Torchlight II

Torchlight II

Improved Summons
15 Comments
Question 20 Jan, 2016 @ 4:40am 
Uh i think you forgot to make some of the summon spells have a limit. The summon skeleton spell can now be spammed so your pet can summon mutiple skeletons now which breaks the game.
McBob 31 Dec, 2014 @ 2:28am 
How do I download this to use on Arc/Perfect World's Torchlight 2?
LordDraco3 14 Jan, 2014 @ 2:01pm 
Does this not work with the Synergy Necromancer? :(
Silent Knight 26 Jul, 2013 @ 8:21pm 
COOL!
BJgobbleDix 25 Jul, 2013 @ 1:49am 
Like the mod, but it's a bit overpowering. Minions health or something needs to be reduced for balancing, cuz my minions almost never die now (haven't even lost a gunbot or zombie yet on Veteran difficulty lol). It literally is a "cast and forget" system right now. But I do enjoy this system a bit more than the old one. Just needs some balancing.
Charlie Cyprus  [author] 14 Apr, 2013 @ 1:51pm 
@Ladez: By default, Archers already does have a summon limit and the limit does increase per rank. You get 1 additional archer per rank, up to 8 archers at rank 8. All of this remains untouched in the mod.
Ladez 14 Apr, 2013 @ 1:31pm 
Also, even with the 30 second cooldown for pets I feel it's a bit unbalanced. I'd like to see a maximum amount of summons as well. For example set a limit for the amount of a specific summon, say archers, and raise the limit with each spell level, or every other level for more powerful summons like the skeletal warrior. Would that be possible?
Ladez 14 Apr, 2013 @ 1:20pm 
When I resume a game my pets previous summons will stop following and just wander aimlessly around. I can target them (they get a yellow hue and i see their health at the top of the screen) but I can't attack them. They will attack the dummy in the towns though.
[β] Teslabot 5 Apr, 2013 @ 9:36am 
Like say a skeleton had 500 health reduce it to 50. Now i'm not much of a modder so i don't know if you can do this but if you could i would love it. :)
[β] Teslabot 5 Apr, 2013 @ 9:30am 
or u could reduce their health for an unlimited mode so it's a bit more balanced?
[β] Teslabot 5 Apr, 2013 @ 9:29am 
well it would be fun and really funny to just send like 200 zombies at some poor boss on elite mode xD so maybe do a kind of copy paste this into another mod and tweak that one so it has no limit and just put like a game break alert up? and u could have the no limit on lite only. cuz honestly for me it would be worth subscribing just to summon 200 zombies then take a few screenshots. xD
Charlie Cyprus  [author] 4 Apr, 2013 @ 9:11pm 
@Kitty: I heard you just need to go to the mod launcher and put this mod on top of Synergies in the sort order.
L. Velociraptor 4 Apr, 2013 @ 9:08pm 
How well does this work with Synergies?
Charlie Cyprus  [author] 4 Apr, 2013 @ 10:45am 
@Elisabeth: No cap on how many summons you can have seem to be game breaking.
[β] Teslabot 4 Apr, 2013 @ 8:07am 
can u add a no summons limit to it?