Children of a Dead Earth

Children of a Dead Earth

[Core]_DCA Dragon-V Gunship
20 Comments
KAZUSA 13 Jun, 2023 @ 10:42pm 
this ship has enough parts to defeat the user's CPU when testing in sandbox.
AtomHeartDragon  [author] 30 Oct, 2018 @ 5:09pm 
The ship has now been successfully tested at 10:1 numerical disadvantage against fleet of gunships.
AtomHeartDragon  [author] 7 Oct, 2018 @ 11:40am 
Droptanks are one more source of severe lag. You can turn off auto-jettison to prevent that unless you're really pressed for delta-v.

Also, I have modified collection description to reflect the fact that I allow (and even encourage) creating and sharing customizations of my designs, as long as the originals are referenced in the description.
AtomHeartDragon  [author] 7 Oct, 2018 @ 9:56am 
I really need to rebuild my custom stuff, because I have wiped most of it after the last patch (some was incompatible with changes in the ship builder, the rest was derived from non-custom ships and I didn't want to fix essentially the same designs twice - easier to rebuild them from fixed [Core] stuff).

Hopefully at some point we get separate namespaces for individual workshop files and I will have good motivation to start working - and competing - with other people's custom designs.

Now nearly everything I download is broken by something else I have downloaded and trying to work around that is PAIN.
OTOH beating anything stock or stock-like with highly optimized modules is like shooting ICBMs at a baby.
Vinkar 7 Oct, 2018 @ 9:20am 
Yeah true, i tried the ship though in the sandbox without the 60mm, it still tanks my fps and my pc is no slag either. Would you like to share some of your design's with custom modules? Becase i really like the style of your non-custom ships but i want them to be usable not slideshows! :P
AtomHeartDragon  [author] 7 Oct, 2018 @ 9:09am 
It's a bit harder when you're engaging at long range and it's the AI that has 60mm cannons and insists on using them right from the start (like during Vesta Overkill).
Vinkar 7 Oct, 2018 @ 5:03am 
Ah, good to know, i'll switch them off and let you know!
AtomHeartDragon  [author] 7 Oct, 2018 @ 3:25am 
That's stock 60mm cannons for you. They have high ROF, but low velocity. If they are set to ignore range, they will inevitably murder the framerate - same as with stock Cutter in Vesta Overkill.

Nevertheless they make a good auxiliary weapons and last ditch CIWS.
Vinkar 6 Oct, 2018 @ 4:40pm 
This thing tanks my fps. pitty cause its an amazing design
AtomHeartDragon  [author] 29 Sep, 2018 @ 1:14pm 
Feel free to reverse-engineer ;)

It's really a good idea to try to build something good out of stock parts once in a while - stops you from growing complacent because you have 100km/s railguns and GW lasers that outrange everything and instead forces you to think about the ship itself rather than minmaxing modules.

Also thanks.
ImpressiveMediocrity 26 Sep, 2018 @ 4:29pm 
Great work, I dont understand what type of black magic you are using to get this to work with stock modules.
AtomHeartDragon  [author] 11 Jul, 2018 @ 11:34am 
Fixed for the newest patch. Manually controlled can actually fight 5 aggressive Gunships simultaneously (at gun range) and not only win, but avoid taking any damage whatsoever.

Do note that it is a stock module ship, so no outranging enemy ships then sandblasting them silly.
AtomHeartDragon  [author] 19 Apr, 2018 @ 10:28am 
The first problem I see is that 2cm is my whole primary armour layer.

Anyway, since it's a stock part variant I would be surprised if it wasn't outclassed by one using custom weapons, powerplant and engines.
SeaEagle 18 Apr, 2018 @ 3:37pm 
I'd suggest giving up 2 cm armor and replace it with 2 cm of nitrile rubber or lithium at inner most place. If you like, you can also try add 1-5mm of rubber or lithium to every whipple shield you have.
AtomHeartDragon  [author] 18 Apr, 2018 @ 10:58am 
The armour probably handles spalling poorly, as I suck at armour and I'm open to suggestions (starting with reasonable thickness of liner). Outer skin seem to deflect slugs nicely at flat angles, but that's it, the rest is likely suboptimal. I would like to keep workable delta-v, though and stay within MBE budgets.
Feel free to make a spin-off, just give credit where it is due.

As for the shape - no can do, polygonal is needed for roll thrusters. Rearranging the thrusters to make reorientation not expose flats should be doable though.

Dodging depends on agility - broadsiding AI seems to dodge if it thinks it'll work. Stock propulsion is weak, which is my main reason for using combustion RCS on a stock-only ship.

The AI generally won't handle this ship well (most of the time running out of oxidizer before battle, then broadsiding with about the same grace as stock gunship, but only fraction of armour) - you'll probably have more fun piloting it than fighting it.
SeaEagle 17 Apr, 2018 @ 1:17pm 
FYI, my gunship actually got severely damaged and penetrated but internal components mostly survived except rear fuel tanks was destroyed.
SeaEagle 17 Apr, 2018 @ 1:15pm 
Also, I somehow destroyed critical components (and win) of your ship despite unable to completely penetrate the armor. Suggest get a flak missile or KKV, and test how it handles spall damage.
SeaEagle 17 Apr, 2018 @ 1:14pm 
I would still suggest use spherical armor, if, say, for example, I used missiles, to avoid being hit, it has to maneuver, which exposes flat side to enemies and cause potential penetration. My gunship won because of the dodging maneuver. Fun fact, in some occasions my gun ships actually managed to dodge for couple minutes on its own (broadside, no manual input). Not sure how this behaviour was activated, since it only happen occasionally.
AtomHeartDragon  [author] 17 Apr, 2018 @ 11:04am 
It actually started as somewhat bloated laser frigate modification (back when everything was round and convex), and was initially meant to beat gunship, with same mass allowance and lower budget. Anyway, it probably won't be all that great unless oriented nose forward - broadside is for dodging only.
ImpressiveMediocrity 16 Apr, 2018 @ 5:05pm 
Ahh the gunship reuild, for when you need something to fight that is not able to be defeated by the equivilant of a kyak