RimWorld

RimWorld

Balanced Trade Ships
19 Comments
Harry_Robinson1  [author] 8 Sep, 2018 @ 5:24pm 
And here's the untested update of the Higher Pop Storytellers patch: https://drive.google.com/open?id=1nMOByBYZMOVOPCkr_ArO8J7z7vfVnKQd
Harry_Robinson1  [author] 8 Sep, 2018 @ 5:23pm 
Alrighty then. I've tried to update my mods, but they throw up loads of errors and stuff, and I have no idea how to fix it with my very limited modding skills. Here's the untested update that I have no idea how to fix, in case anyone who sees this knows how to fix it: https://drive.google.com/open?id=18FfFw3dSOuPO8qSq2AByvbLXnZFmFKda
KiameV 24 Apr, 2018 @ 10:13pm 
For anyone wanting a mod to allow them to adjust the trade ship frequency on the fly, check out
Adjustable Trade Ships: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369828656
Harry_Robinson1  [author] 22 Apr, 2018 @ 9:58am 
@Renousim, no. I don't know how to do that. However, if you download the non-steam version you can change the base chance of a trade ship arrival and the minimum time between them by editing the file in the patches folder.
Harry_Robinson1  [author] 22 Apr, 2018 @ 9:57am 
@Ɲơɴɑɱɛ ت, You're welcome.
the putrid one 22 Apr, 2018 @ 8:56am 
Are you able to adjust the rate in mod options unlike more trade ships?
Ɲơɴɑɱɛ ت 22 Apr, 2018 @ 8:11am 
@Harry_Robinson1 Thank you very much! :)
Harry_Robinson1  [author] 21 Apr, 2018 @ 11:55am 
Harry_Robinson1  [author] 21 Apr, 2018 @ 11:02am 
Thanks! I'll get round to it soon, but I've got to go now. I'll comment when I've done the update.
Ɲơɴɑɱɛ ت 21 Apr, 2018 @ 10:52am 
"Higher Pop Storytellers[v18]" Thats the name, sorry lol
Ɲơɴɑɱɛ ت 21 Apr, 2018 @ 10:50am 
What the hell.. lol
Harry_Robinson1  [author] 21 Apr, 2018 @ 9:50am 
Umm, @Ɲơɴɑɱɛ ت, you just linked me to a COD: MW screenshot.
Ɲơɴɑɱɛ ت 21 Apr, 2018 @ 8:14am 
@Harry_Robinson1 I am using this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=11922754 as my storyteller. Thanks in advance! :)
Harry_Robinson1  [author] 20 Apr, 2018 @ 9:04am 
UPDATE: (From yesterday) Fixed a bug where the mod used the same settings as More Trade Ships, fixed non-steam download link, slighly changed base chance after my testing showed the mod didn't cause any trader arrivals.
Harry_Robinson1  [author] 20 Apr, 2018 @ 9:03am 
@Ɲơɴɑɱɛ ت, no. The mod will sort-of half work. It'll change the base chance of a trade ship arriving, but not the minimum time between them. If you want full functionality, then you'll have to send me a link to the mod with the custom storyteller, and then I'll mod a patch for your storyteller in.
Ɲơɴɑɱɛ ت 20 Apr, 2018 @ 8:23am 
So this mod is working with custom storytellers? :)
Harry_Robinson1  [author] 20 Apr, 2018 @ 6:50am 
Should be what you are looking for @Jazz Hands Jim. With the default More Trade Ships mod, the minimum time between trader arrivals is 2 days, compared to 13 days in vanilla, with a base chance of 18, compared to 3 in vanilla. With my mod however, you have a minimum time between trader arrivals of 8 days, and a base chance of 8. From my testing, this gets you a 2-3 ships per quadrum.
Jazz Hands Jim 19 Apr, 2018 @ 7:57pm 
Thanks, I have not gotten the chance to actually try this mod, but from the sounds of it, this is just what I was looking for.