Empyrion - Galactic Survival

Empyrion - Galactic Survival

CV_FRIGATE_S_A7
17 Comments
kevin398_727 24 Jul, 2018 @ 2:11pm 
still doing solo play..so havent tried multiplayer yet, ask about oe server but never ehard anything about it..but ok, my idea of a ship is one man and some passengers, paying passengers perfered...hehehe
Nebulawolf  [author] 24 Jul, 2018 @ 1:57pm 
@kevin398_727, G'day, yes but please see coment from @Skydelta3, he nailed it. @Skydelta3, G'day, spot on, the frigate was absolutely designed for multi player crew, many thnx :-)
Hurtzalot 23 Jul, 2018 @ 3:25pm 
A vessel that size is really meant for multiple players playing together. Unless you are a hoarder
kevin398_727 22 Jul, 2018 @ 3:21pm 
nice looking vessle but always wanted to ask someone...why 30+ cargo containers or a dozen fridges? Without professional trading in game isnt that overkill?it certainly makes for more power usage and more materials for the same size ship, IMO. but still nicely done.
Nebulawolf  [author] 22 Apr, 2018 @ 2:40pm 
G'day Skydelta3, I don't think its a bug, this ship has some 600+ devices, most, if not all, draw power. Even O2 stations draw 20KW each when the ship is powered up, many of these devices can't be turned off as they don't have an 'active' switch in the control panel. The way I have set up the power grids, is to provide power to "essential" devices on the standby power grid, such as the grow lights and all the equipment in sick bay, and the Main power grid has things like combat systems (seats and weapons). You can adjust which devices get power by swapping their control from standby to main power if you want to reduce the base level power consumption.
Hurtzalot 22 Apr, 2018 @ 9:17am 
OK thank you, so is this a bug? if i go into devices and turn everything off except my growing lights, and one fridge that is when it says its still using 660KW,
Nebulawolf  [author] 22 Apr, 2018 @ 4:05am 
G'day Skydelta3, Ok, here is what I have worked out. There are some 110 internal hatches each drawing 1.00 KW each when the power is turned on, there are 20 external hatches, various ramps, levers, 40+ beds, tables etc which are accounting for the 600 odd KW usage even though I can't specifically detail all 660KW.
Unfortunately I have deleted earlier construction saves and so can't go back to a build without all the devices to confirm that the usage figures are coming from all the doors ramps, levers, beds, etc. Feel free to pull the build apart if you want to confirm. Cheers
Hurtzalot 22 Apr, 2018 @ 1:14am 
@Nebulawolf are there any hidden antennas as decorations?
Nebulawolf  [author] 22 Apr, 2018 @ 1:10am 
@Skydelta3, Interesting about the power usage, I'm having a good look through all the power usage now. I can't find why it is using that much power with next to everything off. I'm going to pull the grow lights and remount them and see if I can find out what's drawing power. Many thanks for finding this issue, I haven't seen this sort of thing before. Very interesting. Many thanks for getting to really getting to know the ship. :-)
Nebulawolf  [author] 22 Apr, 2018 @ 12:58am 
G'day Skydelta3, Thanks for that, I've fixed the widows so now you can use outer two rows. When you shut things down, the standby pwr provides power to the sickbay, all the oxygen ventilators, and maybe the mess hall fridges.
Hurtzalot 22 Apr, 2018 @ 12:34am 
I got two things, One you can't use the outer rows of the plots due to interference. Alos if I shut everything down except the groeth lights the ship still draws 660KW what am i missing, I have turned everything off in the devices list.
Hurtzalot 21 Apr, 2018 @ 8:04pm 
ok thank you
Nebulawolf  [author] 21 Apr, 2018 @ 7:53pm 
That's repairing the weapons with the multi tool :-)
Nebulawolf  [author] 21 Apr, 2018 @ 7:51pm 
G'day Skydelta3, sure are, I found out a while ago that going outside to repair weapons in a firefight can be hazardous to ones health and wellbeing. So as far as I can, my builds provide access to the weapons from inside and underneath. I discovered I could stand under the weapons and just keep repairing them even if they were taking a pounding. :-) Allso adds that immersion element too. ;-)
Hurtzalot 21 Apr, 2018 @ 7:46pm 
I am figiuring it out, question are the opening on the top and bottom there for weapons placements?
Nebulawolf  [author] 21 Apr, 2018 @ 7:22pm 
@Skydelta3, When I was building it I had to put 'symbols' arrows and letters over the walls and in the lifts so that I didn't get lost myself. :-) for a while I thought of leaving them, but then errased them all as I got used to the design pretty quick. I'm sure it will all make sense to you pretty quickly too. Cheers and many thanks for the comment :-)
Hurtzalot 21 Apr, 2018 @ 6:46pm 
This is a great design , but I get so lost in it.