Torchlight II

Torchlight II

Just Another Drop Mod (v.5)
25 Comments
Lamwen 8 Jan, 2014 @ 4:07pm 
Thats crazy... 48 drops on first map Oo
maccentris 8 Sep, 2013 @ 10:32pm 
Well, thanks for this drop mod. I use it with Unique Reroll to transmute orange items and blue pet gear (to get unique pet tags/collars). Nothing else works better than this.
Skitposting 8 Apr, 2013 @ 4:11pm 
really good I have gotten the best armor i have ever seen
can you make a drop mod, for ledgendarys.
and does this conteract ledgendarys I have gotten none.
noren 3 Apr, 2013 @ 5:41pm 
I thought the drop rate was already pretty good, but this mod wouldn't break the game since there is no AH in this game lol thank god!
Dosbilliam, Boring but Practical 3 Apr, 2013 @ 12:08pm 
This seems to be less game-breaking than advertised. Started an Engineer on Elite and only got two Unique staves on the way to the first town. Based on the blurb at the top, it sounded like I'd get 10 by that time. :P
Birgerz 3 Apr, 2013 @ 6:14am 
now I can see that but not the other mods that I have subscribed
Birgerz 3 Apr, 2013 @ 6:12am 
I can not see anything like a box
Blueshift  [author] 3 Apr, 2013 @ 5:27am 
in the mod launcher make sure the box next to Just Another Drop Mod is ticked
Birgerz 3 Apr, 2013 @ 5:05am 
How do I move it over?
Blueshift  [author] 2 Apr, 2013 @ 6:29pm 
I only altered normal mods as the global drop multiplier seems to have run away and hidden somewhere (and I was too lazy to do a complete check)

as a small bonus super chests will always drop a unique socketable.


@GISS
best option would be to alter the TREASURE spawnclass it to different monster spawns (MONSTER_NORMAL etc)
bluntfiend 2 Apr, 2013 @ 6:04pm 
I'm not understanding completley, what does this mod alter?
DatsMyHammah 2 Apr, 2013 @ 5:19pm 
Having a hard time making my own drop modifier. Used to be easy to just increase unique drop rate, now it seems we have to do it for each monster(class?). If I'm even doing it right >.>
Blueshift  [author] 2 Apr, 2013 @ 4:19pm 
run torchlight 2.
click the select mods and play, move this mod over and play
Birgerz 2 Apr, 2013 @ 6:36am 
Hello, can some one help me, what do I do after subscribing to the mod that I want to use?
Le Toucan 2 Apr, 2013 @ 3:27am 
But a good mod for screwing around nonetheless
Le Toucan 2 Apr, 2013 @ 3:26am 
Needs more infinite identify scrolls
Dante 2 Apr, 2013 @ 2:04am 
Anyway to alter the drops so they don't need to be identified? I'm looking for very fiew peices (part of a set) and sorting through all the 'junk' takes alot of time; moreso when it needs to be identified.
Gopnik McBlyat 2 Apr, 2013 @ 2:04am 
double good drops like unique drops lol
Blueshift  [author] 2 Apr, 2013 @ 12:38am 
I could it'd just take a while.

would you rather double good drops, or double all drops (by reducing the nothing drops)
Nabled 1 Apr, 2013 @ 11:31pm 
any chance of making a selectable drop rate version?
like 2x the chance of good drops, as opposed to every good item ever dropping at once?
EmptyChevy94 1 Apr, 2013 @ 11:27pm 
yeah just started and deleted a new character, works well, some will enjoy
Blueshift  [author] 1 Apr, 2013 @ 11:12pm 
pretty much, the whole point of a loot based arpg is to get loot legitimately :P
EmptyChevy94 1 Apr, 2013 @ 10:23pm 
downloaded just as a way to test, works even more than i thought it would... take the fun out but i know some people would like it
UpgrayeDD 1 Apr, 2013 @ 9:59pm 
Did someone say hard and fast?
Blueshift  [author] 1 Apr, 2013 @ 9:57pm 
What was a simple number swap before is now 10x as fiddly.

Just ran the first part of act 1 on a new character and landed me a full inventory of uniques.
so it definitely works now.