Torchlight II

Torchlight II

Bigger Inventory
135 Comments
Xaoc 10 May @ 8:01am 
всё прекрасно, но цены б не было если можно было б убрать отдельную страницу для самоцветов и сделать скрол для самого инвентаря.
AppleTree 18 Jan, 2023 @ 2:15pm 
:praisesun:Внимание! :praisesun:БАГ: при перемещении предметов в слот питомца (Shift + ЛКМ), лут становится невидимым для вас в слотах питомца ( с ним нельзя взаимодействовать, но он никуда не пропадает, его можно продать).
lawrence 30 Jan, 2022 @ 1:22pm 
I dont see items in pet inventory, i dont have a pet mod
KSD 20 Nov, 2018 @ 6:00pm 
как скачать??
Werpeer 25 Nov, 2017 @ 8:56am 
не видно сколько у тебя денег все закрывает мана
Sôâp 12 May, 2016 @ 3:55am 
I can't see my pets inventory after transfering items to it
Meridian22RUS 18 Feb, 2016 @ 9:16pm 
If use 1600x900 screen resolution then amount of money is not visible
lyravega  [author] 20 Nov, 2014 @ 1:26am 
Everyone has to use the same mods, Frost. Unfortunately...
FeeL 19 Nov, 2014 @ 1:34pm 
I cant use that mod in Coop, my friends dont see my game.
lyravega  [author] 25 Oct, 2014 @ 6:57am 
Yeah, that might be so =/
X Knyght 24 Oct, 2014 @ 9:42pm 
Yeah, it's been a long time since I played this game and the order of my mods has always been the same. It's only recently that it has this issue, so something apparently changed.
lyravega  [author] 23 Oct, 2014 @ 11:01pm 
This mod should work with Synergies as long as it is up on the list. But been a long while since I last checked compatibility.
X Knyght 23 Oct, 2014 @ 10:41pm 
Yes, I believe it's Syneries...that's too bad I have to revert back to using their paging inventory method.
lyravega  [author] 23 Oct, 2014 @ 9:34pm 
You are using another mod that conflicts with this one. It is not a bug.
X Knyght 22 Oct, 2014 @ 10:35pm 
This mod is awesome but it is buggy as hell, shift-clicking from my inventory to pet's just make the item go away, very frustrating please fix!
Meep 11 Jun, 2014 @ 1:42am 
it doesn't work for me
lyravega  [author] 17 May, 2014 @ 5:31am 
@Eventyr, use a smaller UI scale

@synra, (sorry for late reply, Steam never popped up any notifications for me) thanks for the kind words. I had plans for even bigger versions, but I scrapped the idea as I decided to move to other games. Right now I only maintain the mod.
Smokey 7 May, 2014 @ 9:32am 
how is this bigger? it only take more room on screen = each little square becomes bigger and you cannot scroll down on any way = wth (please explain)
nauith 6 Apr, 2014 @ 2:08am 
I adore this thoughtfully crafted, and attractive mod. I do feel that the shared stash is a little cramped though (for my hoarding tendencies).

Yes, there are a billion mods that have far larger capacities, but none as clean and functional as yours. If you could find a clean way to go larger (tabless would be nice), I would happily sit on my mountain of treasure with this mod forever~

Perhaps a scroll bar? or a version for larger resolutions / lower UI scales with more rows/columns?
lyravega  [author] 27 Feb, 2014 @ 3:04am 
It is for shared stash (purple background) only, not the player stash. And that stash is hardcoded, hence the reason of combining.

Thank you for the kind words; one of my primary goals was to make it as polished as it can get. The secondary goal was to make it as "vanilla" as it can get, that's one of the reasons why there aren't more tabs for everything. The other reason is the heavy logic involved, making me dizzy while working on a separate, even bigger version.

Sorry to hear that this is not what you expected / wanted. Take care, and have fun :)
roberto tomás 26 Feb, 2014 @ 3:35pm 
"Third tab is shared by spells and consumables, which should be more than enough. "

sadly, this is not as advertised. the spells tab does not fit consumables, neither scrolls like identify nor potions. there are 4 tabs after installing this mod.

I was definitely hoping for 3 — inventory, spells, scrolls and consumables, and gems. I don't even really need the extra inventory space. Anyway it is a nice, polished mod, I just expected something different.
littlecoce 8 Feb, 2014 @ 1:54am 
a must have!
NecroFenix 28 Sep, 2013 @ 5:54pm 
Hello there, been using this mod even before it was a mod, and i like it alot.

is it possible, i.e. is there the option in modding, for the gem box to also include the "min item level" for the gems inside? if not, great mod anyway. ;)
lyravega  [author] 27 Aug, 2013 @ 5:35pm 
Your UI scale is high. Read the notes...
Mosvaka 27 Aug, 2013 @ 1:22pm 
Hi! I cant se my gold amount when i have this mod active, why is that?
Cobaltios 23 Aug, 2013 @ 10:23pm 
Thank you :D! I appreciate that.
lyravega  [author] 23 Aug, 2013 @ 6:05pm 
Huh, it shouldn't... I will remove the recipe then, as it is not necessary since you can get a Gembox from the vendor anyway.
Cobaltios 23 Aug, 2013 @ 5:39pm 
I'm not entirely sure if it's your mod or not (I suspect it's between Gem Boxes and quite possibly Synergies), but for whatever reason, using Alchemy to create a socketable item produces a gem box instead of creating a socket. I was wondering if you'd know anything about this or if I should send this to the guy behind the gem boxse mod.
Watser 21 Aug, 2013 @ 9:36am 
Never had any problems regarding my items with this being below Synergies, on the contrary any automatically transfered gems to my inventory (shift-clicking, transmute, looting) will make them disappear.
lyravega  [author] 21 Aug, 2013 @ 8:01am 
Bigger Inventory needs to be above Synergies for pet inventory to function properly. There are two "disappear types"; first one is, picking up some stuff, saving, loading, and finding out that newly looted items are gone. 2nd one is, shift-clicking, and seeing them going into somewhere that you cannot see. The second problem is an UI "bug"; item is sent somewhere, but UI doesn't display it. This should not happen as long as Bigger Inventory is above Synergies. The first problem however, if it is happening, something is really wrong with one of the mods. Or a combination of them. Will investigate when I can.

And yes, creating a new mod is possible, but not viable on my part. Every change I make will have to be replicated, which means increased chances of a fail on my part, which means angry subscribers.
Watser 21 Aug, 2013 @ 4:55am 
I figured out what the problem regarding the gems was. After playing a bit more I found out that all the gems I picked up would simply disappear, reason why nothing happened when I tried the transmuter too. Turns out it only happens when this is before Synergies in the priority list.
Watser 21 Aug, 2013 @ 4:21am 
Would it be possible to simply create a new, similiar mod, while keeping this so people have an alternative if they so desire? I would be interested :P
lyravega  [author] 21 Aug, 2013 @ 3:31am 
You definitely find stuff that I either tend to miss, or you reproduce them in a way I never tested. I usually tend to quad-check (or more, not kidding) stuff before doing them, but the shift-click logic, I worked on a while ago (pre-GUTS). When porting to GUTS, I tested everything again, but nothing happened like that. I'll quad-double-triple check again.

Unfortunately, the untimely launch of GUTS, the new mod system caught me in its wake. Had I known a few days before it is out, I'd have adapted a different approach, and "secondary" pages would be safe. What I did before GUTS is, converting the consumables tab to socketables tab, but with GUTS, I learned a few more unknowns that I needed in order to make unlimited amount of new tabs. In other words, Bigger Inventory would be a safe mod, that wouldn't binding to your saves, but it is a bit late to change that, since a lot of users will be affected. And I wouldn't be in their (or my) shoes should such thing occur (never).
Watser 21 Aug, 2013 @ 12:01am 
After playing a bit with the priority list, I came to the conclusion that bigger inventory should not be before essentials xD lost all my set items and gems on that haha. Atleast I'm not far into the game yet (just started act 2) so didnt lose anything of major value except I have to find the stuff again of course.
In retrospect one should probably have cleared the secondary pages before messing with this, lesson learned
Watser 20 Aug, 2013 @ 11:38pm 
It would be useful to categorize my uniques based on their itemclass (as of now they are just thrown in, making it hard to judge whether I am already in possession of said item), but set items I prefer to manually sort.

Also I have noticed something strange; I have 3 mods installed: essentials, this and synergies in said priority. Yesterday I wanted to transmute some gems, but shiftclicking the gems from my shared stash into my inventory closed the shared stash window down and moved the gem to my pet's inventory. Furthermore, when I shiftclicked the gem from my pet's inventory to move it to my own the gem simply disappeared. It could be a problem with my launch priority.

No need to stress and take your time :)
lyravega  [author] 20 Aug, 2013 @ 4:01pm 
By the way, I am very swamped and it is usually my sister that uses this account at the moment. What I mean by very soon might very well be longer than that. I have several things on my mind, when I'm able to I'll start with bugs. Thanks for the report!

Oh I almost forgot. I was wondering if anyone would find specific tabs useful. Little boots/gloves/etc... tabs (pet inventory size), allowing you to categorize stuff on your own. Would it be useful to people like you somehow? It is something on my mind, but have no time so I never looked at the possibilities, possible usages; whether or not it will be useful, also the stuff to do list is long, so don't want to work on something that'll not be used at all :P
lyravega  [author] 20 Aug, 2013 @ 4:01pm 
Unfortunately, sorting does not work on the Shared Stash. I tried a few ways to add it in, but I think it is either deep in the code, or non-existant due to different nature of the shared stashes.

About gems, I'll take a look. Shift-clicking should send them to the correct tab, but I'll double check to see what's wrong. Something I may have overlooked. Via some "external" logic, it may be possible to make them move to the page you are looking at, I'm sure it is possible but I'm also sure it'll require a heavy logic. But the problem you describe is a simple priority problem, I'll try to fix it very soon.
Watser 20 Aug, 2013 @ 12:12pm 
Thank you making this mod but I have a few questions; when I noticed the vast amount of extra space in the shared stash compared to the private stash I decided I'd collect all my items there (I'm a collector), but there is no sort option in the shared stash, how come?
When I want to move a large amount of items to a specific page (gems for instance), I have to move them manually because shift-clicking will move them to page one. Would it be possible to make them transfer to the current visible page?

Thank you in advance!
wifflesnoot 16 Aug, 2013 @ 10:23am 
dude i have prob i cant see money and my techmage class needs it or another bigger inventory
badking 27 Jul, 2013 @ 4:37pm 
Thank you for this! This was extremely helpful.
Salbastro 24 Jul, 2013 @ 11:41am 
ok, thank you
lyravega  [author] 24 Jul, 2013 @ 9:05am 
This mod needs to be higher in the priority, then the Synergies.
Salbastro 23 Jul, 2013 @ 10:47pm 
Hi, I seem to be having a problem with shift-clicking items in my inventory to send them to my pet. The items just disappear! I have synergies installed, and higher than this. Any help would be appreaciated
Ronnie 23 Jul, 2013 @ 5:40pm 
Of course! Why I had not thought of! 80% perfect! Thank you very much for this great mod!
Sorry for my bad english, i'm fench.
Thx a lot, it's very great! :B1:
lyravega  [author] 23 Jul, 2013 @ 5:33pm 
Read descriptions of any mod you install, always.

Save binding issue is noted up in description. Aswell as the UI problems that may arise, which are related to UI scaling. Go to the options and lower your UI scaling. 70-80% should be fine.
Ronnie 23 Jul, 2013 @ 10:56am 
I have a little problem with this mod.
Since I installed it, I can not disable it. If I remove it, I can not continue my game ..
Because in fact, because the inventory is much larger, we do not see how gold was. So I wanted to remove it but to do it I have to start some of zero ..
Captain Lemming 19 Jun, 2013 @ 2:29am 
That would be great. Thanks :-D
lyravega  [author] 19 Jun, 2013 @ 2:20am 
Hey Captain. I am not going to make such a change on this mod. However, I now have an idea.

The old patch (which some people cannot get rid of), I can turn it into a mod extension, that'll add paging/scrollbars/etc... anything that I don't want to add to this mod, for those who would like it. I'll talk with Salan, maybe he'll like that idea too.
Captain Lemming 18 Jun, 2013 @ 10:15pm 
Sorry just saw the gold issue resolution, ignorethat part of my comment as you have already addressed it.
Captain Lemming 18 Jun, 2013 @ 10:09pm 
I like this new UI for inventory, the gems tab is nice, but could you add a couple of page buttons and 10 pages like the synergies mod used to have, since this mod is bundled with it, it would be nice to have more space like we used to before the workshop started, and also if you do go ahead and do anything else with this mod it would be nice to see the you're gold at the bottom of the inventory again too.

tldr; would like 10 pages like old synergies, and fix gold display on inventory page if possible.

Thank you for the mod