Tower Wars

Tower Wars

Sand, Stone and Sorties
35 Comments
c.risti 8 Jun, 2024 @ 12:38pm 
any specific app program to create maps ?
cid_the_faul 15 Apr, 2015 @ 9:19am 
nice
Atreides 5 Apr, 2015 @ 5:08pm 
it wont
S4R3L 16 Oct, 2014 @ 7:49am 
awesome map
Gavener 11 Jan, 2014 @ 3:13pm 
Thank you
Dalla1re 11 Jan, 2014 @ 11:59am 
:twplus: nice
Guip 6 Jan, 2014 @ 2:19pm 
Nice
Yeti Man 3 Jan, 2014 @ 5:00pm 
Cheers!
ÿ Osten Eric 1 Jan, 2014 @ 2:20am 
AWESOME
shax¿ 25 Oct, 2013 @ 7:57am 
Oh, thats nice:twammo:
taiga 12 Oct, 2013 @ 9:02am 
n1ce ;3
IceFuzz 9 Oct, 2013 @ 1:54am 
:smile:
IceFuzz 9 Oct, 2013 @ 1:53am 
smile
IceFuzz 9 Oct, 2013 @ 1:53am 
:smile:
IceFuzz 9 Oct, 2013 @ 1:52am 
;smile;
Epitelantha 8 Sep, 2013 @ 4:10am 
Is it possible for you to make a Co-op map? :D
Traymoros 30 Jun, 2013 @ 5:53am 
тшсу 2:smile:
Hades 21 Jun, 2013 @ 3:29pm 
nice
HexLire 13 Jun, 2013 @ 11:33am 
awesome map
M0sSFLoweR 8 Jun, 2013 @ 7:39pm 
More screenshots if possible pls
lazaluth 4 Jun, 2013 @ 11:38am 
awesome!!
The doctor is in 16 May, 2013 @ 4:25pm 
wow thanks!
9/11=SCAM=CORONA=SCAM 24 Apr, 2013 @ 7:27am 
lets make it so ppl can opt in to play all user gen maps on online matchmaking
BxBender [GER] 18 Apr, 2013 @ 1:37pm 
Ah ok. Would like to play it online with others, not only friends. :-)
SwogDog  [author] 18 Apr, 2013 @ 10:11am 
@BxBender [GER] - Mods are currently friends only. You have to either host one or join a friend who is hosting.
DoubleMike 18 Apr, 2013 @ 8:22am 
Thank you! I will check it out)
BxBender [GER] 17 Apr, 2013 @ 12:09pm 
Huhu, nice work. Can we play these maps in online-multiplayer, or vs. friends only? I do not see the maps in normal online play mode.
SwogDog  [author] 13 Apr, 2013 @ 7:04pm 
[PA] Upvote - Thanks for the info, I'll check it out. And yeah, I really do want to revisit 1v1, I agree it's lacking compared to the others.

DoubleMike - I'm working on updating the guide on how to create content. You can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=126557906
DoubleMike 13 Apr, 2013 @ 5:04pm 
Hmmm...how to create content for this game?
Berto 13 Apr, 2013 @ 11:09am 
I have no screenshot, in 1v1, left side (I was the darker color'd player (Blue/black?)), as the unit was rounding my maze, I had just killed it, and it's health shot back to full, and armor to about the 1/2 mark, my towers continued to shoot at it (even though it was under the maze), but the unit did follow the last two turns before it got to my castle. My castle did NOT shoot at it, but my towers, that were in range, continued to do so.
The unit got into position as if it was really attacking my castle, but I wasn't losing any health.

Any chance you could impliment that 2v2 version into the 1v1? With unlucky mine placement, i can forsee this map becoming quite... underwhelming.

Looks great nonetheless! A little bit of cloud overlap on the tracks near the start. If I remember correctly you even had different music? Cool!
SwogDog  [author] 13 Apr, 2013 @ 10:32am 
Hey Upvote. Sounds like you just played a 1v1? I had some issues getting the prefabs to line up the way I wanted in the 1v1 version because I went "off-grid", something I'll be explainging and warning against in the Workshop Guide. So, yes, it is a little smaller. Try the 2v2 or 3v3, it has those platforms you're talking about. I think the 3v3 version of this map is my favorite, it's the first I did where units spawn into different areas.

Where did the unit fall through? If you could show a screenshot that would be much appreciated.
Berto 13 Apr, 2013 @ 9:02am 
Looks like a unit just fell under the floor after I killed it, my towers attack it, but it doesn't do any dmg to my castle.
It's at my castle and my towers can attack it is another problem.
Berto 13 Apr, 2013 @ 8:50am 
Just played it. I think the map is relatively small. What if where those bridges are, at the opposite end where they let off, there were other platforms? And then they bridged back to the original bridge to the final platform?
Bassa 13 Apr, 2013 @ 2:30am 
Will do. Thx :D
SwogDog  [author] 12 Apr, 2013 @ 8:42pm 
Hey everyone, these maps have had limited testing, so please let me know if you come across any issues, I'll do my best to resolve them quickly.