XCOM 2
Raider Faction: Phantoms
128 Comments
horsepowerYT 1 Jun @ 9:56am 
As much as this mod terrifies me, I'm gonna start using it, I'm a big boy, I can handle my britches.
...hopefully
Britishexplorer 6 Aug, 2024 @ 9:59am 
My bad ,
wrong mod, i was using a sit-rep mod that added 'Reaper Phantoms' , hence the confusion.
No issues with this mod.
Britishexplorer 30 Jul, 2024 @ 5:50am 
Key starting notes:
- I have Highlander installed
- i have the alternative mod launcher as-well.

for context I'm doing a veteran run with 400+ mods.
This includes mods that allows phantoms to be sit-reps on infiltration missions, I am not sure if this is due to the sit-rep or just the base mod (this) however whenever i play my turn this phantom soldier would do 2 movement actions (because i killed all the enemies) and then the game would freeze.

I just want to know if other people have problems like this or if its just me and if there is a fix for this.
CaptainSnafu 12 Nov, 2023 @ 12:30am 
they are too weak. No fun to fight against
WitchHazelHyena 30 May, 2023 @ 7:52pm 
I've been playing on a save file for a while and haven't seen any raider factions at all. Is there something I missed?
Beastwolf1 18 Mar, 2023 @ 8:55am 
@SatanicSerpent
For the failed convert getting intel would be nice
Darkeng 16 Aug, 2022 @ 12:48pm 
Pretty good mod, including other your raider mods, even if it does have it weird moments (like raider factions "capturing" VIPs, I had one pretty mental mission with ADVENT vs Bandits vs XCOM (me) vs Lost).

Also, either wish or suggestion is to use EXALT voice lines, simply because Reaper's voices do mention Volk and this goes against "lore" of the Phantoms (EXALT voices have the benefit of being heavily encrypted, which is sounds exactly like Reaper/Phantom kind of jam)
TheMinotar137 27 Mar, 2022 @ 9:09am 
i have a suggestion to make this mod even better! i found myself fighting against this enemy for the first time and noticed they have bleedout timers just like our soldiers, i even picked them up and evac'd with about five of them to see what happens, and when i went back nothing changed so evacing them was pointless. my suggestion is maybe if you take the extra time to evac them, you gain those soldiers as rookies (or keep original abilities), or if you want a more realistic way of looking at it, add a covert option to convert one of the captured phantoms into one of your soldiers
Sevethat 12 Mar, 2022 @ 1:50am 
*these. But yes, they change the game, so I'll just disable LWOTC :isaac:
minecraft with gadget 12 Mar, 2022 @ 12:35am 
All of these mods really make the game world feel more alive.
4rrakis 11 Mar, 2022 @ 1:32pm 
Yep, that's it.
Sevethat 11 Mar, 2022 @ 12:52pm 
What conflict do I have so there is no turn for extra factions(they just stand there recieving hits from advent)? Are there mods not compatible with lw2(chosen)?
PandaFlame 18 Jan, 2022 @ 10:46am 
@DaciaSaoirse I think your best bet is to reload a save far enough before the mission spawned (if you have that option). It's something that has happened to me before when the hunter showed up on a Phantom base, causing my game to freeze. I'm not sure what the deal is, but I recall a few reloads eventually fixing it. But for future reference, I would recommend making a hard save before any unavoidable raider base mission shows up.
DaciaSaoirse 1 Dec, 2021 @ 9:27pm 
I run a lot of mods so there's every chance it's a conflict somewhere that nobody else has encountered, but I figure I'll check anyway:

I've been given an unskippable mission to extract data from the phantoms. MOCX is also present.
On two separate attempts - having reloaded the last autosave - the game has allowed several phantoms to take their actions without any issue, but then has frozen when one of them (possibly the last in the turn) has just moved and is presumably about to shoot.

I've had one previous mission with a single squad of phantoms present, in which the game ran fine.

Does this kind of thing sound familiar to anyone, or is it just gonna be something I'll have to work around by only bringing my sneakiest soldier and stealth-cheesing the mission to get it out of the way?
RadzteK 23 Oct, 2021 @ 1:26am 
Can add restriction on sitrep so it wont spawn when mission has VIP??
Aks 21 Oct, 2021 @ 8:34pm 
Russian Translation
Thanks for this cool mod! I made a translation into Russian. Please add it!

Русский перевод
Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\1368589567\Localization)
https://drive.google.com/open?id=19jYk33Q_-A1cILyHQ8WpywT5uTSXGKL-&authuser=axaaaid%40gmail.com&usp=drive_fs
est.on.est 24 May, 2021 @ 4:06am 
This is probably on my end, but a bunch of RealityMachina mods arent working with my AML, im new to it so maybe i have something done wrong, but for some reason they arent showing up.
Feezec 11 Feb, 2021 @ 9:03pm 
If I stun and Fulton a Raider Faction soldier (MOCX, Phantoms, Rogue XCOM, etc), do I get a reward? Do I recruit the captures soldier?
PandaFlame 24 Jan, 2021 @ 10:20pm 
just wondering, but are the chosen weak to these raider factions, or do they not count?
Vaelrisian 9 Jan, 2021 @ 9:47pm 
So some Phantoms showed up while I was doing the Rescue Haven Survivors mission from More Mission Types Redux, and for some reason killing one caused Central to react as if one of XCOM's soldiers died. Weird.
RoxeusRose 16 Aug, 2020 @ 1:33am 
tienen alguna recompensa al matarlos?
BladedBard 20 Jul, 2020 @ 11:10pm 
Do they draw from the character pool?
Floppy 9 May, 2020 @ 8:48am 
Hey, I couldn't find info on this mod so I don't know if this is intentional or not but I had almost 15 phantoms popping in on one mission, like huge pods at a time, it felt like I was playing in a Lost map. Is this intentional?
Dr. Quackers M.D. 30 Apr, 2020 @ 5:08am 
So I am looking for this mod that makes it so more then one faction can show up in a mission. Its been forever and I cant remember. Do you know?
Ludwig, Shadow Protogen 20 Jan, 2020 @ 5:45am 
Oh ya, another condition I forgot to mention is that it started after ending my turn (into alien's turn) and an alien spotted my squad, and also revealing the Phantom squad at the same time

Afterwards, this happens.
Ludwig, Shadow Protogen 19 Jan, 2020 @ 8:55pm 
Yes
RealityMachina  [author] 19 Jan, 2020 @ 10:35am 
Just to double check, this mod was working for you before but now is freezing when it moves to their turn?
Ludwig, Shadow Protogen 19 Jan, 2020 @ 5:18am 
Oh ya, I ran about hundred mods to start of with
Ludwig, Shadow Protogen 19 Jan, 2020 @ 5:18am 
I had one mission where the game is loading for a long time when it is Phantom's turn, then I eventually think the game may freeze. Killing the game application cannot close the game.

I tried restarting my PC but same problem occurs. I had no other problems with other raider factions.
Azerbaijan_Technology 20 Nov, 2019 @ 3:58pm 
No crash/game breaking report for this raider faction? Definately a download from me.
Ki Adi Hoontang 31 Aug, 2019 @ 2:00am 
@MrMister I think the problem is because they can activate the VIP, that allows them to target them.
MrMister 9 Aug, 2019 @ 3:16am 
On rescue missions, phantoms can target unactivated VIPs, or at least the optional ones. Major problem.
Rhetorikolas 9 Feb, 2019 @ 2:17am 
Following the comment by @AxFairy It would be great to see Phantom and other raider factions join Xcom in a fight when outnumbered. Or make chance for Skirmishers and other factions randomly appear on map to help assist.
Rtma Eros Paragon 29 Dec, 2018 @ 8:20am 
I'm actually experiencing an issue with using this and cult of Jariah faction, when they take their turns, they're both named 'Phantom Activity' they seem to be on the same team, I assume they're not supposed to be, in the same mission.
AxFairy 28 Dec, 2018 @ 10:15am 
This might be out of the scope of what can be done (or more importantly what you would want to do) but I think it would be interesting if these extra factions were fleshed out to the point where they could replace the ingame factions. For example having a playthrough where you get the skirmishers, phantoms and marauders as the three player friendly factions and the others become raider factions. I remember seeing talk about the three factions and three chosen being difficult to add onto with their implementation system though.

Love your work, thank you for all your time!
RealityMachina  [author] 9 Dec, 2018 @ 2:07pm 
Raider factions take their turn after everybody else has done theirs, so they'll take a normal turn if activated on someone else's turn.
yes_commander 9 Dec, 2018 @ 1:11am 
I just had two of these guys fire on activation. It was a surprise, and I'm curious if that's just normal behavior. The situation is like this: I set up an ambush for an ADVENT pod using one of the 'overwatch ignores concealment' mods. They walk, we fire, phantoms are revealed within five tiles of ADVENT, ADVENT scampers, phantoms scamper. But then the phantoms also got a full turn in which they were able to fire. Then back to XCOM.
arklight179 27 Oct, 2018 @ 2:48pm 
I don't know what happened but I did a covet op to get a supply raid and the phantoms and mocx showed up however I killed the three enemy pods on the map, including one mocx pod with one of the mocx escaping. There was three phantoms and killed those at the end but instead of mission ending it still was saying there was another alien pod but after running around the map there was non. Any ideas what is going on with this?
Kwic 23 Jul, 2018 @ 5:48pm 
@Yamino : thank you :)
Kaldin 23 Jul, 2018 @ 2:21pm 
@Kwic: IIrc, no, just one per mission. Not 100% sure about that due to not having WotC myself yet, through.
I Darkstar X 23 Jul, 2018 @ 11:37am 
Is there a way to increas ethe frequency of them showing up? Ideally I'd like to increase ALL raider factions and suchlike to almost garunteed.
Kwic 23 Jul, 2018 @ 10:48am 
@Yamino Takamru : then if I install 3 raider faction mod, is it possible to have on the map : Xcom, Alien, and for example 2 different factions ?
Kaldin 23 Jul, 2018 @ 7:32am 
@Kwic: Yes.
Kwic 23 Jul, 2018 @ 5:02am 
Hi,
Can we have more than 1 radier faction in the game ?
qwop 15 Jul, 2018 @ 9:12am 
Could someone tell me if these faction mods are safe to install in the middle of a playthrough? I just want to be sure if my current save will not get corrupted.
Owenator 12 Jul, 2018 @ 4:06pm 
Thanks
RealityMachina  [author] 12 Jul, 2018 @ 3:11pm 
You don't need the beta highlander anymore, the latest steam version works with this one.
Owenator 12 Jul, 2018 @ 1:01pm 
For clarification, if the beta highlander is installed correctly the bottom right of the main menu will read " v1.10.2" right? I installed the one on the beta page and I keep getting v1.10.1. Do I need to put the source code in it or something?
Zorbakaq 8 Jul, 2018 @ 5:03pm 
can you fix these Factions Plz
Zorbakaq 7 Jul, 2018 @ 6:11pm 
is there a way to increase the chance of these factions apearing?