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[RNPlantZ]
HealthPercentPlayers=0.065
HealthPercentDinos=0.00633
DamageCooldownPlayers=5
DamageCooldownDinos=5
Range=2500
DisableRangeCheck=false
EnableBehindStructures=true
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模组ID:1360130917
模组中文名称:回血花
模组英文名称:Plant Species Z Wild Seed
数据更新时间:2021-11-10 16:20:42
印痕数量:3
物品数量:4
恐龙数量:0
结构数量:0
软件下载地址 :(https://)wwe.lanzoui.com/iFhjIwwu8bi
网址有括号,自己去掉一下
Ragnarok (will be expanding)
Seasson Start 05/02, 5 PM GMT
Server Settings:
Harvesting: 100x
Breeding: 100x
XP: 100x (instant levels)
Max Tribemembers: 4
Boosted Player/Dinos Stats
Turret Damage: 2x
Fully Reworked drops
Bosses drop better stuff and give shop points
Get points for killing other people
Mod list:
ARKomatic
Awesome Teleporter
Dino Storage v2
Editable Server UI
[HG] Stacking mod 10k-90
[HG] Stack Remap
Plant Species Z Wild Seed
Reusable Plus
Super Structures
Tek Armory Cabinet
GSA Integration Mod
Plugin List:
Ark Permissions
Ark Shop
Structure Limits
ORP
PvP Cooldowns
PvP Rewards
Discord link:
{LINK REMOVED}https://discord.gg/ZeZYqBEfuq
Does this also mean that 2 plants can heal 1 dino at the same time? So it will heal twice as fast? So does the healingeffect stack?
I really expected it to work through glass... or Metel Fences..
Annoyed that it doesn't work, if you are a quarter wall below the crop plot.
But then, that is how the default tamed one works. Seems like a bug, or failed coding on wildcards part to begin with.
Does it not alrdy effect all in it's radius? I had suspected it only worked on the Player or Player/mount... If that is so, then yea, it would be nice to just be a constant effect in area or something.
Thanks for the hard work ont he mod.
Psst.. Any chance on those Hybrids? *wink* *wink*
Sooo... Plant Species Z Light: Does NOT Project below the crop plot, Does NOT Project through Glass, Does NOT Project through railings...
It does however mostly Project through the Metal Cages Mod...
I suppose I'll have simular problems with the Light Pets...
*grumbles*
Yea, two things I noticed. I don't think the light radius is as wide as the grown, and I would really like it to stay out like the grown, so the buff stays active. Otherwise it is only out and active when a Player is close by, ignoring pets.
OMG!! Example of Hybrid XZ Looks like the Grown Z, but Shoots spores that does stun/minor damage, CHARGE DAMAGE (Like the charge light)... Just a thought anyways..
Are there X Seeds in Aberration?
I can't find the engram, I must be blind or something.
Wild Heals radius.
Grown Emits Charge Radius.
Question: Any chance of a hybrid? I would actually like to have both effects going, and configurable?
Request: Can you make a Plant Species T = Torp shots...
Oh, man.. Super Hybrid Species XZ.. LOL.
Thanks for the mod, I'll have to add it so my original plan of a healing plant on my Paracer platform will actually come true.. Especially after the last weak of breeding them.. *sigh*
Whats the difference between Wild and Grown?
Oh! Thank you! I think you should really drop thoses (and the one for the plantZ also) in a Disccussion that is pinned or something for furture referance.
"[/script/shootergame.shootergamemode]" to hide engrams from X and Y
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RNPlantZ_C",EngramHidden=true)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_RNPlantZ_FromY_C",EngramHidden=true)
cheat spawnactor "Blueprint'/Game/Aberration/WeaponPlantSpeciesZ/Structure_PlantSpeciesZ_Wild.Structure_PlantSpeciesZ_Wild'" 1 9 0