Torchlight II

Torchlight II

Draw Distance Extender
49 Comments
Yarmoth 28 Sep, 2024 @ 11:36am 
@DestrockQc

This mod extends how far the game will load in (draw) objects. Example: enemies will show up further away than in vanilla, base game.
Krythan 3 Jun, 2022 @ 5:13pm 
10/10

At first, the change this mod makes is very very subtle. Then, you realize you're not accidentally running into elite mobs all the time. This minimal change is very, very nice and feels very much in spirit with the gameplay and game design of the vanilla game.
MayTi 28 Sep, 2021 @ 6:19pm 
9 years and they still didn't patch that issue?
Brian 2 Mar, 2019 @ 1:51pm 
This mod allows the graphics card to completely fill in the screen with graphics. I mainly noticed a difference in some of the dungeons. It looked like the graphics card had rendered more areas of the dungeon. I thought this mod would create more graphics lag. I really think it had the opposite effect. Most people probably won't notice much difference with this mod loaded.
schott 29 Nov, 2018 @ 5:01am 
No need to update still works as a charm
Demarki 3 Apr, 2017 @ 2:48am 
Can you please update this mod? Would be appreciated. :)
antie3usiasths 12 Jan, 2017 @ 11:45pm 
please update it i need this mode i dont want to get synergies or vanila i need only this one
Nicholas Steel 27 Jul, 2016 @ 1:00am 
I'm interested in an update to this mod so that it is compatible with the latest version of the game.
What the Flute 8 Mar, 2015 @ 11:30pm 
Dangit any update? I hate the monster pop-in and invulnerability when they are a few feet away from the character.
Knochenonkel 6 Feb, 2015 @ 5:08am 
update?
Damocleze 7 Jan, 2014 @ 2:31pm 
what does this do exactly?
ryunotenchi 25 Dec, 2013 @ 10:35am 
my ranger needs this
Meat Flaps 16 Nov, 2013 @ 1:28pm 
draw distance would also inclue the background...i.e. foliage

i agree that this should have been called vision extender or whatever....

cool mod though keep up the good work
†ShowALK† 23 Oct, 2013 @ 9:35am 
Misleading: it does not increase DRAW distance, it increases your VISION.
Sgt. 2-Star 15 Sep, 2013 @ 8:43pm 
I Have included Your Mod in My Mod Pack!
THis is Really supposed to be only for me and Me Mates, but If You happen to Object our Use of your Mod,
I will Take it Down!
Feel free to Check it out!
WhiteCrow 12 Sep, 2013 @ 12:27am 
This does not increase draw distance, as the name does not imply.
Der Bestimmer 7 Sep, 2013 @ 11:31am 
Hello, I used your mod in my compilation "MOD so MUCH": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=175964910 . Credits were given.
btbrotherton 22 Aug, 2013 @ 9:49pm 
What would you call this besides draw distance? Draw distance is the distance at which certain objects appear, it can be items, NPCs, light, shadows, anything. It's just the distance at which a specific object would appear, it doesn't matter if it's 3rd person, 1st person, or overhead view. TL2 has a short draw distance, the enemies don't appear until you are close to them, this increases that range at which they appear. The range at which the graphics for the enemies are drawn is increased with this mod.
mamba 24 May, 2013 @ 12:55pm 
Hi, I would like to integrate your mod into the mod-merge mod I am currently working on and building for personal use (and intend to later publish). Please let me know if you are ok with this. Thanks
FIREFLY 21 May, 2013 @ 3:00pm 
This is a zoom mod, yes?
Krigsprästen 9 May, 2013 @ 3:24am 
This has nothing at all to do with draw distance. Please rename.
Bandit 23 Apr, 2013 @ 12:18pm 
I am formally requesting to include your mod in my compilation mod Combine Them All. I am asking for permission to use the whole/parts of your mod. Please respond in the discussion section https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/139762325/810922320241337812/ with a yes, or a no. :) I appologize for getting the permission post-release of my mod, I was not intending to release it to the public initially.
dlwynndnn1 18 Apr, 2013 @ 2:44am 
Hello all. I just want to say that this mod is really useful for mages and other ranged classed characters,or any that like to see danger coming and time to react to it. At first I thought it was me or my monitor settings,and that was not it. Then I looked to see if adjusting viewing distance in game options and it was not there. In short the developers should have done this already.Kudos for thinking to adjust this prob. The mod does what is says it does,and that's enough for me. Rated:9/10 for nothings perfect!!!!
hadyn 13 Apr, 2013 @ 1:04am 
... So, this mod does *not* affect draw distance. What it does do, is to expand the character's "sight range", so that enemies are revealed to the player when they're within a greater range. This is a gameplay feature, not necessarily a performance feature. It's similar to the 'fog of war' you get in RTS games (again, not the same thing as draw distance).

For people wondering if it will affect your performance; it probably won't, most of the time. If you're in a particularly busy fight it will increase the potential number of enemies being drawn at once, which could slow you down a little on a lower-spec machine - but the same thing could happen even without the mod if enough enemies get too close to you. Just try it out, see how you go =]
hadyn 13 Apr, 2013 @ 1:03am 
Cool idea, but I fear calling this a "draw distance" mod is misleading...

<nerdspeak> Draw distance refers to how close to the camera an object has to be before it's drawn. It usually applies to distant characters, objects and terrain that is far from the *camera* (not from the player - unless it's first person). It's a performance thing - the engine tells video cards stop drawing things that are a certain distance away so that the game runs better. In any case, Torchlight -does not- use draw distance to improve performance. It's a top down game - you never get to see anything that's "in the distance", so there's no need for it to include that performance tweak. </nerdspeak>
Devious 10 Apr, 2013 @ 10:39am 
To those who don't understand what draw distance is, it is a setting that determines the range NPCS/PC's will be rendered on the screen. A game such as this where the camera only has one view the draw distance isn't overly important (unless of course you combine it with a camera mod that allows you to scroll out farther), but for some reason the draw distance by default is much shorter than the edge of your camera's view.

All this mod does it make it so creatures show up from a farther distance.
SBurrke 9 Apr, 2013 @ 6:07pm 
Someone tell what this does i see what happened?
Zariak 9 Apr, 2013 @ 11:58am 
Thanks for this!
PickABetterName 8 Apr, 2013 @ 9:05pm 
does this increase the system requirements at all? it looks interesting but i'm running on a shitty little netbook (FML).
Gharon 6 Apr, 2013 @ 2:21pm 
It is a big improvement over the standard draw distance, but there's still some phasing of enemies at the edges from time to time.

Can the distance be increased further (without messing up things), or is this the maximum the game engine can do?
Steven Gundam 6 Apr, 2013 @ 1:40pm 
A great mod that definitely does something. Monsters spawn about 1.5 times farther than vanilla (As in when I used a camera 1.5 times farther zoomed out they spawned at the very edge of my vision).
Thanks uploader
Call The Banners 6 Apr, 2013 @ 10:09am 
Will test this soon. Will be helpful for when I'm shotgonne-mad on my Outlander.
Gharon 6 Apr, 2013 @ 7:35am 
It's not the zoom factor... it's how far away enemies are rendered. They phase in a good deal later without the mod enabled. Just test it while slowly walking around and checking when enemies appear on your screen.

You should notice that they appear at the edges of the screen sooner, and don't vanish as quickly if you move away.
IchigoMait 5 Apr, 2013 @ 8:02pm 
Lol, only like a feet lentgh of the character added from every edge.
General Chaøs™ 5 Apr, 2013 @ 3:25pm 
@ Infirnex the difference is in the zoomed factor. Clearly the after the camera is further back. Very nice mod man,some areas the camera is super close by default which can be annoying.
Infirnex 4 Apr, 2013 @ 8:25pm 
I don't see a difference. The after pictures looks like my stock game :(
Skeletorso 4 Apr, 2013 @ 11:00am 
A nice mod actually, I will say that it does change the balance of the game a bit, as enemies who can cast ranged spells or attacks now hit from a further distance away.
Xenonex 4 Apr, 2013 @ 5:50am 
Verrrry useful mod for Outlanders, if it's the one I'm think of. Is this the update version of this mod from the forums? http://forums.runicgames.com/viewtopic.php?f=48&t=39502
Cyrus 4 Apr, 2013 @ 2:12am 
it does what it says,if you don't have problems with draw distance,you don't need this,plain and simple,some of us have problems with it
Fallen 3 Apr, 2013 @ 8:25pm 
What exactly does this do? I run 1920x1080 with all settings maxxed and I see mobs at the corners just fine.
el3c™ 3 Apr, 2013 @ 1:10pm 
nice, thx a lot!
DreamDriven 3 Apr, 2013 @ 12:17pm 
Seems legit, dosent unbalance the game and usefull... Approved !
*budd* 3 Apr, 2013 @ 9:41am 
when i start the game after i subscribe its says, download not found then it says downloading, then it says download timed out. Haven't been able to get it.
Levznik 3 Apr, 2013 @ 6:50am 
Interesting. Could be useful for my embermage against those stupid turrets.
Gharon 3 Apr, 2013 @ 3:39am 
Tested it as well and enemies do show up farther away than normal. Especially noticable on the top left and right corners (which are pretty much the "farthest" you can see with the default camera angle at max distance).

As far as i am concerned it works just as intended, and really makes life as a ranged class more enjoyable.

So, thanks again Praxonius for making this mod in response to my request in the forums. :)
Charlie Cyprus 3 Apr, 2013 @ 1:32am 
What command or code did you change? I tested my vanilla game and I could see enemies at the corners of the screen just fine.
Worst 2 Apr, 2013 @ 10:35pm 
Should make my life as an Outlander much better.
Zasso 2 Apr, 2013 @ 8:10pm 
i think it's monsters themselves that actually show up farther away now instead of right up close sometimes
Notnerb 2 Apr, 2013 @ 7:54pm 
so is this kinda like that camera zoom out mod?