Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ IV Leader Traits for Civ VI
18 Comments
飞花白 15 Apr, 2024 @ 5:42am 
When's the update?:steamthumbsup::steamthumbsup::steamthumbsup::steamhappy:
TiraboTurbos 7 Dec, 2021 @ 10:43pm 
Because they'd need support for this separate mod.
LJMiranda 11 Dec, 2020 @ 4:51pm 
Sounds good. But since I installed other mods that offers new civs, this mod does not give them traits.
Knightfire1992 5 Oct, 2020 @ 3:36am 
The mod isn't compatible with the New Frontier Pass leaders for some reason.
jjj 24 Jun, 2020 @ 4:33am 
does this replace the normal abilities
Harold Smith 22 Dec, 2019 @ 7:00pm 
I like the spirit of this mod, but I agree with others that the bonuses are too strong. Every single penalty and buff to combat strength should be lowered to at least 3 in all areas. And the buffs to production for districts should be 25%-50%. Doing the way it is now, the civs are just too strong. Is it possible to see a change in some future?
Mastodonmk2  [author] 30 Sep, 2019 @ 9:03am 
Of course, Yes.
Flactine 30 Sep, 2019 @ 8:36am 
Can I translate?
Avalen 10 Mar, 2019 @ 8:52am 
will this be updated for Gathering Storm?
Arcadian 14 Aug, 2018 @ 3:09pm 
Looks interesting, but if each Civ will be much stronger in every area that they are already strong in, it will only unbalance the game. I suggest decreasing the bonuses a bit to make them less overpowered. You have to think about how much impact +10 str has in the early game when a unit only has 20 str. I agree with Tiago Hiro's suggestions, because the military civs will be very scary and effective with these bonuses, while they will hardly feel the weakness they get to defence.

I also think you could change the weakness for exploration civs to something else, because trading kinda falls under exploration. Instead they could have -25% production to Industrial Zone and its buildings.

For Diplomatic -25% production towards military units makes more sense.
Nils 26 Apr, 2018 @ 2:27pm 
:D germany diplomatic. So that your special ability is completly useless....productive would fit a lot better i guess. In general a really great mod!!!
Mr Zet 25 Apr, 2018 @ 1:19pm 
Also Sumeria makes more sence being Inventive / Expansive or Productive / Expansive; sumeria weren't a cultural hub like egypt, instead it was more science and agricultural based concidering being the homeland of Agriculture. America should rather be Entertainment / Philosophical instead of the current, being the country known as "the land of opportunities" where everyone with a great idea could make it big.
Mr Zet 25 Apr, 2018 @ 1:16pm 
Is it possible to edit this mods? I think that many of the leaders are either historically missrepresented or overpowered. Like Arabia should rather be Faith / Inventive or Faith / Financial concidering the reach of the Arab traders; the netherlands were never a cultural hub in history, rather the Netherlands have always been an economic superhub so Mercantile / Financial seems most accurate. Germany being diplomatic makes no sence at all regarding it's trait; rather it should be Imperialistic / Militaristir or Imperialistic / Productive. Also China and Korea is way to OP. Cree with Philosophical sould be replaced with Financial / Diplomatic
Library of Alexandria 20 Apr, 2018 @ 3:24am 
Shouldn't Curtin be industrious and defensive, not merciantile? He got the nation to do a lot, and he worked himself to death. I also find it weird that an ex- communist has a bonus towards making capital.
luart 16 Apr, 2018 @ 3:08pm 
It does not show in Civilopedia or in MainMenu which Civ has which Traits. :( They do somehow works - but they are not showed, so I had to check on your screen (for France).
luart 16 Apr, 2018 @ 3:00pm 
I really liked that one in Civ5 and hope to like it too - it seems little bit too strong, but I´ll give it a chance and play some games :) Thanks.
Tiago Hiro 15 Apr, 2018 @ 8:20pm 
I've really enjoyed this mod, but I think these bonuses are just too powerful, IMHO. I'd suggest to remove 1 bonus for each and add a weakness in order to balance and also reinforce the trait. E.g.:
Aggressive
- 2 Unit Maintenance discount.
- All melee units gain +10 strength when attacking
- +25% Production to military units.
- -25% Culture from Theater Square district and their building.

Spiritual
- +2 Faith per city.
- Domestic routes provide +2 faith.
- 50% religion unit purchase discount.
- -25% science from Campus district and their building.

Hope i've helped
chunky.soup.123 15 Apr, 2018 @ 5:01pm 
I really like the one for civ V. Hopefully this is as good or better.:steamhappy: