Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There should be camera points setup to help with this exact use case (shift + 1, shift + 2, etc.) to let you switch your camera between all your hands more easily.
The only "hidden button" I could think of is the one that's part of the kraken table and closes the drawer all the cards are resting on, dropping them into the void and respawning them somewhere more visible. But again, you shouldn't need to do any of that if you just change your colour to red.
Also steam never notified me of your comment @Umbra - idk why, sorry
But if you're happy with just the link I can give that http://cloud-3.steamusercontent.com/ugc/1754683441110948116/56F949F84C5ABFBFC935ED1A39D8604A9520B643/
The work was quite involved so I may have missed something or made a mistake, if there any old or new issues please feel free to report them.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
I found this link to a card list which I believe is correct, although I haven't checked it against my physical copy of the game:
https://boardgamegeek.com/thread/1640972/card-list
As for the unnatural fog, I don't have a copy of the game and can't find a card manifest for the encounter deck, so I can't verify what should be the case right now. I'll ask around for a card list (or you could also provide one if you own the game and don't mind doing some labour) and handle it when I can.
Thanks for bringing these to my attention
I have a bug to report. The card "Mystic Research" causes 6 cards to be drawn from the bottom of the event deck, and then the Dracula cards are discarded while the Hunter cards are put back on the bottom. We did this by hitting the "Night" draw button 6 times, then stacking the 3 hunter cards, manually lifting and moving the entire event deck, placing the 3 Hunter cards on the event deck space, and then replacing the rest of the event deck on top of those.
Doing this seems to have broken the Day/Night draw script. E.g. pressing Night produces the message:
Error in Script (Global) function <eventNight>: function is not a function and has no _call metamethod
I'm not sure how many cards there are that cause cards to be placed back on the bottom of this deck, but if there are, I thought you should know they will break the script!
I can add these details in there at at some point, but for now if you check the previous comments, people have asked about both of those things and you can see my answers. You can't realistically remove dracula's hidden red zone without breaking the game, only change its colour, as it's necessary to hide your area from the hunters.
You would then have to either switch colours constantly or I'd recommend just drawing into other hunters' hands manually and managing their hands by moving your camera around. I've setup camera positions for each of the hunters so you can quickly go their areas by pressing shift + 1, shift + 2, etc which may help you.
Also, I noticed the hands were too high up, I've lowered them so that you can actually draw to a hand manually now.
it seems to work fine.