RimWorld

RimWorld

4M Mehni's Misc Modifications [1.2-1.3]
183 Comments
Malikyte 19 Jun, 2024 @ 2:50am 
@Howdy Pardner Y'all, that one's dead now too. Author stated in the comments he quit modding so he's not going to update to 1.5.
GULÉ🏠 2 May, 2024 @ 12:08am 
please update this mod for 1.5! it's a must-have!
:steamhappy:
eunje0717 16 Dec, 2023 @ 1:31am 
please upload 1.0verson please
SirPhoenixBlood 8 Jan, 2023 @ 8:28pm 
is this a dead mod? has anyone made a update for this for 1.4?
-RedTrainer 31 Dec, 2022 @ 10:23am 
please 1.4
i need a mod that prevents my caravans from immediately losing when downed
Masked Monster 5 Nov, 2022 @ 8:57am 
We miss you 4M Mehni's Misc Modifications, come to 1.4 :(
Viper 29 Apr, 2022 @ 10:26am 
Miyuri's version of this mod works *better*, though it still has some problems, and needs updating itself.

But -no one- should be using this particular version of the mod at this point. Miyuri's is newer.
joshyboy 2 Nov, 2021 @ 4:02am 
How do I actually spawn specific items? Like a specific material piece of apparel?
Aridolomo 30 Oct, 2021 @ 4:14pm 
any chance for a 1.3 update?
Freg 24 Oct, 2021 @ 1:33pm 
@Cruel Banana
This mod isn't supported for latest versions anymore. You can find an up-to-date fork for 1.3 elsewhere on the workshop. Though, the update that dropped a few hours ago broke it.
Cruel Banana 24 Oct, 2021 @ 11:14am 
Same problem as Rushing Edge. Can't open "spawn incident (map)" through debug mod either, although not entirely sure if the issue is with this mod.
RushingEdge 24 Dec, 2020 @ 8:48am 
I have a bug were any raids run away when spawned either by normal means or forced spawned
Miyuri 14 Sep, 2020 @ 5:12am 
Hey guys, I have updated this mod for RW 1.2. Check it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2228765246
Caelaran 7 Sep, 2020 @ 8:01pm 
Mid is keeping me from being able to confirm on the Caravan selection process 🙁
Pirate of AE 7 Sep, 2020 @ 3:38pm 
Yea i had to disable this myself, was preventing any pawns for spawning on the map short of the starting pawns.
Demonlord09 5 Sep, 2020 @ 2:22pm 
Needs an update for version 1.2 of Rimworld.
pgames-food 1 Sep, 2020 @ 8:21pm 
for the most part, yes, but a few things are having some niggles in 1.2
thorman123456789 1 Sep, 2020 @ 8:04pm 
1.2?
IceMaverick 31 Aug, 2020 @ 4:56pm 
Wow, I actually forgot how many features I enjoy are because of this mod. I was just considering turning it off and playing without it for my 1.2 playthrough, but I use nearly every option this mod offers to change something about my game. It's actually a pretty significant change to the game to not have this running.
Hopefully Mehni can spare some time from his day-to-day to solve the underlying issues with this one.
Evilservant6 29 Aug, 2020 @ 8:57am 
@Hatcher , I was thinking the same about Mlie, it hurt to play without this on 1.2
99killer 28 Aug, 2020 @ 9:14pm 
anyone know how to fix the raid /trade caravan bug because i keep geting errors for this mod where a normal game the wont spawn or useing wave base survival it inf spawn them?
BrackObama2 28 Aug, 2020 @ 4:30am 
Is it compatible with 1.2?
test 27 Aug, 2020 @ 11:51pm 
remove the downpdate
pgames-food 27 Aug, 2020 @ 11:07pm 
if its any consolation viper, i havent been able to play my proper game of rimworld since 1.1 came out :) (ive still got a full backup of my 1.0 save and mods though - but still trying to bring that save across into 1.1 (or i guess now, 1.2 lol) - hope theres not a 1.3 anytime soon :lunar2019piginablanket:

rimworld 1.0 played really nicely with over 500 mods though:
https://pastebin.com/b2HS4VgT
Viper 26 Aug, 2020 @ 8:38pm 
gall dangit, was just gonna start my first Rimworld 1.2, but then this isn't working and i can't find an alternative

guess i'll just play something else
Videogameplayer 26 Aug, 2020 @ 5:26am 
Yep for me this mod in 1.2 was causing traders and raiders to instantly leave the map as soon as they entered, so reluctantly had to disable it. I'm really missing the feature where enemies are given clearly visible red names under their sprite so 'ninja' mechs and manhunter animals can be seen easily at night and during rain/fog.
spookeei 25 Aug, 2020 @ 3:02pm 
Not compatible with 1.2, seems to prevent caravans from being formed.
pgames-food 23 Aug, 2020 @ 10:25pm 
hi i tried this with some mods in 1.2, and the only thing that seems to cause errors (at least so far) is the autoundrafter feature. (even if the option is not set/greyed out in mod settings, or even if a larger value is used for when to undraft.

im not sure when the auto-undraft feature was added in, but it looks like the code for it is still referenced even if greyed out?

for example: for each pawn.
(posted above)
TKG KnightHawk 23 Aug, 2020 @ 6:09pm 
I just wish I had the know how to update my own stuff lol
TKG KnightHawk 23 Aug, 2020 @ 6:07pm 
For sure. Just looking to stay informed is all. An update would be great, but not at the expense of the modder :)
Korby 23 Aug, 2020 @ 1:44pm 
@Hatcher Their github shows activity in July, on MFI in fact, so maybe don't be so quick to bury them. I'd like this mod to be updated too, but sometimes people need to do important things other than updating a free mod for a game, so have a little patience.
Hatcher 23 Aug, 2020 @ 8:57am 
Mehni is rip i think, his "More faction interaction" is still at 1.0. I dunno, call Mlie guy, he actually did ressurect many abbandoned mods.
TKG KnightHawk 22 Aug, 2020 @ 3:04pm 
Has anyone heard about a potential ETA for an update?

Im not rushing, or whining. Just trying to be informed is all.
TKG KnightHawk 22 Aug, 2020 @ 2:33pm 
I am not having the caravan issue. Though I am having an issue where raids and visitors/traders are instantly leaving once they arrive.
Rohaq 21 Aug, 2020 @ 4:07pm 
Reporting the same as Kyrathor here. Can do everything but actually send the caravan out. The button does nothing, but you can cancel it.
Kyrathor Sinclaire 20 Aug, 2020 @ 1:10pm 
This mod is breaking caravans for me. I can form it, but when I try to confirm me sending them off, it won't let me click it. Can't wait for a 1.2 release.
Cecell 14 Aug, 2020 @ 2:57pm 
@Sapphira D (Dracovian) there have been raids before that I wish would do that...but not always =P
Sapphira D (Dracovian) 14 Aug, 2020 @ 12:12pm 
this mod atm breaks raids they spawn and gtfo immidiatly
Erde 13 Aug, 2020 @ 5:37am 
Thanks for letting me know. Was about to risk it.
CrazyOatmeal 13 Aug, 2020 @ 5:21am 
This mod is breaking bestower ceremonies in 1.2. Do not use until updated.
shane_357 12 Aug, 2020 @ 4:28am 
Waiting eagerly for a patch!
Kal 11 Aug, 2020 @ 3:12am 
Looks like 1.2 has broken this mod's harmony patch(es). Red errors in the log at startup.
truecore 10 Aug, 2020 @ 3:06pm 
FWIW the transport shuttle issue is an issue with 1.2 Core and not any mod.
Suzan 10 Aug, 2020 @ 11:11am 
Enjoy your mod, fyi with 1.2 update throwing an error and unable to load transport shuttle for a quest now... -S
Boron 29 Jul, 2020 @ 12:43am 
Is there any way to spawn item made out of certain material and specific quality, for example: "good steel dining chair"?
Erde 22 Jul, 2020 @ 8:46am 
Just a heads up, the current version of the unstable build of RW breaks this mods harmony patch(es).
Komyeta 29 May, 2020 @ 3:02pm 
I just wanted to leave a comment to show how much I appreciate the "Better Hostile Readouts" option that this mod gives.

Being able to easily identify any hostile pawns thanks to a red name appearing under them is a godsend when dealing with mechanoids as well as other Non-Human entities that are too small.

THANK YOUUUUU
NoWolfie 23 May, 2020 @ 3:34pm 
is it multi compatible?