Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy 2.0
263 Comments
Elucidator 24 Apr @ 4:27pm 
Ex
JubJubXD 26 Sep, 2018 @ 9:09am 
I'd throw my vote towards porting this version. This version feels way more balanced and thought out then the other version, having beaten the first act with it on tactician mode with next to no effort in an hour.
Xiane 26 Sep, 2018 @ 5:42am 
Dear god please continue with porting your version, that author pretty much ported the original version and its an OP mess he has no intentions of supporting.
Hiko Seijuro 25 Sep, 2018 @ 6:07pm 
Hi. Can you please add a La Shub Niggurath spell for Ainz - sama? "Summon Dark Young". It can be a monster with extremely high physical and magic defenses, but average attack, cost three source points, and have a high cooldown.
Nox 23 Sep, 2018 @ 9:51pm 
Any updates on the DE version Razor?
Morzen 23 Sep, 2018 @ 12:26pm 
@psychosmile69 they scale with your lvl and with the Summoning skill, just like any other summon in the game.
Zanzus 22 Sep, 2018 @ 6:59am 
By the way, I reckon if there is any part your finding very difficult to get going, tweet at Larian and they usually respond with help if they can.
CoffeeHangover 21 Sep, 2018 @ 7:00pm 
Great mod, but Spectral Wave seems out of place and out of balance. Air magic damage isn't very good for a class speccing into warface, necro and summoning and doesnt seem thematic. Also the debuff is broken to shit and might as well be a stun for what it does to enemies AP
Psycho 20 Sep, 2018 @ 6:25am 
do the skeletons scale up with your lvl or with you necro?
Ororo 19 Sep, 2018 @ 5:09pm 
I love this mod. You did an amazing job. I like playing as Ainz the true undead overlord.
Zaky 19 Sep, 2018 @ 8:59am 
Haven't tried this mod, but am a big fan of Overlord.
Looking forward to the DE version
BearDadBod 16 Sep, 2018 @ 8:43am 
Hyped for the DE version
OleBigWoody 16 Sep, 2018 @ 7:20am 
Keep up the great work on this sick mod. thanks for taking the time to give us the goods.
MehZhure 15 Sep, 2018 @ 6:18pm 
No worries! A good mod is worth the wait.
Jaboi 15 Sep, 2018 @ 3:07pm 
When I converted the mod for myself I had the same issue where icons and effects just completely vanished
Razor  [author] 15 Sep, 2018 @ 3:03pm 
As of right now I'm having difficulties with transfering the custom Icons and the custom effects of the skills, everything else works just fine, I'll release the DE edition asap.

And please keep in mind, I'm just a dental student, not a master modder, it'll take extra long for me to do what other modders would probably do in a day or two.
Vato | Tay2k 15 Sep, 2018 @ 2:37pm 
Honestly XDD
The_Megalonyx 15 Sep, 2018 @ 1:59pm 
ok people we dont have to keep repeating what everyone else is saying he said hes working on it so lets stop bothering the poor guy
Quacky 15 Sep, 2018 @ 1:48am 
Please port this to DE, not only a lot of people will apreciate it, but it will give you more downloads and ratings
NobodyXaldyn Delusional Senshi 14 Sep, 2018 @ 5:57am 
Keep up the good work. :)
Vato | Tay2k 14 Sep, 2018 @ 2:54am 
Not yet he is going to release a Definitive update to it but the engine is running into bugs by the sounds of it.
Sylas 14 Sep, 2018 @ 1:31am 
So im guessing this does not work with Definitive Edition??
Ninjakilleh 13 Sep, 2018 @ 3:55pm 
I second this being ported to DE, this is the best class mod I played
MehZhure 13 Sep, 2018 @ 4:30am 
Just wanted to throw my vote in for this to also be ported to DE when the new editor is released.
Razor  [author] 12 Sep, 2018 @ 10:11am 
There has been some bugs with the engine, Larian has released another update today, both to the game and the engine, addressing the bugs. hence the delay.
Jaboi 12 Sep, 2018 @ 9:14am 
Sorry for the constant bothering you probably get about this but any ETA on the update, I dont want to get too far in my campaign without this mod. Best mod for Div by far
Avion_Prime 11 Sep, 2018 @ 10:29am 
I still can't make the Greater skeleton archer.
Is the recepie correct? i can't even make a lesser archer to use in the greater skeleton archer recepie
CDR.Kitten 9 Sep, 2018 @ 4:22am 
That's amazing! Take your time, I know I'd rather have it working to what you feel is perfect/acceptable than have it rushed. :D Luv this mod! Keep being amazing.:2017meatball: :2017meatball::2017catheart:
The_Megalonyx 9 Sep, 2018 @ 12:08am 
awesome i love this mod thanks you
Razor  [author] 9 Sep, 2018 @ 12:02am 
The new engine was just updated yesterday, I'm almost done with it, still working out some bugs.
eclaire 8 Sep, 2018 @ 2:14pm 
@Razor Status update on the DE port? Asking for a friend
The_Megalonyx 6 Sep, 2018 @ 9:11pm 
hey would you be willing to try and port this over to the definitive edition
CDR.Kitten 6 Sep, 2018 @ 3:52pm 
Awesome! :o About moving it over and stuff. Glad to see this underrated gem isn't dead. :2017catheart:
czarnynight 4 Sep, 2018 @ 4:52am 
THX!!!
Razor  [author] 2 Sep, 2018 @ 5:52pm 
It will, just need to finish reading up on the wiki, import everything, test and upload, but yes, I will definitely do it.
TheDevilNextDoor 2 Sep, 2018 @ 5:50pm 
hey taking time is fine just want to know if it ever happens you know ^^ (the DE version)
Razor  [author] 2 Sep, 2018 @ 5:09pm 
I'll be converting the mod into the DE soon, will take some time, I'm just merely a simple med student, not that tech savvy.
czarnynight 2 Sep, 2018 @ 8:21am 
Will u upgrade to DE?
HopesEnd 29 Aug, 2018 @ 7:23am 
Hey Razor, i know many ppl asked for it and also you answered that Question, but can you still add a Version or something for ppl being able to control all of the summons? I dont really care about the Portait list on the right side. Because i want to add a Endboss in my GM Campaign and i want to control all the summons.
Duk 22 Aug, 2018 @ 8:16am 
Why do skeletons attack teammates?
Sovereign 20 Aug, 2018 @ 12:49am 
Will there be a version for the definitive edition?
Battler 18 Aug, 2018 @ 10:48pm 
Thank you so much for keeping this mod alive. As a diehard Overlord fan, I honestly can't thank you enough. I'll be looking forward to any changes/updates you plan to make from here on out!
NickTheBrick06- 13 Aug, 2018 @ 10:34pm 
would be cool to add the skill "the goal of all life is death" as an end game skill.
Kout 5 Aug, 2018 @ 3:20am 
There is a way of them just scalling with Necromancy, not summoning?
Razor  [author] 31 Jul, 2018 @ 9:26am 
@CyberCyrus you gotta override the Cone_EnemyShatter and Projectile_Firebolt, just duplicate them and the changes that you've made will take priority over the original skills from the game, those are the damage skills that the Lich uses.
cybercyrus 30 Jul, 2018 @ 11:52pm 
Hey Razor, love the mod, but i dont like the magical damage for parts of it especially the lich. I've changed the actual spells themselves so they are all physical damage and the status effects all have saving throws based on physical armor, but i couldn't find where to change what spells the lich came with, so i was wondering if you could point me in the right direction.
Razor  [author] 13 Jul, 2018 @ 5:20am 
@Anyone that can't summon the source required summons, you need a corspe to summon that specific creature

@Anyone else who can't use crush heart, grasp the heart first, crush heart removes grasp heart and disarms the target

@Anyone that the crate is empty/can't find spellbook at vendors etc, it's a side effect for reverting the mod to months ago, as soon as I update the mod I'll be fixing all of those problems, I'm currently on holiday and don't have access to the engine and the files.
HELL FARMER 13 Jul, 2018 @ 2:14am 
why I cannot summon Greater Skeleton Warrior, nothing happening when I click the ground
PK_Ultra 12 Jul, 2018 @ 5:25pm 
WHERE THE FUCK IS THE GOAL OF ALL LIFE IS DEATH SKILLBOOK?!