Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1599127800
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1524376731
These sorts of maps satisfy my insatiable hunger for narrative and story until HL 3 or something made by Valve that is story-driven is released.
Didn't run into performance issues either, unlike some sections of The Fugitive campaign.
The last two maps kinda gave me Halo: CE vibes, might just be me though.
Keep up the good work.
I have only two "complaints" if you will:
1st, even though there are combine in a stylized environment, you can see some combine architecture here and there. Any particular reason you didn't leave more marks of a "combine invasion" on the maps?
2nd, The NPC placement can cause odd difficulty spikes. A whole lot of nothing and then 20 npcs at once. It's certainly not unbearable, just odd, I guess...
▀▀█▀▀░█▀▄░█▀░░█▀▀
░░█░░░▀░▀░▀▀▀░▀░░
/フフ ム`ヽ
/ ノ) ) ヽ
/ | ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく \ /
丶_ ノ 。 ノ、 。|/
`ヽ `ー-'_人`ーノ
丶  ̄ _人'彡ノ