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I hope you like the Modifications I have Made for a "New" Kaydex-D CV
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164298716
again thank you for your great designs love them.
P.S. hope you make some more size 3-5 CV's you have a great talent for making useful but small sized CV's.
I figured I'd do a MkII at some point
Concerning the corrupted BP; would it help if I spawned one, saved a new BP, and uploaded the .epb file for you?
I really wish I could give this the extractable turrets as well , as while I find them purely cosmetic with exception to the multi and drill turrets, it would fit this ship very nicely. Thanks Again for the great feedback. I'd love to know wehat you think of some of my newer stuff and if I overlooked anything.
1. There are two grow plots which are blocked by automatic doors. The doors in question are more or less extraneouos so this is easily rectified by removing them.
2. As with all of your ships, your door circuits are set up with XOR gates. which leads to the rather amusing behavior where, if the "Access" switches are ON, the doors slam closed as you approach. This can be corrected by redoing the circuits to utilize OR gates, though this is a bit more finicky.
3. What sort of base do you use to repair it? The "-Whet Stone- Dry Dock" base you provide has the titular dry dock, but it's something of a tight fit, to the point that the base itself counts as an obstacle to the Repair Console.
Must be a bug - nothing to do with your build - yay!
I spawned afresh one mysself and never had the issue
Ill check again, but please spawn a fresh in creative and tell me if it does it for you
Also, had to remove the block behind the captains chair in order to have O2.
Helps out in those, "So, what was this ship for again?" moments.
Looks good all around, just that part stuck out as extra cool.
From what I can see on the on the component list, Warp Drive and Large Generator are the ones that heat up to +70 and +150. I'm playing 8.0 Experimental part IV. If I turn on my jetpack and hover 1 block above the floor, the temperature drops to normal.
One thing bothers me - the empty area near the cockpit (with a hangar door overhead) heats up to 90 Celsius, with 150 in some places.It drops back to 22 near the constructors. Still, that's a lot. What could be heating it so much?
-Last Ditch- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1368032820
I don't quite understand the purpose of the SV Cargo drop hangar. Do you have a ship in your Blade collection that is intended to go here? Do you mostly scoot around in a mining HV like me or do you have a ship that just collects autominer loot that fits in this slot?
I'm very glad if my comment will help you in your work.
I myself do not have the imagination to create projects and patience to "twist the blocks", so I use ready-made assemblies.
Yours, uncontrollably, are the best of all that I have seen.
I did not see such quality and thoroughness in details!
About the turrets.
I meant that the turrets originally installed on your project - they are all designed to work exclusively in space and can not be used in the atmosphere of the planets.
For the planetary defense of Capital Vesel, only a 15-mm machine gun turret and a 30-mm large-caliber turret are intended.
Maybe I'm wrong, but in the game, build 7.6.1.1466 is only possible so.
Autonomous Turrets in the atmosphere do not work at all, and any attempt to use independently, for example, a rocket launcher or anti-aircraft turret, leads to the appearance of a message: "this weapon can only be used in space."
Thanks again.
I'm sorry if I'm too annoying :)
As for the Mining and Multi turret, I opt'd for the seclusion under the ship for esthetics and also protection. I assumed most use night vision in low light circumstances, as this ship is more of an end game unlock. I find lighting a challenge in virtually all situations in this game. I usually just dock above what i need to salvage or mine and go to town.
I'm glad you were able to make the nessesary upgrades and improve it to your needs.
Thanks for the comments and support. You guys help me to consider these challenges in my future builds. :)
A wonderful ship - powerful, functional, easily manageable.
Excellent design, carefully worked out all the details - Bravo!
I liked it very much!
I found two things that you might consider appropriate to add to the project:
- planetary armament (when landing on the planet the ship is defenseless before attacking hostile drones)
- the location of the mining turret and the multi-turret "upside down" in the "pit" is very inconvenient when working with them, as there is not enough spotlight to illuminate the place of work.
I finished my boat, added a 15-mm and 30-mm turret, transferred the mining and multi-turret back to the stern (it's easier to determine the place of the ship relative to the place of extraction or repair), added a couple of spotlights. But I lack your imagination and skill to make it look worthy.
Many thanks for your work !!!