Torchlight II

Torchlight II

Enhanced Retex (Complete)
117 Comments
Thoughtcrime  [author] 10 Jul, 2016 @ 1:25pm 
It still can happen, no matter how powerful your system. There may be a file in there that I didn't optimze well enough, or some other error on my part in saving the files (missed a mipmap that I didn't include. But, with nearly 70,000 current subscribers, there are going to be issues here and there. Again, modding is sometimes a gamble, since not every system is the same, and modders aren't paid to develop for every possible scenario, nor to correct every possible issue. If I had $1 for every install, I'd be able to take off work for a year to hunt down what's causing your issue, but that's not how it works on the workshop.
HunterZ 10 Jul, 2016 @ 12:28pm 
Well so far it hasn't happened anywhere else so I'll see how it goes. I actually saw some drops into the 30s.

CPU is an Intel Core i7-6820HK @ 2.7-3.6 GHz (much more powerful than my desktop's Core i7-860 @ 4.2GHz) and I'm running from a Samsung SSD.
Thoughtcrime  [author] 10 Jul, 2016 @ 12:04pm 
Sometimes that happens. It really depends on the number of unique objects, etc. there are. I doubt messing with settings helps because the retex mods will be more taxing on the cpu as it swaps files out. 45 as your minimum isn't that bad, tbh. But, it's up to you whether or not it's worth it.
HunterZ 10 Jul, 2016 @ 10:37am 
I get FPS drops to around 45 in slavers camp on a GTX 980M (which is good enough to run Fallout 4 on almost max detail). Turning down/off various settings doesn't make a difference.
Thoughtcrime  [author] 7 Jul, 2016 @ 5:52am 
@shaggy lol. Well, if you look up how to unpack the game files in the GUTS tutorial, you can figure out how to unpack my two mod files, from there, you just merge them into a single folder, then repack them with GUTS. But, it's been a long time since I've messed with this stuff, so Spekkien is probably a better resource.
TheBloolek 7 Jul, 2016 @ 5:26am 
I mean, I'm still here :D And it would be helpful to have that
Thoughtcrime  [author] 7 Jul, 2016 @ 4:29am 
I was responding your comment. His comment was from a year ago. I doubt he still does, but since the discussion was necromanced, I thought I'd at least respond.
Olvenmage 7 Jul, 2016 @ 2:36am 
Don't know if he still needs it or not..
Thoughtcrime  [author] 6 Jul, 2016 @ 9:21pm 
yeah, my GUTS has been broken for probably a year. I've uninstalled it, and reinstalled it, unpaked everything, and just decided to forget about it.
Olvenmage 6 Jul, 2016 @ 1:13pm 
I can do it for you, 1 minute work
Thoughtcrime  [author] 18 Feb, 2016 @ 4:21pm 
It's not difficult, it just doesn't work for me at the moment (immediately crashes). It's not terribly complicated like the Fallout/Skyrim mod tools always are.
TheBloolek 18 Jul, 2015 @ 3:09pm 
I've never used GUTS before, is it difficult? I will definitely give it a shot though.
Thoughtcrime  [author] 18 Jul, 2015 @ 2:41pm 
No. There is a limit to file size on the Workshop, and this mod has to be split in 2 parts or else it can't be on the workshop at all. You can use the GUTS tool to unpak the mods and repak them into a single folder if you want, but every time I try to link to the external host I have for both parts combined, Steam removes the link.
TheBloolek 18 Jul, 2015 @ 1:34pm 
Is it possible for you, Thoughtcrime, to make a one-part subscription for this mod? I would love one free mod spot and I use both of Enhanced Retex parts (I believe that this is what many of this mod's users do) and merging those two parts together would definitely help at least some of the players.
Thoughtcrime  [author] 14 Apr, 2015 @ 5:58am 
I actually had to uninstall GUTS and TL2, then reinstall and update both. Not sure if it worked for mac and linux, but at least the files are back up.
Med 13 Apr, 2015 @ 6:32pm 
looks like it's working so far!
GamesOnTheBrain 13 Apr, 2015 @ 6:25pm 
Can you uninstall GUTS and reinstall it?
Thoughtcrime  [author] 13 Apr, 2015 @ 6:05pm 
There's a chance that the issue has been resolved with Enhanced Retex disappearing. I'm still getting a run-time error with GUTS, but I accepted Steam's new workshop terms, so it's possible that the update is now live. If the files are still gone, then everything is screwed because I can't get GUTS to run properly with my mod any more.
GamesOnTheBrain 13 Apr, 2015 @ 11:03am 
I'm very sorry to hear that. Thank you for your efforts!
Thoughtcrime  [author] 13 Apr, 2015 @ 10:23am 
I tried to push an update to include Mac and Linux users as I've been catching a lot of grief lately about the mods not working on those platforms. In the process the GUTS modding tool crashed into an unrecoverable state, and apparently deleted the mod files : /.

I'm going to have to figure out how to fix the GUTS tool so I can get the packages back up, I suppose.
Med 13 Apr, 2015 @ 6:48am 
hmm. Did Enhanced Retex part 1 and 2 go away on steam workshop? I mean, i see the collection here, but clicking on either of them shows they're either hidden or something else.
Thoughtcrime  [author] 25 Mar, 2015 @ 11:37am 
I'll have a look and see if the GUTS application will allow me to set those directories. I would think that the workshop would install them in the correct place, since the only thing that is different is the two folders before Runic Games. Everything else is the same. Maybe I just need to re-open GUTS and enable Mac/Linux support. I'll look into it.
GamesOnTheBrain 24 Mar, 2015 @ 10:04pm 
Do you need help with the file structures for Mac? The base directory for TL2 mods on a Mac is:

~/Library/Application Support/Runic Games/Torchlight 2/mods

~/Library/Application Support/Runic Games/Torchlight 2/mods/enhanced retex a
~/Library/Application Support/Runic Games/Torchlight 2/mods/enhanced retex b

I'd love to see this work on my Mac.
Thoughtcrime  [author] 8 Feb, 2015 @ 6:44pm 
I'm pretty sure it isn't compatible because I don't have a mac, and don't know what the folder and file structure are for a mac at all when it comes to torchlight.

I don't know of anything else like this, because I'm the only person that I know of that's gone through and tweaked every single texture in the game.

I wish I knew how to make it work for a mac, but, honestly, I hate those things. :P

Thanks for trying to use my mod though. When I first made it, a mac version was just a glimmer for some future date, and I didn't look at compatibility issues for a mac.
Tlam 8 Feb, 2015 @ 1:50pm 
Is this mod compatible with Mac? It seems that this mod causes my TL2 to crash. If it is not compatible, can you recommend another mod. Thanks!
ianErick 9 Jan, 2015 @ 5:00am 
synergies is linked to it, and also this seems wholely graphical, so I doubt it would conflict.
2Pac 10 Oct, 2014 @ 10:45pm 
Will this conflict with synergies?
Thoughtcrime  [author] 19 Aug, 2014 @ 10:56am 
Yeah, Jan. 9th was the last time I pushed an update to it. It's just too much hassle because half the time the workshop screws it up during the upload, and it stops working for people. Then I get it working for 50% of people, and when I get them fixed, another 25% that it used to work for now can't use it....I try to avoid updating unless it's broken and crashing people's game.
Thoughtcrime  [author] 19 Aug, 2014 @ 10:54am 
Well, I haven't made any changes to this in a very long time. As far as I know, it still works fine even though it's out of date because it's just textures, not any actual code. So the likelihood of them changing anything that would affect the functionality of the retex is near 0.
ModerateThundr 17 Aug, 2014 @ 7:26am 
And I have been using this since you put it up shortly after TL2 came out, and I wont play without it. Love everything about it. 100% recommended.
Also, I am trying another fix for it not updating, which is unsubscribing and then resubscribing to see if that works. It said that it hadn't been updated since January, and I knew that wasn't correct. So, we'll see what happens :D
ModerateThundr 17 Aug, 2014 @ 7:23am 
It's actually on page 3 for me. Look for Kami's post, and go from there :-)
Thoughtcrime  [author] 17 Apr, 2014 @ 6:11pm 
There's a fix on page 2 of the comments. It's an issue with the workshop and large mods (steam likes to ignore them). Each part of this mod is pretty much max size for Workshop mods, so it gets affected by the bugginess of workshop.
Beast 10 Apr, 2014 @ 2:08am 
Having issues with Enhance Retex 2 of 2. Shows up as a blank parameter with a check box. When checked it adds a blank parameter to the mods list. Does not show up as one of the mods ingame.
roberto tomás 21 Mar, 2014 @ 5:38am 
good job, thanks for that
Thoughtcrime  [author] 19 Mar, 2014 @ 6:47pm 
I'm not sure why it wouldn't let me link to my own screenshot, but, ok..... The first image link goes to the file that was too small before. Hopefully you can click between my two posts to compare the two large format images.
Thoughtcrime  [author] 19 Mar, 2014 @ 6:45pm 
Oh, sorry, I was lazy and didn't check to see if the first image I linked went to the large or small size. Here is the large version of the first link: http://cloud-4.steampowered.com/ugc/541831196159356760/860935367C0B2F70C138B9DF91884C278C08071C/ and here is the large version of the second: http://cloud-3.steampowered.com/ugc/541831196159357141/8D3AC6F09C439AF33C13BBB674FCF138E5B3D20F/

I didn't actually just sharpen the images. I don't think sharpen was in there at all, actually. I think, in the description, I was addressing some other texture mods that were just sharpen^50. The texture edits that were done here were a combination of emboss, HDR, and layer effects, batch processed 1-3 times, depending on what environment the textures were used in.
roberto tomás 18 Mar, 2014 @ 6:27am 
you should provide same-sized images, it is impossible to see any differences with the one image so tiny. The main difference I actually see is a change of tint from the difference in time of day when the snapshots were taken.

I understand from your description that you used a sharpen filter on the textures.. and that might be worthwhile but the samples do not show it.
Thoughtcrime  [author] 17 Mar, 2014 @ 7:56pm 
If you look at the difference in depth in the design of the temple in this image: http://cloud-4.steampowered.com/ugc/541831196159356760/860935367C0B2F70C138B9DF91884C278C08071C/637x358.resizedimage and this image http://cloud-3.steampowered.com/ugc/541831196159357141/8D3AC6F09C439AF33C13BBB674FCF138E5B3D20F/ you'll see what I mean.

Specifically look at the etchings in the top of the temple spire, the designs cut in the rock, and the differences in the vendors building with the orange fabric draping, you'll see what I mean.
Thoughtcrime  [author] 17 Mar, 2014 @ 7:52pm 
Addtional layers and processing for every texture file in the game in order to create a somewhat false depth of field. I increased the dynamic range between dark and light areas of each texture, which creates an illusion of more separation/distance between the raised areas and lower areas. Cracks look deeper, while highlights look a bit higher. Grass textures look slightly "longer" since there is deeper shading underneath and brighter highlights on upper edges.
Werewing 17 Mar, 2014 @ 6:41pm 
Could you describe the specifics of the changes any better? What exactly do you change?
Thoughtcrime  [author] 2 Mar, 2014 @ 10:18am 
Used to be four. Now, two.
roberto tomás 1 Mar, 2014 @ 4:44am 
The mod is split into two parts, not four parts :)
xxDOGOxx 7 Feb, 2014 @ 2:30am 
cool mod :embermage:
Turkeyfoot27 13 Jan, 2014 @ 1:07pm 
Thanks for an awesome mod, and thanks to Moogy for figuring out the problem, I had it too.
Thoughtcrime  [author] 3 Jan, 2014 @ 3:42pm 
Are you a steam user? There is a link posted on the runicgamesfansite for non-steam users. You can use the mirror link to 4shared to get it there (it is NOT compatible with Steam if you get it from there).
76561198089656674 3 Jan, 2014 @ 12:31pm 
Is there any other way to download this other than through the workshop. I been trying since last 2013? Please halp! :(
Moogy 23 Dec, 2013 @ 11:22pm 
Yah, what I did was subscribed to just the first one, manually copied it when it downloaded, and then subscribed to the second one. Manually copied that and now it's working just fine. Granted when an update comes out, who knows if it'll work, but at least I've got things functioning for now. It's unfortunate such a trivial issue exists with the Steam system, which should be more refined relative to managing workshop downloads and movement of files.
Big_Tuna 23 Dec, 2013 @ 2:17pm 
I figured it out. Thanks man for the follow up!
Thoughtcrime  [author] 22 Dec, 2013 @ 6:43pm 
@Moogy, it's not just large mods, it's other mods too. The workshop is strange when it has a lot of traffic. I've had small mods get stuck for a few minutes, and then shut down (or timeout). I've had to restart the client a few times, but it will finish downloading when the traffic congestion chills out a bit. Steam sale weeks are always a bunch of chaos and issues, and I've talked about it with others, and it seems to feel like it's just a traffic congestion issue.