Torchlight II

Torchlight II

Enhanced Retex part 1 (of 2) (v.18)
310 Comments
𓅃 スノ 𓅃 8 Jul, 2023 @ 10:13am 
before and after?
Thaodan 16 Apr, 2023 @ 9:02am 
The Linux version crashes for me so far, sometimes it's just before sometimes after the login screen. Doesn't matter if all or only this mod enabled.

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Apr 16 19:00:06 odin plasmashell[57708]: TOTAL TIME :0.060073
Apr 16 19:00:06 odin plasmashell[57708]: Texture: MEDIA/SHAREDTEXTURES/RIMLIGHTFRONTEND.DDS: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image.
Apr 16 19:00:08 odin systemd-coredump[57782]: [🡕] Process 57708 (Torchlight2.bin) of user 1000 dumped core.

Stack trace of thread 57708:
#0 0x000000000372eecb n/a (/home/bidar/.local/share/Steam/steamapps/common/Torchlight II/Torchlight2.bin.x86_64 + 0x332eecb)
ELF object binary architecture: AMD x86-64
RevelationBoot 7 Feb, 2023 @ 11:00pm 
Does work with proton though so it isn't a huge loss.
RevelationBoot 7 Feb, 2023 @ 10:52pm 
too bad about not working in linux I dont like windows. before it crashes I captured this from the terminal

Can't assign material MEDIA/PARTICLES/MODELS/Z1TUNDRA/stone_lamp_01_chunk_mat to SubEntity of MEDIA/PARTICLES/MODELS/Z1TUNDRA/STONE_LAMP_CHUNK_02.MESH0xae13800 because this Material does not exist. Have you forgotten to define it in a .material script?
景色之森 18 Oct, 2021 @ 9:22am 
Cannot download。。。。。。:steamhappy:
Solomon 18 Oct, 2021 @ 5:35am 
󰀦小飞棍来咯󰀦 29 May, 2021 @ 9:46am 
666.画质明显变好了
Thoughtcrime  [author] 2 Jun, 2020 @ 3:34pm 
@HeyZeus no, it doesn't matter. they're different sets of texture packs. Pack 1 is all of the main game items, pack 2 is terrain, decorative items (like tables, chairs, pots, cups, small rocks, etc).
HeyZeus 30 May, 2020 @ 4:51pm 
Does it matter which order these are put in the load order? Should I put part 2 above part 1?
porkhere 21 Dec, 2019 @ 5:51am 
Although it doesn't work on my Mac(crashes) , thank you for making this high quality MOD.
Mumion der Unsterbliche 1 Dec, 2019 @ 9:10am 
Update ? News ?
leeson 7 Nov, 2019 @ 6:51pm 
I used this mod on Windows, it was great. I saw other people report it, but it causes the Linux client to crash for me as well. I know it's not easy keeping it going between multiple OSes, so I would still recommend this mod to anyone playing on Windows.
Retch🧿 12 May, 2019 @ 3:48am 
The most amazing texture pack for TL2 I've ever seen - thank you!
Drain 27 Nov, 2018 @ 10:51am 
the image is great but I dont have the sound can you help me?
TitanNano 13 Sep, 2018 @ 3:44pm 
It's also crashing for me on Linux. I tried it with no other mods in use. I rememer that it worked on macOS before but I didn't play on macOS for a long time.
mawneer 3 Sep, 2018 @ 7:14pm 
@Toughtcrime No worries, I understand that it is not an easy task to handle OSes specifities and even less if you do not have direct access to them. Thanks for the repyl!
Thoughtcrime  [author] 3 Sep, 2018 @ 3:47pm 
@mounir quite possibly, or it could be the Linux file structure. This mod was made before the Mac and LInux versions released. I don't dual boot or side load other OSes, so it may be incompatibility with the release for the OS, or something with Synergy that touches the same files. Sorry to hear about it not working for you, but Synergy, IIRC, has quite a few people working on it, and as "just a small-time modder", I'm not part of that group.
mawneer 2 Sep, 2018 @ 11:29am 
This is unfortunately crashing at startup when setting it up with SynergyMOD Essentials. I'm on Linux so I do not know if this could be a cause.
Mr_Grimness 20 Jul, 2018 @ 9:22am 
This is a great mod — it does exactly what it says on the tin (which is to enhance the pre-existing textures) and the extra details really makes a difference.

I note some users seem to be having issues with saturation, darkness, etc — personally, I prefer the darker tones this mod provides, and if you find the new textures too dark you could simply adjust your monitor brightness and/or display adaptor settings to compensate...

Hoenestly, I can't see myself going back to vanilla textures — thanks for all your hard work, Thoughtcrime!
Michael 24 Jun, 2018 @ 5:23pm 
While you may not have drawn these yourself from scratch, the attention to detail you put into each individual asset definitely shows - even to this day. Visually, it's a terrific piece of work, and I'm happy to say it really is one of the top mods that keeps pulling me back to Torchlight after all these years.
Thoughtcrime  [author] 24 Jun, 2018 @ 3:53pm 
Thanks, Micheal. The person isn't wrong, per se. I spent about 4 months developing a filtering process, and running roughly 7,000 or so individual files through the process, one by one, checking to make sure they weren't so overdone that it changed the original art style of the designers by too much. I'm glad you appreciate it.

As someone who did this on his own time, and got paid exactly $0 for it (I even put up a donation link for a bit, and never got a single donation for my efforts), I learned a long time ago to just ignore the .01% of people who leave negative comments. You can't make 80,000 people happy. But, I do appreciate those that like what I did, especially enough to come along years later to say how much it mattered to them.

I am still "tinkering" with games, and have published a few more mods both on the workshop and other modding communities as well.
Michael 24 Jun, 2018 @ 4:33am 
Apologies to the author and others for necroing this (can you "necro" a comments section?), but it drives me crazy to see mod authors lose their mojo because one (or more) random stranger on the internet has nothing better to do than put folks down.

@Thoughtcrime, I know it's been a long time since you published this, but I thank you for it. To this day, it's still one of my favorites. I hope you still enjoy this "tedious" sort of thing, and that you're still tinkering with games. :-)
Michael 24 Jun, 2018 @ 4:33am 
@Stream, I know you posted this back in February, but I just had to respond after seeing your extremely rude post.

The author has put a lot more hours into this than you have. (Zero in fact, based on your complete lack of workshop items.) "Modding experience" indeed. In your own words, "nice joke."

"Professionals" get paid. So maybe either pay him, offer him helpful advice, or shut up? The only "trash" I see here is your utterly useless criticism. You're perfectly entitled to your opinion, but don't be an ass about it.
StreamWhenGuy 24 Feb, 2018 @ 7:45am 
I decided to get rid of this mod and here is why: I like modding and I've seen I lot of retextures in my modding experience, I can tell that there are mostly always two variations of retextures: a completely re-drawn from scratch with higher resolution and details retextures from artists who know what they're doing, and there is a "tweaked" version of the existent ones. I call them fake aka trash retextures. This mod clearly seems like it's the second of two. Looks like author just unpacked them, ran through some filters in photoshop, packed again and released. Screwed texture seams, color correction, sharpness... My eyes literally hurt. Vanilla sure has low resolution textures, but at least they look consistent and not screwed, created by professionals.
"Enhanced retex". Nice joke.
KingSoloMane 5 Mar, 2017 @ 12:54pm 
bulldog pet is way too dark, and oversat for all skin colors especially white,
alx 2 Jul, 2016 @ 1:48am 
cuz i cant use the 4shared links.. it gives me error
Thoughtcrime  [author] 2 Jul, 2016 @ 12:15am 
It's been a reaaaaalllly long time since I messed with the files, but if I remember correctly, the combined files are older than the files on the workshop. Steam kept deleting the links that I put up for the combined file, so I just updated the files available on the workshop. It's not far behind, though, maybe 2-3 versions.
alx 2 Jul, 2016 @ 12:03am 
is the combined files the same as the 600MB version or is this an updated one?
Thoughtcrime  [author] 17 Jun, 2016 @ 4:37am 
Well, in the preview images, the best spots to look to see what it does are the inlay designs in the arch in images 3 & 4, the top detail of the large boulder in the left side of the frames in images 1 & 2, and the boulder edges and the ground detail in the last 2 images. Time of day in each is different, so you have some images that are redder and others that are more yellow, but don't pay attention to the color. Instead look at the level of detail in the world objects.

And, since I did every texture, you can see it in the pots and latern in the first images, the stone carvings and background details of 3 & 4, and the water's edge and grass of the last two images. The best way I have to describe it is "less flat" than the standard pallette and color range.
Crestfallen Warrior 16 Jun, 2016 @ 10:30pm 
Thanks a lot for your detailed reply, comparing it to SweetFX helps, Im familiar with that. Ill give it a try, I like the look of it, my eyes always appreciate better contrast for things also.
Thoughtcrime  [author] 16 Jun, 2016 @ 5:23pm 
@Crestfallen Warrior, in one particular spot, I always noticed framerate drops, but pretty much no where else. In the early game, there's a pirate "bar" that spawns about 30 pirates all at once, and they come out with a ton of effects and gun shots, and there's also a pond or river near by. It's pretty much the worst case scenario, as nothing is pre-loaded since they spawn only when you approach the "bar" building. Most other spawners spawn during the level load, so the assets are already allocated.
Thoughtcrime  [author] 16 Jun, 2016 @ 5:23pm 
(cont)

I didn't alter the normal maps, so the more intensive processes aren't really affected. What I did was bake into the base textures lighter lights and darker darks, so the effect is amplified when the normal maps and lighting are applied, and everything seems to have a little more separation and definition to it. Edges fall off faster, stones seem to have deeper cracks in them, etc. Processing was also done to the mid-tones, so there's a pretty even blend between the extreme edges of light and dark. I'd say it's similar to a SweetFX HDR effect, or ENB, but applied to each individual texture asset, instead of being applied during the render.
Crestfallen Warrior 15 Jun, 2016 @ 3:14pm 
Does this have a significant impact on framerates? My crappy laptop can only run the game on medium settings
zero4ce 12 Jun, 2016 @ 9:21am 
beautiful. love what you did
Thoughtcrime  [author] 9 Mar, 2016 @ 4:27am 
On page 2 of the comments, what would have been the first comment on the page before you made your comment (now the 2nd comment due to my response), it says I don't have a Linux version of the mod because I don't know how the game was made for Linux. The comment under yours, it says I don't have a Mac/Linux version because GUTS is broken for me and won't open for me to repackage it.
ele.pajaro 6 Mar, 2016 @ 5:51am 
Hi, is this mod working on Linux?
I am new to mods, so not sure if I am doing anything wrong. I load it from the TL2 mod selector and when I press play it just loads TL2 banner and automatically closes.
Thank you for your help
Thoughtcrime  [author] 21 Feb, 2016 @ 11:25am 
If someone wants to make a mac conversion, or buy me a mac, sure, lol. But, I don't own one, so I have no idea what I'd need to do to make it for mac. I've tried to open GUTS to see if they added an easy "Convert to Mac/Linux" option, but GUTS is broken for me. Even deleting and reinstalling it didn't fix it. So, I'm like John Snow about it.
warhawk15 21 Feb, 2016 @ 12:03am 
Will there be a future working version for Mac?
Would love to try this.
Nomado-Coyote 13 Feb, 2016 @ 4:41pm 
fixed it. 0kb is for real. temp has come to my avail :D
Thoughtcrime  [author] 13 Feb, 2016 @ 4:36pm 
np. It comes up regularly, so I just have to dig through to the last time I posted the solution :D
Nomado-Coyote 13 Feb, 2016 @ 4:35pm 
@Thoughtcrime, sorry for not checking it beforehand ^^ lots of info indeed. and I discovered that yours was not the only big mod disappearing too
Thoughtcrime  [author] 13 Feb, 2016 @ 4:34pm 
From page 9 or so....

Thoughtcrime [author] Jan 20, 2014 @ 1:05pm
@ b3rry, there are a couple of possibilities. If you're subscribed to more than 50 mods, part 1 may not be showing up because of a possible limit in the number of mods that are recognized;

OR, try this:
"After making sure you subscribed to both parts and download was completed, move the 172mb file from one of the folder at "C:\Program Files (x86)\Steam\userdata\<number string>\ugc" into "C:\Users\<username>\Documents\My Games\Runic Games\Torchlight 2\mods\enhanced retex b" folder to replace the 0kb file that is there."

"C:\Program Files(x86)" with the path to you steam folder. For me it is D:\Steam, so it would look like this for me: "D:\Steam\userdata\<some numbers>\ugc\temp\<some more numbers>\mods\"

That has worked for other people.
Thoughtcrime  [author] 13 Feb, 2016 @ 4:32pm 
@ nomado, yep, page 5 of the comments is pretty much a discussion about your issue.
Thoughtcrime  [author] 13 Feb, 2016 @ 4:29pm 
@nomado, look back a couple of pages in the comments. This is a known issue with workshop mods that are large like these are. I've posted the solution a number of times in the comments, so, just go through a few pages, and you should see it.
Nomado-Coyote 13 Feb, 2016 @ 4:11pm 
for some reason they don't even appear in my mods list in launcher o.O
Thoughtcrime  [author] 17 Jan, 2016 @ 7:16am 
One thing may help you, though,but I don't know for sure because I don't have Ubuntu installed any more and I don't have a Mac:
It may be possible to copy the files from the downloaded mod folder and overwrite your original game assets, but I'm not able to test that. You would make a backup of the art folders, and then open the downloaded mod and paste it on top of your other folders. Or, use the modding tool for the game to unpack my mod and then repack it for your platform. That's about the best advice I can think of.

Thanks for trying the mod, thoguh. I do appreciate it. I tried to repackage it for Linux and Mac a while back, but the mod tools released by the developer crashed on me every time I tried to to open the mod pack, and even deleting and reinstalling the entire Torchlight 2 and modding tools folder didn't help. So, I gave up after a few days.
Thoughtcrime  [author] 17 Jan, 2016 @ 7:16am 
I'm not able to support the Linux or Mac versions. They weren't released until at least a year after I put out this texture pack. I don't see a myself spending another 100+ hours to redo 6000+ pieces of in-game art for Mac & another 6000+ for Linux. As you can see, there's no "Donate" or "Buy me a coffee" button on this page anywhere, so, I've mostly just left it for people to use as they can, but I can't spend much time with this mod.

em4n3m 17 Jan, 2016 @ 12:50am 
Hi, looks like this doesn't work on Linux/SteamOS. In my case the x86_64 mod launcher simply crashes when this and part 2 are enabled. Any thing I should do?
No.89757 11 Jan, 2016 @ 12:10pm 
非常感谢。。:2015holly:
Siegorvus 27 Dec, 2015 @ 12:24am 
Thank you for explaing that.