Torchlight II

Torchlight II

Nethermancer Class (v.5568)
729 Comments
Jhunter1018 20 Aug, 2021 @ 7:15pm 
So does this class use Embermage uniques?
spazzie2098 14 Feb, 2021 @ 7:30am 
@bean The best way to build a nethermancer for melee combat is to pick up the flesh skills but don't really use anything except the armor and dna skills in your right click passives are the regeneration, and plauge passives as they give you a nasty leg up on most enemies (I pick up the dna first then get the regen then the toxin) weapons is really your choice but i find that dual fist and any two handed weapon work great for the build. Anything really goes for a class like this but don't be afraid to pick up the skill to pull you twords enemies as a means to get in there faces. Bone Armor is a must mid game as it essentally gives you a massive defense boost and combined with the dna buff maxed out you will die very rarely (got a mod called greed's lair and its a lvl 15-20 area head in there with my lvl 3 and comes out with too much gear for me to carry)
AF 6 Jan, 2021 @ 3:45am 
so tentacly, so hentai :3
Bean Sídhe 16 May, 2020 @ 11:32am 
I'm trying to figure out how to build a melee nethermancer. I'm really struggling early on, since I just use tentacle lash until I run out of mana. nether assault doesn't feel very synergistic since it knocks enemies away from the aoe.
ymirSkull 21 Apr, 2020 @ 12:20pm 
Wow! Seeing this mod is tempting me to reinstall the game just to try it!
patrickmeywirth 3 Apr, 2020 @ 6:21am 
Please develop a class: Black magician girl with the appropiate style. Thanks
Banzai 9 Mar, 2020 @ 2:58pm 
Hadnt played this in a long time so figured I would have a look at what was new (appreciate this isnt a new mod!). I have to say amazing job @Haette - this class is incredibly professionally made and wouldnt have looked out of place in the base game. Seems quite powerful due to the very early game passive hp regen, but having a blast with it. Many thanks!
bobby bowling 23 Jan, 2020 @ 3:41am 
So is the class still not viable for multiplayer? Fusion of Flesh is kind of rudimentary for a caster build to keep your charge low, so I doubt you'd be able to run without it just to avoid crashing
Wyld 16 Apr, 2019 @ 12:51am 
Nice mod! One thing: I think if you could somehow make the Fusion Of Flesh skill reset on when loading a new area, I think it would fix the multiplayer crash issue.
Nightly (Tino) 25 Mar, 2019 @ 1:07pm 
Nice
Sarnen 4 Jan, 2019 @ 6:46pm 
So how do I spec a nethermancer? new to torchlight 2, do I basically just sink it all into strength or whatever, since the build seems to be autoattack spam with the charge meter?
混合莓 31 Dec, 2018 @ 2:08am 
INTERESTING CLASS
Horrible Marksman 3 Jul, 2018 @ 12:23am 
1 possible workaround with the crash issues involves deactivating fusion of flesh. Basically, kill yourself in a single player game then join the multiplayer game. Since I stopped using that skill entirely I've been able to join my friend without suffering from crashes to desktop. Thus far at least. Should also mention I'm using the Variant pack and not the standalone.
thumpalump 25 May, 2018 @ 4:57pm 
Alright. Thanks for the response. For some reason when I try to subscribe directly to mods on Steam, they don't show up in my folder (probably caused by having Steam on 2 hard drives). So I have to use a mod downloader and place them directly in my mods folder. It's been working fine but when I try it with this mod, it downloads it as an unrecognized file type. I don't know why.

I just tested Variant Classes and you're right all the skills are there and everything looks much cleaner. And I do need to re-create my hero =*( but it seems worth it.

By the way, you've done some amazing work on this class! I don't understand how you programmed half the stuff you did. GUTS is a great program but it can be overwhelming. And there aren't many decent tutorials out there. I'm very impressed with this.
Haette  [author] 25 May, 2018 @ 1:40pm 
Oh man, you're missing out!. Those black squares mean there's no skill assigned to that slot, and it's probably because that compilation is outdated and missing the last 9 months of work on this mod. The skills probably didn't even exist yet, and there have been so many additions and changes since then that I can't even guess which ones go in those slots.

You can either subscribe here since this is the only mod I can guarantee is the finalized Nethermancer, or try this compilation that says it has the final version (not to mention having 4x as many classes as Awesome Classes). Different mod means you'll need to start a new character, but there was so much added in those 9 months that I highly recommend making the jump anyway.
thumpalump 21 May, 2018 @ 11:25pm 
I have two skills in the skill tree that are not missing. They are just black. I'm assuming this isn't intented? I can't see what the skills are supposed to be. There is one to the right of "Nether Phase" in the Eldritch Skills tab. The other missing one is to the left of "Jagged Bones" in the Flesh Skills tab. Does anyone know what these two spells are supposed to be and how to fix this? I'm accessing this mod through "Awesome Classes (v.62)".
Saffronfist 7 May, 2018 @ 9:59am 
hi there, I would like permission to add this class to a class mod pack I am working on...rigtht now it is in the stage of narrowing down which mods to use (I have like 70 different classes on my list to decide from and do more research of plus getting perms). I may do a couple mod packs. Also if you know of any classes that this will not work well with please let me know that too. I thnk for sure will do one for synergies and one for without synergies and if you agree, will put this in the pack for without synergies....thanks.
Horsepower 27 Dec, 2017 @ 3:05am 
my favourite class
The Unknown Guy 12 Nov, 2017 @ 4:23am 
I agree with Zladnyl. It seems fairly well balanced at a glance
watashiwaelvan 20 Oct, 2017 @ 5:13am 
@Hello, Haette if are you around please add me, I need to talk with you.
EverGreenOakTree 25 Sep, 2017 @ 4:33pm 
Also wanted to say that this is easily the best modded class I've seen for Torchlight 2. Totally unique in aesthetic and gameplay to the original four
EverGreenOakTree 25 Sep, 2017 @ 4:31pm 
Is there any way to remove the annoying Void Helix indicator? The skill is simple enough to use, a notification of it being ready at full charge isn't necessary, especially when said notification takes up so much screen space at higher HUD scaling
Haette  [author] 7 Sep, 2017 @ 11:44am 
我没有计划 ,但是允许修改
烟花绽放之刻 1 Sep, 2017 @ 2:15am 
添加有角色、技能
Vincent Z. Alvarez 11 Jul, 2017 @ 5:01am 
:slender:imply amazing. Something about using the enemies own nether and dark magic against them makes it more fun. The abilites this class has are insanely fun but not to overpowered to make it unfair or unbalanced. Amazing job! If it weren't for this class I would have gotten a refund for this game soon after I got it but this dark magic class makes my day because it's fun and cool as hell.
hollyrious 7 May, 2017 @ 12:49pm 
Utterly fantastic class, so fun to play as a Flesh dual weilding monster.
doudley 25 Apr, 2017 @ 6:09pm 
Thank you Haette and thank you for the heads up! :)

I have reason to believe that the multiplayer issues are coming from the UNITTYPE of certain classes, specially the ones that are benefiting on vanilla classes. I learned about this on my human companion mods and the UNITTYPE changes will be applied on the next update of Variant . I'll report back here if it is successful.
Haette  [author] 25 Apr, 2017 @ 4:54pm 
Go for it. Just know that this class doesn't seem to play nice with multiplayer for some reason. Never did figure out why, but you'll probably hear about it from your downloaders.
doudley 21 Apr, 2017 @ 9:00am 
On behalf of my fellow modder, Viz [torchmodders.com]

I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .

If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.

Thank you and best regards!
76561198126193566 10 Sep, 2016 @ 11:20pm 
really love you mod . Unfortunately , you are no longer building it . I wish you the best in life .
Matex 8 Sep, 2016 @ 3:00pm 
so does this still crash in multiplayer or are there people who used it with no issues?
bobby bowling 21 Aug, 2016 @ 9:47am 
Just wanna say thanks to you, and anyone involved in the making of this mod. Out of the classes mods i've surfed through in the past 3 years, yours is actually the only one i finished twice until NG++.

The polish on the skills' aesthetics and animation really made the mod for me. Doesn't matter if it's "OP", it's still the class i enjoy the most in the workshop.

Good luck on your further projects, whether it's modding or not.
Haette  [author] 16 Jul, 2016 @ 11:56am 
Thanks, glad you like it. I'm not trying to shut down the mod for good, just saying that my work on it is done. If someone else wants to pick it up, then by all means go ahead. I can't and shouldn't stop you, all I ask for is credit.
*Yuki* 15 Jul, 2016 @ 12:19pm 
shit happens :D Maybe someday someone will try to remake your mod from scratch to fix bugs.

Anyways - ever if I've found this mod a bit OP, you did great work. Big thanks for that
Haette  [author] 15 Jul, 2016 @ 12:16pm 
So, I know that the multiplayer bugs exist, I've experienced them myself and heard reports of them for years. But I might as well come out and say that it's honestly unlikely they'll ever get fixed, for several reasons.

For one thing, I've been done with TL2 altogether for a long time. I haven't seriously touched the game or this mod for years now, and don't predict that I will any time soon. I should probably take that "work in progress" part out of the description, huh?
Haette  [author] 15 Jul, 2016 @ 12:15pm 
Second, I still have no clue what the actual problem is. These crashes been a pain in my ass since I started this mod, seemingly coming and going at random, even though I haven't touched any multiplayer-related files that I'm aware of. Nobody else has had similar issues to offer any guidance, crash logs have never been any help, and I'm not about to bother Runic with this since they've moved on to other things too.

Third, and I don't want to sound like I'm blaming Runic here, but TL2's multiplayer was always relatively unstable even without mods, and GUTS... I've fixed a broken skill by changing literally nothing but the name. Not even the file name or displayed name, just the internal name that's never actually used outside of the editor. For all I know, there might not be an answer, this mod might just be cursed.
Haette  [author] 15 Jul, 2016 @ 12:15pm 
Finally, this mod was never truly intended for multiplayer. I made this class because it didn't exist and I wanted to play it, and I spend the vast majority of my ARPG time solo. We make no profit from modding, just the satisfaction of creating something we enjoy. The fact that so many other people enjoy it too is fucking fantastic, I honestly did try to fix your issues with it where I could and I hate leaving behind a creation with such a gigantic flaw, but in the end it's a stable single-player mod and that's what's important to me.

I wish I could give a happier answer than that, but barring some unlikely combination of events, this is the final product. Flaws and all.
Sabbat 7 Jul, 2016 @ 3:07am 
Could someone please make a nethermancer + general passives merge? I'd give it a shot myself but I can't even figure out how to download guts properly
Ryoma 4 Jul, 2016 @ 2:13am 
@ΩMEGA it's 10x your vitality stat not your maximum health
Sedaka 29 Jun, 2016 @ 9:57am 
After entering act 2 its not possible to play this character with friends online. 2 times i have leveled this class, 2 times its not playable online anymore. Only this class produces a firewall error and crashes after switching to the same loading screen with the same hint.
No modchanges in between. Only one reboot. Maybe the devs can answer on this one, why it is like this?
ZN 16 Jun, 2016 @ 7:57am 
I think there is a typo in the description of the Warp Shell. It says "Gain a regenerating shield that absorbs 10x your Vitality in damage." even though the shield tops out at 1150 HP for my Char with ~3000 HP.
Mosin 13 Jun, 2016 @ 1:29am 
heard this had multiplayer issues.. is it fixed or still there?
love the class, but just wanna make sure it's playable with friends
Reqviem Raven 21 Apr, 2016 @ 4:32pm 
Question... what's the skill/aura in the last picture?
76561198273328614 1 Apr, 2016 @ 5:59am 
When I download it, its an "Unknown File", what's wrong? Shouldn't be a mod file?
Peasant Unit 19 Mar, 2016 @ 5:21pm 
Sooo, if i increase my focus, my damage with my plague skills also increases?:mummy:
Fokeno 20 Dec, 2015 @ 11:41pm 
Please continuye working on this class.
Haette  [author] 8 Dec, 2015 @ 7:34pm 
I've heard the nethermancer is OP in Synergies, but I haven't played Synergies myself so I don't know what causes it. Then again, it's borderline OP in vanilla too, so... it's both of our faults? ¯\_(ツ)_/¯
BottomRamen 24 Nov, 2015 @ 7:03pm 
I'm playing in Synergies. On Veteran and on Hardcore, and i'm just blowing through these guys. Is it a class issue? or a synergies issue? I love all the extra elite characters, and the huge masses of enemies, but i'm afraid NM will just plow through the whole game.
BBQ Time 15 Nov, 2015 @ 6:41pm 
Love your class so far, man. Running a hybrid Plague/Eldritch build in its early phases, and the amount of micromanaging with the pair of DoTs, the pets, and my Charge is just absolutely amazing. Gaze is a great skill, works fabulously with Corpse Explosion. So far the build's loads of fun both in the overworld and in boss fights, and I have you to thank for making such an awesome class. Keep up the good work!