Stellaris

Stellaris

Neutraits - Neutral and negative traits for 2.1.3
14 Comments
infernalthing 12 Feb, 2019 @ 9:44am 
Will you update please?
Edcrab  [author] 27 May, 2018 @ 3:23pm 
I haven't tested it yet but it should be, I'll try and update all my mods in the next couple of days or so
Chastity the Celibate 27 May, 2018 @ 7:19am 
2.1 compatible?
Edcrab  [author] 14 May, 2018 @ 1:08pm 
I'll add a note to the description but yeah it should be compatible with other mods as I don't modify any base files. It might look a little weird if I've picked the same trait display names as other modders but both traits should still function okay despite sharing display names
Raptor Jesus Reborn 14 May, 2018 @ 5:55am 
Hi, I would like to know what files do you modify and if it is incompatible with Xenology or other traits mods ?
Chastity the Celibate 5 May, 2018 @ 5:46pm 
Cool! Now I just need permission from Advanced Traits and United Traits. So I can have an opposite to Unscientific.
Edcrab  [author] 5 May, 2018 @ 5:41pm 
Oh hey go ahead, no problem! But thanks a lot for asking first
Chastity the Celibate 5 May, 2018 @ 2:47pm 
Hey, I am making a trait merge mod, and I have permission to include Additional Traits and Svafa’s Expanded Species Traits, and I want to include your mod too. I will give credit and link back here, if you allow.
Chastity the Celibate 3 May, 2018 @ 5:26pm 
One more thing you should consider, is synergy with CGM: Buildings. That mod has synergy with Svafa’s and Additional Traits, and ExNihil makes it simple to synergize. Just look at all the mods it has synergy with.
Edcrab  [author] 3 May, 2018 @ 5:09pm 
Okay you weren't kidding, the gradient looks way better than the yellow on black. In other news: I should really be playing with Svafa's mod installed, damn some of those traits are great
Edcrab  [author] 3 May, 2018 @ 3:58pm 
I'll look into it! I appreciate the neutral trait icons are a bit rough at the moment
Chastity the Celibate 3 May, 2018 @ 2:40pm 
Could you possibly match the yellow color to look like the yellow 0-cost traits in Svafa’s Expanded Species Traits? They look really good in that mod.
Chastity the Celibate 19 Apr, 2018 @ 4:08pm 
Also I would love a combined mod with your civic mod and this, not OP civics though. Unless you balanced them (e.g. made the civics locked behind a perk, and taking that perk brings up an event menu allowing you to select an OP civic, which then is added to your government, it is possible to add civics through events. I have seen it done)
Chastity the Celibate 19 Apr, 2018 @ 3:26pm 
Nice! None of these overlap with Svafa’s Expanded Species Traits or Additional Traits too!