Torchlight II

Torchlight II

Improved Summons Lite
13 Comments
Enger 9 Dec, 2018 @ 10:00am 
thank you for making my life so much easier
Star-X 9 May, 2015 @ 10:07am 
Does this work with the latest version of TL2? It claims the mod is compiled for an older version, but I can't recall if it actually is or not.
blacksoul178 21 Jun, 2014 @ 7:56am 
awesome mod, now the summon skills are actualy usefull :D
Sol 20 Dec, 2013 @ 5:02am 
Good stuff.
Jester 11 Aug, 2013 @ 3:45pm 
I've been /DYING/ to play as a true Necromancer! Get it? Dying?

Love the mod!
mamba 1 Jun, 2013 @ 8:55am 
Hi, I would like to integrate your mod into the mod-merge mod I am currently working on and building for personal use (and intend to later publish). Please let me know if you are ok with this. Thanks
Durandal 16 May, 2013 @ 4:53pm 
Hello, I'm having issues with the summon skeletal warrior spell. The skeleton doesn't despawn when a new one is summoned. I end up with a whole bunch, 7+... Was this intended?
Charlie Cyprus  [author] 5 Apr, 2013 @ 1:52pm 
Updated. Summons now match player speed.
SWORDSPLOSION!!! 4 Apr, 2013 @ 11:23am 
Thank you so much for the update!!!
Charlie Cyprus  [author] 4 Apr, 2013 @ 11:20am 
Updated. Pets now have a 30 seconds cooldown on recasting summons, preventing them from spamming.

@Haruko: Pet casting should be all fixed now.
SWORDSPLOSION!!! 3 Apr, 2013 @ 2:42pm 
I have an idea
I think that a "pet cooldown" is necessary... because my silly pet is spamming the spells and it ran out of mana too fast, and the poor nether imp is tired to be summoned again and again before he can attack any monster for first time ROLF
Charlie Cyprus  [author] 3 Apr, 2013 @ 1:30pm 
@Haruko: Was a very helpful bug report. Thanks. Fixed and updated.
SWORDSPLOSION!!! 3 Apr, 2013 @ 1:16pm 
It seems like the skeletons archers can't move in this version (forgive me for have been too annoying ^^)

Again thanks for the mod