Garry's Mod

Garry's Mod

A35A2 Grenade Launcher
57 Comments
Glitchtopher 26 Aug, 2020 @ 2:18pm 
And also if the hands went into the right position when reloading, and the ammo being correct, at 6.
Glitchtopher 26 Aug, 2020 @ 2:12pm 
Some requests:
c_hands, recoil, and grenades actually coming out when you reload
Wolffman109 26 Oct, 2018 @ 7:00pm 
Isn't this on the M9k Specialty weapon pack?
Kylo 9 Apr, 2018 @ 12:56pm 
For some reason i cant select or use the weapon. I know it has something to do with the shield icon but how do i get it to work.
CozmoKittyLord 19 Feb, 2018 @ 12:14pm 
can you add a crosshair, that would help me ALOT
beaa 23 Dec, 2016 @ 1:49pm 
Are there any console settings?
Rymd 26 Jun, 2016 @ 8:14pm 
Viewmodel arms support would be really nice.
Scarfie (Sheriff) 12 Apr, 2016 @ 8:57pm 
Where is it located?
Psych⊕tic_W⊕nderland 19 Mar, 2016 @ 9:06am 
Could you make the war machine from call of duty? (im not a cod kid before you ask)
Sam Bridges 4 Feb, 2016 @ 4:40am 
This is nearly the exact weapon Batman uses in Batman v Superman.
Therefore it must go onto my DC Universe roleplay server.
Great work sir!
chubbyninja89 (TNB) 23 Jan, 2016 @ 5:10pm 
Is it smoke grenades? Because the pictures kinda make it look that way.
Slippin' Jimmy 23 Sep, 2015 @ 12:07pm 
Is this TTT compatible?

Havoc 007 20 Aug, 2014 @ 3:22pm 
I really love this grenade launcher SWEP alot. But the problem is that I used to hit the striders with it. But now, I can't, for some reason.
FREMONT 12 Mar, 2014 @ 2:04pm 
Oh thanks bro, its a very awesome swep and ive only seen oner one that is similar to yours, (Sigwolf's grenade launcher)
smithy285  [author] 12 Mar, 2014 @ 12:35pm 
Eh, I guess i'll add an option for it again
FREMONT 12 Mar, 2014 @ 9:22am 
Why remove the scope? It made it more accurate and fun in my opinion. :p
smithy285  [author] 9 Mar, 2014 @ 10:29am 
v1.3
- Updated workshop icon
- Removed usless code
- Removed scope
- Fixed bugs
- Code is now easier to read
- Used propper lua
- Added another explosion effect
- Reduced recoil
- Grenades now have less intial force
ChefE 16 Feb, 2014 @ 11:30am 
its really fun smithy nice job bro!
Proper Cut 22 Jan, 2014 @ 9:27pm 
Is the gun only on the left hand?
smithy285  [author] 9 Aug, 2013 @ 9:43am 
Это прекрасно, TheCombine.
smithy285  [author] 9 Aug, 2013 @ 6:09am 
Жаль, что вы это не понравилось TheCombine, как бы вы хотели, чтобы я его улучшить?
И большое спасибо Joker
андрюха21рус 9 Aug, 2013 @ 4:30am 
Класс
Burgessjr 18 May, 2013 @ 3:43pm 
nice job smithy, had fun with it
smithy285  [author] 13 May, 2013 @ 1:21pm 
Ok, will see what I can do.
WetBreadMachine 13 May, 2013 @ 1:14pm 
Well, to clarify, the reload animation looks clunky and has clipping issues.

I think it should be lightly more powerful, and that's about it.
smithy285  [author] 13 May, 2013 @ 12:16pm 
Thanks Curly, also I don't see how that is a problem, you got any more ideas?
WetBreadMachine 12 May, 2013 @ 2:03pm 
This is a nice item. My only problem is the reload animation which must be taking inspiration from the grenade launcher reload in TF2.
Cider Wolfston 24 Apr, 2013 @ 11:53am 
What player model is that?
Senior 20 Apr, 2013 @ 10:11am 
thanks

smithy285  [author] 13 Apr, 2013 @ 6:15am 
Update 1.2
- Moved the grenade launcher to the right hand side of the screen
smithy285  [author] 13 Apr, 2013 @ 1:38am 
Ok, I sent the update, I guess we need to wait now
Regolith 13 Apr, 2013 @ 12:49am 
Awesome, thanks. Could you maybe tell me how to open .gma files and edit the code and whatnot?
smithy285  [author] 13 Apr, 2013 @ 12:39am 
StegoBROrus, I am adding it to a patch, the new patch should be out in 10 minutes
Regolith 13 Apr, 2013 @ 12:32am 
Where do I go to change the viewmodelflip to false? X:
smithy285  [author] 12 Apr, 2013 @ 11:30pm 
@INCONCEIVABLE! Fine by me, as stated in the description, I only ported this, however I do have the original authors permission to do so.
INCONCEIVABLE! 12 Apr, 2013 @ 8:23pm 
Well, uh, this is gonna be akward. I'm going to be releasing an explosives/melee pack with the same model and animations in it. I started working on it several weeks ago. It will act differently though, using an EOTECH instead of a scope and launching entities that travel over time, based on Generic Defaults work. Just don't want you thinking I'm stealing your swep.

You can switch the viewmodel to right-handed by changing SWEP.ViewModelFlip to false.
Rabbit 12 Apr, 2013 @ 5:23pm 
they should add that to regular garrys mod
Regolith 12 Apr, 2013 @ 5:18pm 
You should upload a right-handed version, please. o:
BFG 9 Apr, 2013 @ 8:13pm 
@infectedYou add the addon to your server's workshop collection, then get an authcode from steam and enter it into your command line as well as the numerical ID of your collection
This is all explained much clearer in Valve's official CS:GO documentation
Ashigaru 9 Apr, 2013 @ 7:01pm 
This is op gj smithy <3
DJ Sweetcream 8 Apr, 2013 @ 9:41am 
I need to add these files to a server, but where can i find them? :o
The directory would be nice, if anyone can help :3?
smithy285  [author] 7 Apr, 2013 @ 12:03pm 
@-Iker- Ok, I will do that in the next patch along with fixing the reload bug where if you reload while zoomed in it stays zoomed in.
Sporry 7 Apr, 2013 @ 8:21am 
Awesome, but please, move it to right, because it looks weird on left
twoplustwoequalsone 6 Apr, 2013 @ 7:10pm 
SUBSCRIBED BECUZ i reCEIVED DEATH THREATS AND MUCH MORE
smithy285  [author] 6 Apr, 2013 @ 7:08pm 
Thanks Packet ;D
depressed_gamer54 6 Apr, 2013 @ 4:50pm 
@McTaku it's called the Scarenton Player Pack V1
Ashigaru 6 Apr, 2013 @ 4:20pm 
Shut up ave!
°Ave™ 6 Apr, 2013 @ 3:48pm 
smithy i love youuuuuuuuuuuuuuuuuuuuuuu ;D
smithy285  [author] 6 Apr, 2013 @ 9:19am 
@My Psycho Yes.

@McTacku No idea, I think I downloaded a model pack from somewhere.
Dayquil 6 Apr, 2013 @ 8:31am 
whats the guy in the 3rd picture with gillie suit and gp-5 gas mask