Stellaris

Stellaris

Longer Space Battles EXTREME
41 Comments
XxX_Berserker_XxX 6 Jul, 2021 @ 4:08pm 
can you update it small fighters form carriers, stations and a lot more outplaying you mod
Spirit 4 May, 2020 @ 10:05pm 
update : this mod worked briefly but then it stopped working without reason
what was the load order again ?
Spirit 29 Apr, 2020 @ 1:47pm 
is this mod still functional with 2.6.3 ?
i ask because i hate battles who are over in an instant
袁銀-ゆん-Yun 27 Apr, 2020 @ 5:10pm 
Actually this mod seems like it still works, and it even seems to stack on top of your new mod without issue.
Chickenhunt  [author] 19 Mar, 2020 @ 2:08am 
@Vix Cosmos I think not. But my new mod has this and it does.
Cosmos 19 Mar, 2020 @ 2:07am 
Does this work in 2.6?
Spirit 16 Sep, 2019 @ 2:26am 
and btw i have no clue where to look to find the mod files
Spirit 15 Sep, 2019 @ 3:40pm 
and for your information : i dont even know the ID of this mod in my steam mod library to change the values , i´m pretty inexperienced when it comes to modding
Spirit 15 Sep, 2019 @ 4:16am 
i use a mod that gives you weapons who literally oneshot cruisers because of 50% armor and shield penetration ... even with this mod activated , the mod is ancient cache of technology btw
Chickenhunt  [author] 15 Sep, 2019 @ 2:39am 
@Spirit Well it could easilly be done, just change the values of the mod so battles never end. I think for gameplay however that this mod already makes it quite absurdly long XD.
Spirit 15 Sep, 2019 @ 2:02am 
can i make a suggestion ? how about a insanely long space battle with over 10000% more hull , shields and armor ? since there are mods that increase the weapon strengh to absurdity it need a counter to keep the fights enjoyable rather then like a flood that removes your sandburg in an instant
Katakora 30 Aug, 2019 @ 3:11am 
any chance for a comp patch for the new NSC ?
Iyeethumans 14 Aug, 2019 @ 9:44am 
MY TURTLE POWERS HAVE INCREASED!!!
Shepard 5 Jul, 2019 @ 12:02pm 
Thank you a lot for this amazing mod.
The vanilla battles quite often feel like premature ejaculation and are total downer for what could be an epic space battle.
Shadowdiver #381 8 Jun, 2019 @ 5:21pm 
Yep, NSC2's fault, your mod rocks btw
Shadowdiver #381 7 Jun, 2019 @ 7:16am 
I think it's the NSC2 mod as I deactivated it all my ships' gotten their buff back
Chickenhunt  [author] 7 Jun, 2019 @ 7:03am 
@O Chacal Barbudo All ships and stations get the buff. Maybe another mod interferes?
Shadowdiver #381 7 Jun, 2019 @ 6:37am 
For some reason only the combat ships don't get this buff
9898 2 May, 2019 @ 8:21am 
this is good
Chickenhunt  [author] 31 Jul, 2018 @ 12:29pm 
@Gaunt_XIII Just made 2 patches, you will find them in the description of the respective mod :)
Gaunt_XIII 24 Jul, 2018 @ 8:06am 
Unfortunately not compatible with extra ship components https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1316044027&searchtext=extra+ship
as it adds higher level sensors. Is there any chance of a compatibility patch?
Chastity the Celibate 24 Jul, 2018 @ 5:01am 
Cool
Chickenhunt  [author] 24 Jul, 2018 @ 4:39am 
@xnadu27 Yes.
Chastity the Celibate 24 Jul, 2018 @ 4:22am 
So the effects of the mod work with Ships from NSC2 or SCX?
Chickenhunt  [author] 7 Jul, 2018 @ 4:08pm 
@TwistedIrony 99% of the time yes.
Winged Hussar 7 Jul, 2018 @ 8:08am 
is this compatable with mods that add ships/ fighter bomber squadrons ect?
Chickenhunt  [author] 16 Jun, 2018 @ 5:55am 
Updated to 2.1.1
Chickenhunt  [author] 23 May, 2018 @ 12:10pm 
Updated to 2.1
Kase 6 May, 2018 @ 6:31am 
thanks man :D
Chickenhunt  [author] 6 May, 2018 @ 6:14am 
@keis Great suggestion! I've added it to the mod and the mod description. Thanks!
Kase 6 May, 2018 @ 4:45am 
We actually need a "longer retreat timer" (90/120 days) for this mod to not be kinda annoying, loving the mod otherwise
Chickenhunt  [author] 28 Apr, 2018 @ 5:34am 
Updated to 2.04
GenericName 21 Apr, 2018 @ 7:14am 
Thank you mate. you've found exactly what i was looking for.
Chickenhunt  [author] 21 Apr, 2018 @ 4:42am 
@GenericName I think i've found the mod you are looking for, its not mine so I cant guarantee it works. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1346152018&searchtext=invasion
GenericName 21 Apr, 2018 @ 4:38am 
I dont know mate but i think half an in game year or longer. it seems weird how fast a planet can get taken over. in the real world wars over small land masses can take years so it feels wrong to be able to take a planet without any real challenge.
Chickenhunt  [author] 21 Apr, 2018 @ 3:00am 
@GenericName I dont know man maybe in the future. How long do you think they should last?
Chickenhunt  [author] 21 Apr, 2018 @ 2:59am 
@useless thanks man glad you like it. Dont forget to drop a like if you want :)
Useless 20 Apr, 2018 @ 4:40pm 
this in my experience makes gurdians op I LOVE IT
btw thanks for this mod its good
GenericName 17 Apr, 2018 @ 8:11am 
hey man, love the mod but could you do the same to ground battles? i think they should take a lot longer than they do in vanilla.
Coffaro 16 Apr, 2018 @ 12:14pm 
Thanks for the mod :steamhappy: