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Do you think that everyone always updates everything they ever did?
I do have DST now, the other ones don't really interest me at the moment.
The mod is not "abandoned", it's simply finished. There is no need for me to add further changes.
(Plus that I already mentioned that as for the time being, I won't make it compatible with other versions, as I have only the main one and RoG)
Thank you very much!~ ^-^
Thank you~ And sorry, but I tend to work alone and only with my own ideas. But still, thank you for the offer. I do appreciate it! ^-^
Hehe! That does sound like a nice tactic to have XD
Hehe~ Thank you. ^^ I'm really glad to see that there are some people which actually liked my mod so much. ^-^ It makes me happy!
And, yes. I definitely would love to make it compatible with Hamlet but... again, no time XD
Maybe one day in the future :P
And really, I'll be fine XD Don't worry about that :P I bet there are plenty of better ways that one can enjoy the hard earned money, other than spending them on some stranger on the internet. XD Hehe!
But still, thank you for the offer! I really do appreciate the thought~ ^-^
It's just sad when you see a beautiful work, that certainly has a lot of soul put into it, amongst the sea of rubbish, and then you see it is either abandoned, or outdated, or both at the same time and you can't do anything about it =( Won't ask why you don't alow others to update it for SW, whatever reason you have for this decision, it must be a heavy ones and thos should be respected.
I'll keep this mod on my watch tho, in case you ever decide to update it for SW (and\or maybe Hamlet?). And if any, my offer to buy the DLC for you remains valid... well... basicly as long as I'll be playing Don't Starve, sooo I'd consider it if I'd be you XD
Ah! Thank you!~ But I really would feel so bad if someone would buy me any DLC hoping that I'd make my mod compatible with it, and then I wouldn't be able to, because I would have no time to do so. D: So, no, please, don't waste your money on me.
Even though I really do appreciate the thought! ^-^ Thank you SO much!~ ^v^
And as for the reason... well, there are few.
The first one was that I simply didn't have that DLC to begin with.
Then after watching enough people play SW I realized that I really do personally prefer RoG over SW. And the last reason is that I really have so much work lately that I barely would be able to work on any mod as for now. D:
(I literally have another one mod that I was working on before, almost ready to go, missing just few more textures, and I cannot finish even that right now XD )
I really hope I'll have some more free time in the future. ^-^;
And again, thank you so much for the thought!~
Aww, thank you so much~ But I really wouldn't want people to waste their money on me ^^;
(Especially that I probably wouldn't have even enough time to enjoy it properly XD)
But still, thank you. That was very nice of you to say that ^v^
I really do appreciate it!~
Joke's aside, if you want, I would be happy to gift you Hamlet. It's fun, and I got enough joy from your work on this mod to justify $7!
I actually would want to make it compatible with Hamlet ^-^ But as for now I sadly don't really have that DLC nor enough time to work on that. But in future... maybe... MAYBE (if I'll have enough time) I'll actually do that XD I even already have a lot of ideas noted down as to how I want my characters to work there ^-^
I also have a 2nd mod that I still need to finish XD
...I really have a lot of work x__x;
*Sister :P hehe xD
Ah! lol xD I see :P
you will fece the wrath of my blade
Huh? o.o
Also, I prefer the term "Anthro" XD
I look forward to your new mod!
Upon further inspection the invisible Beefalo has nothing to do with your mod at all. It was another character mod that was causing the issue.
Yes I am actually very close to finishing my next large mod. All of the codding is done, all that remains is for me to finish up the textures. ...which... is a lot of work (as the character I'm working on will be able to change into about 24 different characters x__x;;; But.. I think maybe in about 2-3 months I should be done with them all)
And thanks for informing me about the "Where's my beefalo" issue. I will try to look it up and see if I can make my mod compatible with it in this update.
Thanks for responding!
I look forward to the update.
This isn't so much a bug, but a mod interaction problem. There are issues with compatability alongside the "Where's my Beefalo" mod, since Wool already marks them on the map. I have experienced "invisible" Beefalo, and game crashes. Removing the above mentioned mod solved the issue.
Do you plan on making any other mods in the future?
About the pearl duplication: I believe that the teleportato maybe was supposed to work that way? (As a reward letting the player keep all of the previous inventory items.) As I seem to be able to do that even with normal don't starve characters (Like duplicating Abigail's flower that Wendy has.)
I will try however to see if I can fix that one too. XD
Thank you for reporting those bugs!
I am currently working on fixing few things, so I will soon (in few days probably) make an small update with few bug fixes and corrections. (However, picking berries same as picking carrots wasn't supposed to harm Wool's sanity)
Feel free to let me know of any other bugs or issues that you've notices with this version, same as any of the future ones.
-Burning trees spawned in the world drains sanity as intended. Burning trees I planted doesn't seem to.
-When going through the Teleportato the Sleeping Pearl gets duplicated.
1 - Wool can eat cooked Tall Bird eggs, but not other eggs.
2 - Sanity drain from chopping trees is offset by the combination of standing near them during the chopping and planting the resultant pinecones (for large trees anyway).
3 - Burning trees does not seem to decrease sanity at all.
4 - Picking berries doesn't lower sanity like the rest of gathering resources.
All these were tested with Wool in regular DS.
Again, great mod!
I'm sorry but I don't speak that language. Thanks to google translator I can see that you probably asked me about translation. Therefore, again, I'm sorry but I don't speak this language, nor have enough time to give a proper translation to everything.
@I ♥ Gwen
Thank you, and I'm sorry but not planing on making a new version of this mod. Weem actually would become quite OP if her cons would be less effective/easier considering her current pros and abilities. And I'm sorry, but I'm not currently planning on changing her stats, due to the fact that this is the way that I intended her to be. Therefore I'm sorry if she is causing you trouble.
It took me about 4 months (or more... I'm not really sure... of scripting, learning and researching) and about 300 hours of testing.
...long process ^^;
Waan is an adventurer, he loves adventure and exploring, even if the cost of that is sometimes getting went or burned. He considers rain as a simple part of his adventure, that's why he doesn't mind it. XD If anything, he actually loves those parts of wondering in the wilderness, because they make him feel alive, and that his adventure gets more exciting like that. So despite the fact that he is a cat, he doesn't really mind water :P
besides of that, I love it
From the screenshot I can see that your game has a problem with Weem's bug net modification. I'm not sure why. I tried triggering the crash with all possible ways, crafting, using, and taking the bug net with me to the adventure mode but the game seems to work fine for me. I am guessing that maybe you're using another one mod which in combination with mine could maybe cause the problem.
However, I did modify the script a bit in an attempt to hopefully fix your problem.
Give the new version 1.3.4 a try and let me know if your game will still be crashing.