XCOM 2
[WOTC] Weapons Tweaks
11 kommentarer
Born To Snacc 15. dec. 2020 kl. 22:00 
@Rtma I think the only difference I can spot between the two mods is that this one doesn't include the buff to autopistols, otherwise yeah the two mods are virtually the same thing.
SupremeMorpheus 6. nov. 2019 kl. 8:24 
Any way to configure this so that the bullpup goes back to using a close range table? Kind of the main reason I like them
TannerA 7. dec. 2018 kl. 18:59 
how much damage the the veiter rifle
Mr. Aquila 22. okt. 2018 kl. 9:10 
doe this affect the axe and chosen sword as well?
Brudog 25. aug. 2018 kl. 10:22 
Changes I have tried to make to the hero weapons do not take effect. Any ideas?
花兔 6. aug. 2018 kl. 14:49 
@Arkhangel
{LINK FJERNET}
:steamhappy:
José 23. maj 2018 kl. 18:20 
@Hotl3looded: I think they're suggesting to make the machine pistol more unique, separate from the regular pistol.

I have a suggestion: Make the MP have reduced damage and hit 3 times. Ballistic does 1 damage, magnetic does 1-2, and beam does 2-3. Would encourage people to carry ammo on a Templar and give them more flavor. Plus, you don't have to add new animations due to them already having a bullet spray.
Hotl3looded  [ophavsmand] 29. apr. 2018 kl. 13:33 
@Zaoll Could you be more explicit?
Sol-Phi 27. apr. 2018 kl. 9:14 
Make suggestions. The Templar. Pistol. Equipment. How about this?
Dusty 25. apr. 2018 kl. 20:05 
All of these tweaks seem like very logical ones to me-- I imagine I'll be using this mod from now on. Very nice, thanks a ton.