Garry's Mod

Garry's Mod

TTT_Glass
22 Comments
PUKENDR 1 Feb, 2024 @ 2:09pm 
Best map
oil 22 Jun, 2023 @ 10:12pm 
can you please tell me how did you take models from mirror's edge? also cool map
Tu Quien Crees 9 May, 2022 @ 11:18am 
i hear MIRROR?
deimet 29 Oct, 2021 @ 6:40am 
have a awartd
deimet 29 Oct, 2021 @ 6:39am 
thank you for making this, this is my favorite map.
Cyrill 29 Sep, 2021 @ 7:45am 
Really cool map! Though, the glass for me is pure white and opaque.
Rat 19 Jan, 2021 @ 1:40pm 
:DDD
viteskaraihan // literal excelso 19 Jan, 2021 @ 5:53am 
Thanks for finally returning again, Sandshee. Good to have you back and committed to updating this addon.
Sandshee  [author] 19 Jan, 2021 @ 5:46am 
So uh, just in case anyone is curious and comes to this section, after much pestering, and 4 years of being a lazy ass, I've finally updated this map. I've played it a whole bunch with my friends, we always start our TTT sessions on it, as a sort of waiting lobby, so I've now had more time play testing, and now where people just don't go, and had *plenty* of feedback about how bad the initial spawn is.

As I've finally found the original VMF file, for the next month or so, I will try to be far more responsive to comments and feedback.
Balance broke? I'll try to fix it.
People abusing the audio? I'll add a STFU button.
People want ambient Mirror's Edge audio quietly playing in the background? Sure, why not.
viteskaraihan // literal excelso 21 May, 2020 @ 5:24am 
Thanks, SandShee! I love the City of Glass from Mirror's Edge for its aesthetic, and seeing this being available in Garry's Mod is just gorgeous. Big ups to you, bruv!
Rat 22 Mar, 2020 @ 5:14pm 
Awesome map, I fucking love it. Will be adding to my server :D

If I may, a (hella late) criticism:

There's a ton of unused potential as far as interior space goes, particularly around the lower, shaded exterior areas of the main building. Traitors need as many corners, isolated rooms and other such elements to keep their traitorous acts outside innocents' field of view and maintain a degree of deniability. The opportunity to do so is rather limited as it stands. Because of this, traitors would struggle at higher populations (15-20+ maybe?), something that belies the space, both geographical and data-wise, that this map takes up.
s o m e g u y 3 May, 2019 @ 5:55pm 
oof
Sandshee  [author] 13 Mar, 2019 @ 8:44am 
Maybe, I think I should have the files somewhere still. The brightness was kind of intentional based on Mirror's Edge, but I guess I may have gone a tad overboard x)
A_pet_tick 12 Mar, 2019 @ 9:58pm 
its soo bright. if your still updating this could you turn down the brightness? its not even dark in the vent
Sandshee  [author] 2 May, 2018 @ 3:48am 
I might look into making the streets below walkable, the only problem is then there would have to be barricades, or a wall or something obvious preventing players from walking into the skybox and as you may have noticed, the map is already a pretty large file. Though I would like to add some roads, more than just a ground.
[xVx] xMissFoxyx 1 May, 2018 @ 11:22pm 
Would be nice if there were streets and walkable areas below o:
cheesemonkey 1 May, 2018 @ 7:31pm 
nice font :steamhappy:
RoloIsDarude 1 May, 2018 @ 12:39pm 
this is a pretty cool map
Sandshee  [author] 27 Apr, 2018 @ 9:18am 
I'm looking into that later this evening, hopefully it should be a relatively easy fix, just screwed something up with compiling the audio into the map.
[xVx] xMissFoxyx 26 Apr, 2018 @ 11:48pm 
Map wont load up in single player, says something about it isnt teh right bsp or w/e
Sandshee  [author] 25 Apr, 2018 @ 3:14pm 
You tell me, its pretty barren here. I think I chose a bad image for the icon x)
oom 25 Apr, 2018 @ 3:03pm 
Why did nobody comment on this????