Garry's Mod

Garry's Mod

Another Universe (Part 1)
44 Comments
That's Beautiful Katie 27 Nov, 2024 @ 7:58pm 
Playing this map with 1 life for each map was fucking hell. Don't do it its not fun its soul crushing.
Snake 8 Aug, 2024 @ 4:37am 
S
DAKO 26 Feb, 2024 @ 7:09am 
uhm actually there are 2 npcs :nerd:
4thsword 21 Jan, 2024 @ 2:45am 
可不可以做个不用贴图的?:steamsad:
Baby Snaps 2 Nov, 2023 @ 12:41am 
you whore make a mod that requires no other game
the_scientist 21 Aug, 2023 @ 9:03am 
i have team fortress installed and there were still errors, i even installed that two addons that were recommended but nothing changed. am i doing something wrong?
shermeg12 28 Jan, 2023 @ 4:55pm 
oh, i need tf2 installed. no wonder there are a lot of untextured things and errors on the map when i load it
Soerix 14 Jan, 2023 @ 7:51am 
i wish i could play but i dont have TF2 installed and where i live there is limited internet so i cant install it or i would waste like 50 GB Out of my internet plan wich 122 GB i live with my family so None of us can use a lot all at once
ClovisMissing 12 Oct, 2022 @ 5:32pm 
These aren't really adventure maps, more like mob fighting maps. Good to test out a new SWEP pack on but nothing more other than that.
hooligan34 29 Jul, 2022 @ 6:48am 
These maps are really fun when I use Serious Sam weapons and COD Black Ops exosuit.
Snaps 4 Jun, 2022 @ 7:53am 
ok, i know this map pack is a little old, but oh my god this was painful.

-way too many large enemy mobs

-way too many cheap traps, 3 of them occurring one after the other in the 10th map (falling bridge, the floor falling to reveal the slide in the dark, with a pit in the middle you can't see coming, and the long white flash of light in the final Antlion arena, allowing them to get in a hit before you can see)

-and the big thing i wanted to mention which ruins the experience for me: the hostile rebels. they have way better accuracy than the combine, shoot way more frequently, and given the hordes of them, you're pretty much tight-roping with whether you live or die, and you mostly die.

for atmosphere, these maps do really well. but on the combat side of things, there's improvements to be had, which i assume that they have been made in the years since this map pack has been on the workshop. 2018 is a long time ago, and i have no doubt that the creator has had time to improve.
Hsues 30 Mar, 2021 @ 10:14pm 
This is one if not my favorite set of adventure maps, very well done and fun
tonigutimar95[ESP] 3 Jan, 2021 @ 11:30am 
Si no es mucho pedir. ¿Podrías quitar el auto-teletransporte de las escenas que hay antes de empezar el mapa? Es para ver lo que hay.
Skyep 20 Apr, 2020 @ 1:18pm 
I got some errors on the last level but other than that, This game was amazing, but i started to usse my own weapons because there was too many enemys
Cursed Hawkins 17 Apr, 2020 @ 1:44pm 
@Vimmier
Someone doesn't read descriptions to find out if they are MISSING something!
Nyapoléon Bonyaparte 1 Apr, 2020 @ 6:45am 
These maps work well with Mantle and wall-running for some reason. Makes the parkour sections a bit easier. Useful if you're not too familiar with parkour in the Source Engine.
Talon 27 Jul, 2019 @ 3:31pm 
Mobs of enemies? Yeah, not what I'd define as fun. Especially with a game that was made in the Source Engine. This map series starts off strong but ends very low between forced fall damage and fighting mobs upon mobs of enemies. 100% go into this whole series with what ever sweps and other weapon mods you have if you're on your own as it'll be a slog about half-way through.
76561198286941117 20 Jul, 2019 @ 5:48pm 
missing texture simulator 2019
Schmucko Fcko 23 Jun, 2019 @ 6:02am 
If anyone plays this I recommend you to use the SES energy shield mod, the quantum break abilities mod (just decide what in this mod specifically is balanced to you) and any mode with an accurate mid ranged weapon though with the SES energy shield mod it is fun to use strong pistols
Tub0rG 12 Mar, 2019 @ 8:09am 
awesome campaign, like all previous) I hope U will make another some new campaigns:100:
Major Mozzer 14 Jul, 2018 @ 1:46pm 
Cont

-Some maps feel more like filler as nothing happens in them and nothing would be lost if they were skipped

-Some of the Badlands maps have error textures for skyboxes as well as the archways in map 10

-The rebels that are probably meant to be hostile aren't and if they were the lack of cover would be even worse as rebels have much better aim then the combine

- A squad of Elite combine that came out of a lift were all immortal. If this was meant to happen then it was a very bad idea as the player has no way of telling that they aren't immortal without shooting them first and it makes no logical sense why they would suddenly be immortal combine soliders.

Depsite all these problems I still enjoyed playing these maps though I'd suggest maybe getting some feedback from proper HL2 mappers. runthinkshootlive.com is a good place to start as alot of their reg members are seasoned mappers. They might even point out a few things that I missed.
Major Mozzer 14 Jul, 2018 @ 1:37pm 
After playing through all 10 maps I can say that this is an improvement over your last series of maps but a few things to take note.

- There is usually not enough cover in some areas such as the badlands areas and corridors for both you and the combine to use.

- It's hard to tell what doors you can open and what doors you can't open due to the lack of door handles

- Having turrets around every corner is less tension building and more annoying

-Some gaps you're meant to jump look much too large to jump such as the broken bridge
Albionic Cadence 6 Jul, 2018 @ 8:37pm 
missing textures everywhere. how to fix it?
Mystic Monkey 27 Jun, 2018 @ 4:35am 
I mentioned your map series on a TF2 addon for GMod .

I really like your "Another Universe" series as a whole. I love the concept of adventure maps set in the world of TF2, but I know you have to compromise with only so much GMod can provide for you to work with. So if youwant to check out that thread I linked or if you want consider TF2 adventure maps in the future that be great!
RobloxMaster69 16 Jun, 2018 @ 8:11pm 
Would it be ok to make walkthroughs of these maps for YouTube?
kebokyo 20 May, 2018 @ 3:56pm 
I can't find the maps. Where are they?
FULLFRANIUM puntero 14 May, 2018 @ 8:40am 
me hace cagar de risa porque yo cuando jugaba gmod todos los dias (2013) hacia este tipo de boludeces en mapas de TF y me encantaba. que genio que sos emolga la puta madre...
k.o kirbe 9 May, 2018 @ 3:57pm 
Why are there rules
Eli ツ  [author] 6 May, 2018 @ 5:45pm 
Make sure you have Team Fortress 2 mounted in Garry's Mod!
davy grolton 3 May, 2018 @ 3:57pm 
This looks extremely fun
Keem OR 3 May, 2018 @ 11:12am 
XxS3RaPH1Mmx 28 Apr, 2018 @ 8:49pm 
GOOD LUCK HAVE FUN? is that right?
Peter Lemoncello 25 Apr, 2018 @ 6:54pm 
okay its just the introduction but perhaps add number 4 because it just goes 1,2,3,5
Peter Lemoncello 25 Apr, 2018 @ 6:53pm 
uh do npcs spawn or do you have to spawn them?
Mister_Mister 25 Apr, 2018 @ 4:19pm 
nevermind
Mister_Mister 25 Apr, 2018 @ 4:14pm 
looks cool but what is it called in the map select? i cant find it
Edragon 25 Apr, 2018 @ 1:53pm 
I'v been waiting for another good adventure map. Bravo
Democratic Ice Noodle 23 Apr, 2018 @ 1:58pm 
Ok wasn't expecting it to work, but thanks anyway. Still plan on running through these.
Eli ツ  [author] 23 Apr, 2018 @ 1:46pm 
sadly, no, the trigger_changelevel entity is broken in gmod 13, back in gmod 12 worked because it was using the hl2 engine branch (2004) as far I know :(
Democratic Ice Noodle 23 Apr, 2018 @ 1:39pm 
Just a random question do the maps auto transition or no? If not I'll just have to fire up the old Weapon Star addon not a big deal.
Der Goldene Scout Dat 25^3^ 23 Apr, 2018 @ 10:44am 
ok
Eli ツ  [author] 23 Apr, 2018 @ 10:13am 
you can use whatever you want!, but I don't know how exactly Morph Mod works, maybe it will not trigger some teleport or battle areas, feel free to test!
Der Goldene Scout Dat 25^3^ 23 Apr, 2018 @ 9:53am 
1 ask can i use the morph mod ont the maps?