The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Alchemist - Encyclopaedia Alchemica Revised
17 Comments
Altbert  [author] 14 May, 2018 @ 7:41am 
The ebony (base, unenchanted) items accepted by the recycling machine are:
000139AC Ebony Battleaxe
000139AD Ebony Bow
000139AE Ebony Dagger
000139AF Ebony Greatsword
000139B0 Ebony Mace
000139B1 Ebony Sword
000139AB Ebony Waraxe
000139B2 Ebony Warhammer
00013960 Ebony Boots
00013961 Ebony Cuirass
00013962 Ebony Gautlets
00013963 Ebony Helmet
00013964 Ebony Shield
All these items have an extra keyword attached which is checked by the script from the machine. Are you using a mod that changes one or more of the properties of ebony armor or weapons, such as value or weight? If so, is it below my mod in load order, e.g. my mod 1A and the other 1E or lower in the Data list? In that case the other mod is a conflict winner and overwrites all changes made by my mod. You could put my mod below the other one, but then my mod would overwrite the properties of the other. You can check this with LOOT and/or TES5Edit.
MudKipster 13 May, 2018 @ 9:47pm 
i found out that the Recycling machine STILL doesnt work, i put in a bunch of Ebony weapons and got Nothing in return
MudKipster 5 May, 2018 @ 8:08pm 
AHHHHH ok i used enchanted... i think both were enchanted
Altbert  [author] 5 May, 2018 @ 2:10am 
@Mudkipster

I've been testing the mod over and over today, but found no problems whatsoever. The recycling machine works properly, but the machine only accepts NON-ENCHANTED weapons and armor. I may have been a little too hasty with my previous answer. If the item is enchanted it will remain in the machine unchanged.
Fast travelling to Whiterun and back several times was no problem either. I've also checked fast travelling to various other locations.
I think one or more other mods may be conflicting with this one. Use TES5Edit to check which other mod(s) may cause the conflicts.
Phwakes 4 May, 2018 @ 10:46pm 
Looks good
MudKipster 4 May, 2018 @ 5:19pm 
ok ALSO i found out that for some reason when i have this mod enabled, if i fast travel to whiterun the game permanantly stays in the load screen... and the only way to get out is to Ctrl + Alt + Delete and then shut down, or hard shut down (hold the power button), i know its the mod because i disabled it, fast traveled to whiterun and it went fine
Altbert  [author] 4 May, 2018 @ 3:39pm 
I will look into this. Although the weight of the helmet is not very realistic (26) recycling should have produced at least 15 ebony ingots.
MudKipster 4 May, 2018 @ 7:58am 
i dont think the recycling machine works properly, i put in an ebony helmet... and it just ate it up and i got nothing...
Altbert  [author] 29 Apr, 2018 @ 4:16pm 
I don't think I will make the house a standalone mod. Just put you other mods higher in load order and these will override my modifications in weights, values and harvest amounts. These mods will most probably not conflict, but just be a conflict winner. Let me know how it turn out!
Fennec 28 Apr, 2018 @ 7:18pm 
Any chance of making just the house as a standalone mod? I like how it looks, but I already use other mods that modify weights, values, and harvest amounts. If so, I'll greatly look forward to it. If not, thank you for your upload regardless and I may just disable the other mods and give this one a try regardless!
Phoenix Knight 27 Apr, 2018 @ 8:55am 
Potentially. However, most of those features I already have in other varieties through various mods.
Altbert  [author] 26 Apr, 2018 @ 4:08pm 
I will think about that. You can always just take the books, leave the place and forget about it. Walk through the arch again and the Dwemer building is disabled. But, maybe the magical chests and the Recycling Machine might be of use some day.
Phoenix Knight 26 Apr, 2018 @ 11:18am 
Does to much. I don't need a new house, which may conflict with my world layout. Is it possible to get a version of only the books, like before, sold at Alchemists?
Kramatschki 26 Apr, 2018 @ 7:09am 
thanks
Altbert  [author] 26 Apr, 2018 @ 1:05am 
Near the border gate south of Helgen and southwest of Southfringe Sanctum. Travel to Southfringe Sanctum and walk west until you cross the road. Take the road south to the border.
Kramatschki 25 Apr, 2018 @ 4:20pm 
i dont find the alchimist,where is he?
Sam Suphit 24 Apr, 2018 @ 5:13pm 
very good mod,thanks