chance on those Hybrids? *wink* *wink*
XHeadGaming  [author] 16 Jul, 2018 @ 7:51pm 
Do you think i should add an ini option, so that when enabled, everything inside the healing range will be healed?
XHeadGaming  [author] 16 Jul, 2018 @ 7:47pm 
@drmskr that is the default behaviour of the Plant Z. You need to be in it's sight. The range preview, it's just an helper.
drmskr 16 Jul, 2018 @ 4:32pm 
It also, to a lesser extent shine through Spiked Walls, but I have found it to be iffy..
drmskr 7 Jul, 2018 @ 5:35pm 
OMG The frustration!

Sooo... Plant Species Z Light: Does NOT Project below the crop plot, Does NOT Project through Glass, Does NOT Project through railings...

It does however mostly Project through the Metal Cages Mod...

I suppose I'll have simular problems with the Light Pets...
*grumbles*
XHeadGaming  [author] 28 Jun, 2018 @ 1:53am 
@drmskr the default radius of the plant, is the same as the Wild Plant Species Z From Aberration(800). But you can change the radius using ini options, it's just above the comments section in this page. Just so you know, by default the Aberration Grown plant has a radius of 1000. If you are admin, you can also give yourself the admin plant, that allows you to change the radius before and after it has been placed. Also the admin plant does not require a crop plot to be placed.
drmskr 28 Jun, 2018 @ 1:00am 
Gerr.. Another Hybrid I guess, one I didn't think of before because I disliked the concept of Species Y, especially with the decay.. BUT.. Species YZ, Trap that explodes after decay/death... Or Explodes on triger (toggle option perhaps?)..

Yea, two things I noticed. I don't think the light radius is as wide as the grown, and I would really like it to stay out like the grown, so the buff stays active. Otherwise it is only out and active when a Player is close by, ignoring pets.

OMG!! Example of Hybrid XZ Looks like the Grown Z, but Shoots spores that does stun/minor damage, CHARGE DAMAGE (Like the charge light)... Just a thought anyways..
drmskr 27 Jun, 2018 @ 7:04pm 
Ahh, derp.. Found it. Had to search Z to find it.. 10 Z Seeds is doable..
drmskr 27 Jun, 2018 @ 7:03pm 
Uhh... Can't you just craft a wild seed from a seed you Z seed, instead of 10 X seeds?

Are there X Seeds in Aberration?

I can't find the engram, I must be blind or something.
XHeadGaming  [author] 27 Jun, 2018 @ 1:38am 
@drmskr Wild Plant Z will do both, charge and heal. I will put your request here in my notes. Thanks you for suggesting
drmskr 26 Jun, 2018 @ 9:53pm 
Derp.. Just looked up my ownanswer.

Wild Heals radius.
Grown Emits Charge Radius.

Question: Any chance of a hybrid? I would actually like to have both effects going, and configurable?

Request: Can you make a Plant Species T = Torp shots...

Oh, man.. Super Hybrid Species XZ.. LOL.

Thanks for the mod, I'll have to add it so my original plan of a healing plant on my Paracer platform will actually come true.. Especially after the last weak of breeding them.. *sigh*
drmskr 26 Jun, 2018 @ 9:44pm 
Umm.. Sorry, I haven't grown any Species Z.

Whats the difference between Wild and Grown?
XHeadGaming  [author] 26 Jun, 2018 @ 10:23am 
@FryoKnight you are right, i will do that. Thank you for suggesting.
FryoKnight 26 Jun, 2018 @ 10:16am 
@XHead
Oh! Thank you! I think you should really drop thoses (and the one for the plantZ also) in a Disccussion that is pinned or something for furture referance.
XHeadGaming  [author] 26 Jun, 2018 @ 7:44am 
@FryoKnight use this code in your Game.ini in the section
"[/script/shootergame.shootergamemode]" to hide engrams from X and Y

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RNPlantZ_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RNPlantZ_FromY_C",EngramHidden=true)
FryoKnight 26 Jun, 2018 @ 7:07am 
@XHead No, I want to only craft Plant z seeds with the Plant Z, I want to remove the X & Y.
JuanCarlos.nim 26 Jun, 2018 @ 2:29am 
Mod is awesome, was no intention to troll, just passing the cool code.
XHeadGaming  [author] 26 Jun, 2018 @ 2:12am 
@JuanCarlos that is a nice code, for those that have nothing else to do... Not that using the mod will hurt in any way.
XHeadGaming  [author] 26 Jun, 2018 @ 2:05am 
@FryoKnight so you want to craft the Plant Z, using only the Plant Y seeds, correct?
JuanCarlos.nim 23 Jun, 2018 @ 4:28am 
Spawn in Wild Plant Z with No Mod (despawns on server restart):

cheat spawnactor "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/Structure_PlantSpeciesZ_Wild.Structure_PlantSpeciesZ_Wild'" 1 9 0
FryoKnight 20 Jun, 2018 @ 3:26am 
@XHead I was wondering how to disable certain crafting options for the seeds. I don't want the Plant x or Plant Y for crafting, but do want to keep the Plant Y crafting engram.
Maggel 11 Jun, 2018 @ 5:00am 
Will heal baby dinos?
XHeadGaming  [author] 10 May, 2018 @ 2:38am 
@Hermit thanks for letting me know, really appreciate it.
🦊 Hermit 10 May, 2018 @ 12:18am 
Just a quick update: Had some computer issues past few days so not been able to play, but I finally got to test out the latest patch last night and it looks like the bugs have been fixed completely^^ Not had any more issues of the plant detaching from the crop plot so far, and can access the plot too. Thanks again X :D
🦊 Hermit 6 May, 2018 @ 7:59pm 
Wow, quick work on the bugfixes X, thanks very much^^ I'll test them out next chance I get.
XHeadGaming  [author] 5 May, 2018 @ 7:50am 
@Splićo another member already reported that problem, i'm checking what's wrong. Thank you anyway for reporting.
Splićo 5 May, 2018 @ 3:36am 
idk if this was intended but i cannot interact with large crop plot when i wanted to add fertilizer or water
XHeadGaming  [author] 1 May, 2018 @ 3:21am 
@LPTF next update will have an option to pickup the admin plant(only by admins). Next update you will also have the option to increase and decrease the range of the admin plant before placing it. Something like using keys E and Q to increase and decrease the range, while in preview mode. Thanks for your suggestions.
GrumpyKoala 1 May, 2018 @ 1:13am 
Thanks so much for the continued updates. Something I noted is that it seems if the "range" option is set in the INI file then the range shown on mesh dome as set in the admin plants is not the actual effective range, but rather it stays at the value set in the ini file. Also, I was wondering that since there is now a menu option on the admin plant, if it might be possible to add a "remove" option? One of our admins was removing a plant yesterday using the "deletemytarget" option, and managed to delete large parts of a building along with the plant. Again, thank you so much for the amazing mod.
ApehX 24 Apr, 2018 @ 5:05am 
:steammocking:
Sugarina 22 Apr, 2018 @ 5:54pm 
Nice changes! I love being able to see the healing range now, thanks so much :)
Frost 22 Apr, 2018 @ 4:45pm 
ah i see i see. Well then its not so deprecated.
XHeadGaming  [author] 22 Apr, 2018 @ 4:21pm 
@xtcrrr | Frosteffects [CO] The admin plant, no longer uses that option. But the ones that player grow, they use it.
Frost 22 Apr, 2018 @ 3:28pm 
beautifully done. I'd say this config option is deprecated and no longer needed then Range=800 if you're able to adjust it from in-game now.
XHeadGaming  [author] 22 Apr, 2018 @ 2:02pm 
A new update has been uploaded. Added range preview. Added new options for admins to configure the Admin Plant Species Z. Please check the change notes.
XHeadGaming  [author] 21 Apr, 2018 @ 8:46pm 
@Frosteffects that's a good idea. I will make it so that the admin plant can have a variable range, regardless of the default that are planted in a crop plot. And be able to change the range(Only by admins) in it's radial menu options. Thank you for your suggestion.
Frost 21 Apr, 2018 @ 8:38pm 
awesome then this is indeed a pretty swell mod. if you're adding like a range thing with it then rather then using an ini to choose the range prolly do something with a UI to increase/lower the range from in-game might be a solid idea