Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can't test right now since SFO is in updating state.
I've "updated" the mod to the current game version (literally didn't change anything from previous versions) This mod should work regardless of update or version number, all it edits is a single table in the game database.
Hope this clears up any confusion.
GOOD JOB!!!
@Moobert Ahhh yes, I tested with those ancestor spirits for Belegar's faction and they don't get the skill point buffs unfortunately, They're likely scripted in with those skillpoints already provided
I stopped using that character since he was a free spawn and just left him at my capital. Non-ancestor runesmiths were fine.
@Moobert I just tested with runesmith and everything is working as it should be, unsure what issue you were talking about, it may have been fixed in a game update
However, following this link to Kaedrin's Mod Manager [github.com] and launching from Kaedrin’s Mod Manager I was able to launch multiple Mods successfully. I encourage everyone having trouble to download the .zip file from the link and simply run the .exe file where you can easily select which Mod’s you want to play with and then start the game by clicking the Launch button in the program.
Until CA fixes whats going on with the current Launcher I recommend using this method.
I've found that Kaedrin's Mod Manager available from GitHub [github.com] could reliably load all different kinds of combinations which I tested it with, and it is able to check for mod conflicts.
There is also a release client of the new launcher that apparently addresses these issues and while it did work for me, there are people who seemingly had no luck with this one.
It can be accessed by right-clicking Total War: Warhammer II in your Steam library, clicking on the BETAS tab and then selecting launcher_release_candidate from the dropdown menu.
The Mod is updated and nothing has changed between patches so it looks like the issue is with the Mod launcher and the game itself. Will continue trying to fix over the next couple days, sorry everyone
However since it would take honestly less then 5minutes to create a 60lvl cap version of this Mod for people who'd want to use that I suppose I can do it this weekend when I'm working on my other Landmark Mod lol so look out for that if you want to use it.
Excellent fix for the agents having those few too extra. Thank you.
@cirodepau Thanks man, and yea I was frustrated with all the skill point mods out there to so I made this mod initially for my own personal use, but I’m glad others can enjoy it as well.
@[ROC] Erwin Yes, so I’ve been working on a new Landmarks mod, and a few others and so I decided to try and make the mods I’m working on more uniformed so I re-released it, I know it probably screwed some people up so that was my bad, sorry for the confusion.
Maybe add 20 levels and 1 skill points every two levels after level 40. Something like that.