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Anyone can confirm this?
Good people find it usefull =)
VANILLA ALL THE WAY!!!!
I'm just kidding, I love this mod!
I love modding in general. So thanks for this tiny yet oh so handy mod!
I don't think it conflicts with ANYTHING...except other mod doing same thing ;-)
{
"op": "replace",
"path": "/bringAdjacentWindowGap",
"value": 200
},
to your patch. Replace 200 with whatever fits your screen/ui setup nicely.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430853241
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430852353
Yea...i can, but you could also. I do when i find some time, for the moment learn how to unpack steam .pak files, edit value in file using Notepad ++ and use in manual mod folder...
And to all of you: Learn to read,.. Or try and find the definition of modding, because 1 does not eaqual 2,.. its that the 1 turns in a 2, while a PC uses Binary and people like this Moder does more than love can give, to find that 2 and turn it back in a 1 so you can play with mods we all enjoy.
Dont complaine if you cant Mod, or fix it yourself if you think you can do better.
As for any other functions...i have other things to do and mod...like for moment heavy rebuild of Miners in Gardebot v2 mod THAT WAS RE-WRITTEN of translatedo to work in 1.3.3 broken and skewed to begin with btw. (found functions that did not work properly).
...and then just before end of that project on long line BattleTech hit...and yea... there are few things needing fix by mods =P
Also, I'll admit I'm not familiar with the limitations of the engine, but it seems like it wouldn't be too complex to calculate the distance to shove the window contingent on the size of the container (I'd assume container objects have a size parameter that's gettable), given how far you already are.
@TOASTY
(...checks description, checks mod picture...)
--- THATS THE POINT OF THIS MOD ---
"I installed background change to blue, but i don't like blue...downwote"
"I use something i don't want to use...i tell author to change it to my liking"
"I subscribed to move inventory windows apart, now i have to move them back"
If you don't need effects provided by this mod why you subscribed to it in the first place...if it was all good before? Don't comment as a negative that mod works and does what it suppose to - i know it does...but apparently you don't know what you want.
Some of us don't move items via mouse but Shift+LMB/RMB Click things around, and for us invetory just obstruct vision in need of another container switch. For those this mod was made...and to fix 2 revisions that did not work. Maybe its some twisted minority, but all need some love (except primary psychopaths and demons/geniuses).
Sorry for being dumb, I was bit in a rush and did not read the description!
@LaManche
You need to move your inventory window to the side EACH TIME game starts. That's game engine limitation every ver of such modification suffered from. When you move your window to the side its position is remembered and container UI is opened on the side.
As i wrote: "if your container window still/ever opens "on top" of inventory, it means it was to wide to fit on screen and game engine safeguard moved it back."
Its obvious the...if your read description...container UI didn't fit and you need to move your inventory window more to the left.
"Rate it, and certainly other mods to!"