Stellaris

Stellaris

!(Patch) EUTAB and Core Game Mechanics
34 Comments
BHL.Kriminel 9 Apr, 2020 @ 6:23pm 
@Dumuzii
Hello, do you still update this mode please ?
Do you have patreon ?
畏畏缩缩的老六 28 Sep, 2019 @ 4:32am 
update please
aZmoDen 14 Jun, 2019 @ 4:03am 
The commands for building buildings are gone from the game, AutoBuild - Had has the same problem.
Dumuzii  [author] 14 Jun, 2019 @ 3:18am 
Pretty sure CGM has been abandoned
Spirit 14 Jun, 2019 @ 3:01am 
is it 2.3 compatible ?
Wubbbi 1 Oct, 2018 @ 8:52am 
Thank you very much! <3 :3
Dumuzii  [author] 1 Oct, 2018 @ 12:32am 
Updated, not extensively tested but it doesn't CTD and the error log was cleared.

It should be patched now according to the latest CGM and Eutab. Really sorry about the delay I just completely forgot about it.
Wubbbi 30 Sep, 2018 @ 8:45pm 
Still no fix :(
coroLarry 18 Aug, 2018 @ 3:08pm 
@Dumuzil: Thanks! And congrats on the new job! Also, it sounds like the new patch may have fixed this problem.
Dumuzii  [author] 11 Aug, 2018 @ 5:25pm 
Sorry guys been busy with new job, gratak manages a patcher for this and CGM, I've messaged him and will post an update when he gets back to me.
coroLarry 6 Aug, 2018 @ 10:12am 
I second Cpt Kirk. I had a CTD and the error log is filled with 'attempting to fire OnlyOnce event a second time: direct_build_CGMeutabCompPatch.2'
Zag14 24 Jul, 2018 @ 6:10am 
need update to prevent fire only once stuff
piggypotpie 1 Jul, 2018 @ 7:00am 
hat exactly does this patch?
< blank > 29 Jun, 2018 @ 1:27pm 
When you say don't use with other patches, does that include the zenith of fallen empires patch?
Maniacal 11 Jun, 2018 @ 10:18pm 
I don't seem to get the non-shared research options to show up as research items
Pietas 6 Jun, 2018 @ 11:43am 
Just nuked my modlist & started over, things work now. Sorry to bother.
Dumuzii  [author] 5 Jun, 2018 @ 9:06pm 
You might have a conflict somewhere else, testing it now ingame and the node buildings can be built.
Dumuzii  [author] 5 Jun, 2018 @ 8:33pm 
I'll have a look in the next couple of days and see if I can sort it out
Pietas 2 Jun, 2018 @ 8:29pm 
Having both EUTAB and CGM enabled at the same time seems to disable CGM's unique Habitat buildings. (The ones that use the megastructure node local resource that it spawns.)
Dumuzii  [author] 12 May, 2018 @ 8:05pm 
Gratak's sorted it, updated now
Cranky 11 May, 2018 @ 1:58pm 
Some errors occured in my error log: http://prntscr.com/jgr0fm
qw3r7 4 May, 2018 @ 11:17am 
HELLO, i am in a new game like 30 years so far, and i have only 1 construct ship and 1 survey ship, i don't have the possibility to build new one, it s this a normal thing, i will reserch the ships later on r this is a bug? Ty
Ridesdragons 25 Apr, 2018 @ 9:43pm 
hey, why'd you disable the habitat labs for cgm buildings?
Dumuzii  [author] 23 Apr, 2018 @ 8:18pm 
Gratek solved it, stupid mistake of mine :(
Dumuzii  [author] 22 Apr, 2018 @ 10:42pm 
@warrior that was a CGM issue that ExNihl has fixed now

@Shadow no worries

@FirstPaige I've spent two hours on that one thing. For some magical reason it refuses to be disabled or destroyed with hiveminds even using code for gestalts it's buildable by hives but not machines. It doesnt matter what I put into it so for now enjoy the extra pop growth.
TheFirstPaige 22 Apr, 2018 @ 2:13am 
Playing as a hivemind, with CGM buildings and direct construction options active, having Cyto-Revitalization researched allows the Cyto-Revitalization Center to be erroneously built in addition to the building that hiveminds are supposed to have unlocked by that tech from EUTAB.
Küken 21 Apr, 2018 @ 1:32pm 
Thx somehow everything works now even though I had problems even with eutab and co disabled ... but now everything is fine, awesome work : )
warriorandtoaster 21 Apr, 2018 @ 11:31am 
No worries, I kept the save clean so now it works perfectly. Thanks!

...well, almost perfectly. All my strategic resources vanished now. I'll go and check CGM:B's page to see if that's an issue from the main mod; otherwise, I'm leaving this here too so you know.
Chastity the Celibate 21 Apr, 2018 @ 3:20am 
Thanks for the continued support @Dumuzii! (:
Dumuzii  [author] 21 Apr, 2018 @ 3:02am 
Issues resolved, real sorry if this messed with any ironman games but its been tested and it wont trash your buildings now :)
Dumuzii  [author] 20 Apr, 2018 @ 6:35pm 
Odd, Exnihil ran this through a script to cover bases with his system after I finished it. That must have caused some issues. Ill go through it again today and try sort it sorry about your save toaster.
marky612 20 Apr, 2018 @ 4:30pm 
I think I'm having the same problems @shadowkuken.

No buildings are there for me to build after unpausing.
Küken 20 Apr, 2018 @ 1:40pm 
ok so i tried running only CGM: Buildings, Eutab, Mod Menu and this patch ... after activating the full mod, only my capital building spawns and after unpausing i the building vanish from the "build building" menu , dont really know whats going on
warriorandtoaster 20 Apr, 2018 @ 9:16am 
Does the patch retain all vanilla buildings until you can setup CGM:B? I'm trying to load this up in a savegame and all my buildings save EUTAB additions get wiped.