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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243686995
Hope it helps anyone!
So far I have not encountered any issues, and their faction seem to only use melee weapons and grenades (which I am ok with like they are fireballs).
messed up the format there
Also I had a thought. It might be that as some factions only buy certain animals some factions might sell certain races.
@Vodka: I've just uploading a new fix with a manually inserted recipe. Let me know if things still don't work for you.
Again when spawning the mash via dev command it's just category manufactured, no "created at" line.
Let me know if there is some specific info you need.
I did research corpse lamps and beer brewing, am I missing something?
I also tried disabling VGP Drinks (vegetable garden project mod, introduces new beverages) in order to make sure it wasn't a mod conflict, but nope, and I have syrchalis' mod above everything.
The wine of memories option does appear in the new universal brewing barrel, but requires wine of memories mash....
Children, School, and Learning + Black Widows + A Rimworld of Magic = Someone is born that isn't a drider, but they do have two brains and it really helps out their magical damage output.
One thing tho: I've got Royalty (oh boy here we go) installed, thought it'd be convenient to accept the Empire at least for a time, but I cannot apply the psychic neural implant on the widows as they "lack a brain". Any way you could make psychic powers acquirable by the widows?
Alternative ways to get them psychic powers (e.g. other mods you'd recommend)?
It would be a real missed opportunity if after all the talk of psyonically-infused silk, weapons and equipment they didn't have any actual mind powers.
Mod's still great tho, hope you'll keep working on it!
...
I think I've got it working. Will be making a separate mod for 1.1, just in case I messed up 1.0 while updating. Will also be doing testing on the updated widows mod via dropbox/discord for a few days before posting, just in case I've activated skynet or something. The dropbox link is as follows:
https://drive.google.com/open?id=1Sy05OFyVlHnzDjnodtAfksaPDOckAhLe
The dependencies for the mod are as follows:
Harmony -> Hugslib -> JecsTools -> Humanoid Alien Races -> [SYR] Universal Fermenter (which can be found on the workshop by searching for "universal fermenter)
Sorry for the wait folks, hope you all enjoy it either now or once I've posted it to the workshop.
xD
nice concept for a mod, tho (in my own opinion) would rather have them as vicious and difficult horde enemies than as pawns.