Counter-Strike 2

Counter-Strike 2

de_substation
40 Comments
Astral 21 Jul, 2020 @ 4:43pm 
Always liked this map, would be cool to see it updated in some way
sNk 14 Jun, 2015 @ 7:58am 
Well better make the legendary contra!!!
P.e.r.r.o.K.e 17 Apr, 2014 @ 3:27pm 
And SuperJer, when are u going to release the best map in the world: de_salt2? Since I started to play GO i haved longed for it to come!
Pickle Rick 21 Nov, 2013 @ 8:12pm 
It's good but there's some serious game play issues with this map that can swing a round in favour of each time very early on, not like on Nuke or Inferno or D2 to some point where you can still win 3v5. I think there's a lack of T paths to both bomb sites as both exits (B lower, B upper) can be routed easily by CT especially with a smoke or flame nade.

On the flip side it's incredibly easy for the T team to take out the CT team if they can get to the sewer platform before CT can cross the bridge. A few ak hs's and half your team is gone and your access to B is prevented, so T can take B unopposed and hold it easily.

I think this would be an excellent demolition map if you were to extend the sewer tunnel system, fence off the T spawn so that T can't fall off the edge and add access to the sewer for T so that they can't take damage.
Pickle Rick 21 Nov, 2013 @ 1:20pm 
Looks nice, should fence off T spawn especially if the bomb goes over the edge with bots, they'll all suicide. At least a barrier of some sort or just a bounding box to prevent you from walking over the edge.

Did you ever get it added to a competitive rotation?
Nogo 21 Jun, 2013 @ 10:53am 
Nice map, thx.
Motanum 14 Apr, 2013 @ 9:38pm 
looks good, but I feel the gameplay is a bit too skewed.
小学完美毕业 12 Apr, 2013 @ 11:27pm 
nice man nice map!
Setin 12 Apr, 2013 @ 5:49pm 
I really liked the unique part where CTs and Ts spawn on the same side of the map. I felt though that the layout was quite confusing and I just couldn't get a hang of where to go. I didn't play with bots or ppl, I just looked around. So I don't know how well it plays. Overall I liked the look of the map and there were definitely some interesting things like the chasm that you could fall down to in the back, as well as how Ts could fall into the mid area without taking damage. I fell like it needs more iteration to really give it that kick that makes a good map. Good luck with the contest!
filth_enjoyer  [author] 12 Apr, 2013 @ 3:43pm 
@Mr L!nus What would you expect a substation to look like?
Forzzan 12 Apr, 2013 @ 3:05pm 
It doesnt look like a Substation, it looks more like a powerplant of some kind.
filth_enjoyer  [author] 11 Apr, 2013 @ 8:13pm 
@Upham Thank you! We're so glad someone noticed the lovely spots.
UPHM 11 Apr, 2013 @ 2:26pm 
Really impressed with this map and all the lovely little spots, thank you very much for sharing :)
!SK#YTILIT! 10 Apr, 2013 @ 1:21pm 
ЗАШИБИСЬ
filth_enjoyer  [author] 10 Apr, 2013 @ 11:48am 
We should also mention that we moved the T spawn back to delay the Terrorists a bit. And we improved potential lag problems by simplifying the world geometry and converting more things to detail brushes.
Nezumi  [author] 10 Apr, 2013 @ 11:26am 
The map has been updated! This is possibly the final version. Mostly it's just a ton of small tweaks, including some new props in the substation that are less annying to try to shoot through than the metal trusses.
roxxQN- 10 Apr, 2013 @ 8:49am 
great map :)
Sylux 10 Apr, 2013 @ 8:14am 
Love to go on different levels all the time, nice one!
rav 10 Apr, 2013 @ 7:16am 
Hey guys, great map with a very competitive gameplay. :)
Keep up the good work!
Pavel 10 Apr, 2013 @ 7:03am 
ахаха:)
Dishonest 10 Apr, 2013 @ 6:23am 
а все американцы !!!!
quixoticaxis 10 Apr, 2013 @ 4:39am 
great design) thank you
军用西瓜 10 Apr, 2013 @ 2:58am 
good
Philosophator 10 Apr, 2013 @ 2:07am 
I like it a lot. Good gameplay, though it might be slightly in favour of terrorists because they have fairly easy access to one bombsite. Great work!
Putrid Being 9 Apr, 2013 @ 11:07pm 
Visually it's a yawn fest but the gameplay/layout feels real nice. I wouldn't mind if there was a bridge on T side though so that it's easier to cross and there could be proper mid fights.
Mamba 9 Apr, 2013 @ 10:02pm 
LOL Good :D
雪の男神 9 Apr, 2013 @ 8:13pm 
i like it
Nezumi  [author] 8 Apr, 2013 @ 7:52pm 
Yea man, spread the word :D
Shakey.yaml 8 Apr, 2013 @ 3:42am 
Woah by the guys that made contra :O Subbed and shared
filth_enjoyer  [author] 7 Apr, 2013 @ 9:28am 
There are 32 spawns, so technically it will support that many. That'd be awfully crowded though :p
It's designed for 5v5.
PUN 7 Apr, 2013 @ 7:26am 
max players?
jef 6 Apr, 2013 @ 4:37pm 
looks very nice graphics wise! GL on the Cevo contest =)
i voted 10/10 on banana
Reyvateil 6 Apr, 2013 @ 9:36am 
Gay shit, is much
filth_enjoyer  [author] 5 Apr, 2013 @ 4:14pm 
@KOLARI We were hoping that even though the Ts can get to A for "free", the CTs have some countermeasures. They can go under the boards to get behind the Ts on their way in, and the rotation between the bombsites is really fast. They can also partially cover A from inside B. But if that isn't enough, we can lengthen the T's route.
#God of Fruitcups# (buk lao) 5 Apr, 2013 @ 3:04pm 
reminds me of cs_assualt
SJ28 5 Apr, 2013 @ 5:46am 
looks gud
KOLARI 5 Apr, 2013 @ 5:30am 
Looks nice, however it still could have more detail on some places. The layout is something that is very interesting in this map, and I would like to see how it works. From what I played, it seemed like terrorists have pretty much like free passage to the bigger bombsite, you might want to work on that.
HoroWheats 5 Apr, 2013 @ 4:33am 
looks amazing!
Nezumi  [author] 5 Apr, 2013 @ 2:38am 
You gotta make sure your brooms are safe.
Ham Cheddar Peppers 5 Apr, 2013 @ 2:37am 
This map looks like a good place to store my brooms.