Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Eyes seem like they'd be okay to set up, but I have not done so successfully myself, so I wouldn't really know.
Also, do these use proportions? I noticed this on the other three as well, but they look a little... strange, particularly in the shoulder area & it makes them look a bit jarring.
The models used bones for facial animations instead of flexes, so no. The eyes are seperate models, so no there too.
Even if they were flexes, the character is so high poly that the game would take a very long time to load if it had facial animations.
lip sync?