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Apr 16 19:00:06 odin plasmashell[57708]: TOTAL TIME :0.060073
Apr 16 19:00:06 odin plasmashell[57708]: Texture: MEDIA/SHAREDTEXTURES/RIMLIGHTFRONTEND.DDS: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image.
Apr 16 19:00:08 odin systemd-coredump[57782]: [🡕] Process 57708 (Torchlight2.bin) of user 1000 dumped core.
Stack trace of thread 57708:
#0 0x000000000372eecb n/a (/home/bidar/.local/share/Steam/steamapps/common/Torchlight II/Torchlight2.bin.x86_64 + 0x332eecb)
ELF object binary architecture: AMD x86-64
Can't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH0xae13800 because this Material does not exist. Have you forgotten to define it in a .material script?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/138228035/846960481949990749/
I note some users seem to be having issues with saturation, darkness, etc — personally, I prefer the darker tones this mod provides, and if you find the new textures too dark you could simply adjust your monitor brightness and/or display adaptor settings to compensate...
Hoenestly, I can't see myself going back to vanilla textures — thanks for all your hard work, Thoughtcrime!
As someone who did this on his own time, and got paid exactly $0 for it (I even put up a donation link for a bit, and never got a single donation for my efforts), I learned a long time ago to just ignore the .01% of people who leave negative comments. You can't make 80,000 people happy. But, I do appreciate those that like what I did, especially enough to come along years later to say how much it mattered to them.
I am still "tinkering" with games, and have published a few more mods both on the workshop and other modding communities as well.
@Thoughtcrime, I know it's been a long time since you published this, but I thank you for it. To this day, it's still one of my favorites. I hope you still enjoy this "tedious" sort of thing, and that you're still tinkering with games. :-)
The author has put a lot more hours into this than you have. (Zero in fact, based on your complete lack of workshop items.) "Modding experience" indeed. In your own words, "nice joke."
"Professionals" get paid. So maybe either pay him, offer him helpful advice, or shut up? The only "trash" I see here is your utterly useless criticism. You're perfectly entitled to your opinion, but don't be an ass about it.
"Enhanced retex". Nice joke.
And, since I did every texture, you can see it in the pots and latern in the first images, the stone carvings and background details of 3 & 4, and the water's edge and grass of the last two images. The best way I have to describe it is "less flat" than the standard pallette and color range.
I didn't alter the normal maps, so the more intensive processes aren't really affected. What I did was bake into the base textures lighter lights and darker darks, so the effect is amplified when the normal maps and lighting are applied, and everything seems to have a little more separation and definition to it. Edges fall off faster, stones seem to have deeper cracks in them, etc. Processing was also done to the mid-tones, so there's a pretty even blend between the extreme edges of light and dark. I'd say it's similar to a SweetFX HDR effect, or ENB, but applied to each individual texture asset, instead of being applied during the render.
I am new to mods, so not sure if I am doing anything wrong. I load it from the TL2 mod selector and when I press play it just loads TL2 banner and automatically closes.
Thank you for your help
Would love to try this.
Thoughtcrime [author] Jan 20, 2014 @ 1:05pm
@ b3rry, there are a couple of possibilities. If you're subscribed to more than 50 mods, part 1 may not be showing up because of a possible limit in the number of mods that are recognized;
OR, try this:
"After making sure you subscribed to both parts and download was completed, move the 172mb file from one of the folder at "C:\Program Files (x86)\Steam\userdata\<number string>\ugc" into "C:\Users\<username>\Documents\My Games\Runic Games\Torchlight 2\mods\enhanced retex b" folder to replace the 0kb file that is there."
"C:\Program Files(x86)" with the path to you steam folder. For me it is D:\Steam, so it would look like this for me: "D:\Steam\userdata\<some numbers>\ugc\temp\<some more numbers>\mods\"
That has worked for other people.
It may be possible to copy the files from the downloaded mod folder and overwrite your original game assets, but I'm not able to test that. You would make a backup of the art folders, and then open the downloaded mod and paste it on top of your other folders. Or, use the modding tool for the game to unpack my mod and then repack it for your platform. That's about the best advice I can think of.
Thanks for trying the mod, thoguh. I do appreciate it. I tried to repackage it for Linux and Mac a while back, but the mod tools released by the developer crashed on me every time I tried to to open the mod pack, and even deleting and reinstalling the entire Torchlight 2 and modding tools folder didn't help. So, I gave up after a few days.