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You can check proof of this and read detailed description here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055544110
Out of curioisty, have you considered a mod that adds and removes wormholes at random? Playing in a galaxy with few hyperlanes and having neighbors change every year could be really interesting. And would actually fit in game - the CoM left Earth using a wormhole that is nowhere to be found.
Anyway, this mod is awesome. I kind of dig it when part of my empire gets cut off from the rest and I have to declare war on some fool just to reach it.
Sorry, no, I get warnings from Paradoxos Mod Manager tool with built-in compatibility checks.
Your mod works fine. All I wanted was to let you know about, so you may be able to have a look on. Incompatibility between different mods is a growing problem in Stellaris workshop.
- changelog.txt
- linkto.txt
- steam_description.txt
So far both work just wanted to let you know.
Well done.
It is a great addition that you added. But I am abusing your mod to make hyperlanes get added and deleted on average once every 3 or 4 months. Getting the popup every few seconds is a bit much.
I'm with him. This looks really fun, and should be a legit mechanic in the stock game imo, but as it is right now, its too random. Your entire fleet suddenly getting cut off from your sectors in a double war, and now your stuck in 1 enemies territory, and your whole empire is open for the other enemy to rampage through.
Just 1 of many game breaking elements of the mod without what Baleur suggested. Otherwise I LOVE the idea of it as a whole.
What i mean is, it would be nice if it had custom event chains (at least in a small way, to the empires with territory adjacent or over the affected hyperlane).
For example "WARNING: Sensors detect hyperlane degradation, we suspect a hyperlane may be collapsing between Rigel and Sol within the next year"
This would add gameplay depth as the player can plan for the event coming up, reinforce other points or redirect defences, or even secure alternate routes before the lane collapses / is created.
@CrazyDoc_SW: I've removed the functionality that conflicted with the mod you used from the Multiverse: Solar System Spawner mod.