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Thanks, it didn't seem likely this was the culprit but it doesn't hurt to ask. It hasn't happened since that one time anyway :)
I've been using this mod for a long time and I've never seen the issue you are describing. Make sure all of your mods are compatible because I have over 240 mods and I've never had this problem.
Yeah. I'd always say it's OK to add cosmetic mods, voice packs, UI mods and the like mid-campaign but be wary of adding more significant ones. And particularly removing them.
Sorry for the late reply. Was doing some further testing, started a new campaign and don't get the crashes anymore, so I do apologize for my previous statement, but the reason I got to that assumption was cause I was able to reproduce the crashes toggling certain recently added mods on and off, narrowing it down to this one and chosen rewards variety. That's where the problem was. If you start a campaign with a mod list set from the beginning without messing with it, everything goes smooth, but it seems that if you change anything mid-way, the game doesn't like it too much and crashes for random reasons, whether its adding mods, or removing them,so a clean new campaign fixed it. Thank you for the reply nonetheless
Not for me it doesn't. You seem to be brandishing that accusation at a number of mods. Maybe work out what's actually causing it first?
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
If i were to modify config what would i put to exclude "Third Party" from VIP missions?
(one hour later)
It wasn't.
I'm no modder but I think it may be possible. I'd suggest looking at Team Dragonpunk's XCOM 2: Intel Market .
I am thinking specifically of the sitrep that uses a satellite to reveal the entire map. Maybe start by researching satellite uplink tech, then build it as an upgrade in the comms center. From that point there would be a button to spend X intel to activate it on the mission launch window.
End note: An easy bypass is too load the auto save just before you get the mission as it reloads a different one.This is for anyone reading that has this issue.
Note: I haven't subscribed to this mod yet so i don't think it's this.
Do you mean define the probability of a particular SitRep appearing? I think that would need a change to game's code and can't be done by a simple .ini edit.
No, this doesn't add factions.
Does anything happen if I got over 100%?
Use this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583980638
Not sure if that's all of then, gives you an idea though.