Torchlight II

Torchlight II

Monster HP (v.1)
18 Comments
lmiol 16 Jan, 2014 @ 12:52pm 
lmiol 16 Jan, 2014 @ 12:47pm 
maybe need to replace the target name with hp/hp
and drop the name to bottom of HP bar
Cy_ 11 Apr, 2013 @ 2:37pm 
I followed your link to JHud, looks promising, not sure if the minion hp bars should be a UI thing or just a mod of their own.
Crocen 10 Apr, 2013 @ 11:45pm 
THANKS. I've been wondering where this mod was.
DimSumJon  [author] 10 Apr, 2013 @ 11:42pm 
@Sharpy: Thanks for your suggestion! Hp bars for minions should be easier than monsters in theory.. but that does require skill above my current level.. unfortunately I did not write this mod but simply converted it as I've stated in the comments. Currently I'm focusing on learning UI so hopefully I'll figure it out!
If I do figure it out it would probabaly be implemented in my JHudUI or as a seperate new mod :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138272948&searchtext=
Cy_ 10 Apr, 2013 @ 12:52pm 
Ok, mobs I couldnt care less about, can you do the same thing with MINIONS?
Put health bars for your minions under the pet bar and youll be a hero to summoners everywhere. Or even just an icon for any minion thats currently alive that disappears on death. Any way to see what minions are alive in that colorful spell-effect mess and which ones need to be re-cast. Possibly make an icon flash at 25% life or something. If you can do mobs, you're skilled enough to do summons!

Thanks for this mod and the possibility of the other, yours is the first I've seen
Milkstud 9 Apr, 2013 @ 7:42pm 
Sure thing =p

I lose myself in GUTS trying to figure out this stuff lol.
DimSumJon  [author] 9 Apr, 2013 @ 7:30pm 
@Knote: Currently I don't think anyone has found a way to do that yet.. as it requires a UI component that is tied to the models and moving around as the monsters move..
If I do find out that someone manage to do that I'll be sure to add a link in my description to their mod, since I feel like a lot of ppl want that instead.
In the mean time as I learn more about the editor maybe I'll figure it out someday too!
Milkstud 9 Apr, 2013 @ 7:20pm 
Would it be possible to just put the HP integer above every mob's head instead of an actual health bar? That would be amazing.
Kiby60 9 Apr, 2013 @ 6:25am 
good
Saimon 9 Apr, 2013 @ 1:16am 
wow been looking for mod like this for ages! Thanks man :)
DimSumJon  [author] 7 Apr, 2013 @ 12:19pm 
@DaPayn :) that's because I haven't have time to repackage the mod after the new update yet.
ProdigiouslyBad 7 Apr, 2013 @ 8:15am 
could sum1 rell me why this mods is for 1.22.5.4
DimSumJon  [author] 6 Apr, 2013 @ 5:00pm 
@Eine Thanks for your suggestion :) the problem with having the number in the actual health bar is that the actual health bar has the monster name in it.
and although I can move the monster name to another location... as you can see in the screenshot of the practice dummy, the hp could be a very long integer and could overrun the hp bars' boundary thus making it visually unpleasing.

I could however change the hp number location to under the hp bar.. as I think that will look better.
Benson Dunwoody 6 Apr, 2013 @ 7:04am 
Awesome mod. I really appreciate that you put the health bar in, makes it nice to see how much health is left on the bosses. Maybe as a suggestion you could intergrate the numbers into the actual health bar? All in all, great mod.
DimSumJon  [author] 5 Apr, 2013 @ 10:33am 
@tsuelue unfortunately it's not that :( this also display the hp numbers next to the target hp display.. I have yet to find a way to ahve hp bars above every monsters head other than the one targeted.
tsuelue 5 Apr, 2013 @ 5:13am 
Hm ... health bars above the monsters heads? The thing we all wanted but runic just wouldn´t give us? ^^ *drool* Thank you.
Matchet 4 Apr, 2013 @ 11:55am 
Well, its a good proof of concept. May be used in a mod based on modify aspects of HUD