XCOM 2
[WOTC] Weapons Tweaks
11 則留言
Born To Snacc 2020 年 12 月 15 日 下午 10:00 
@Rtma I think the only difference I can spot between the two mods is that this one doesn't include the buff to autopistols, otherwise yeah the two mods are virtually the same thing.
SupremeMorpheus 2019 年 11 月 6 日 上午 8:24 
Any way to configure this so that the bullpup goes back to using a close range table? Kind of the main reason I like them
Rtma Eros Paragon 2018 年 12 月 12 日 下午 1:15 
TannerA 2018 年 12 月 7 日 下午 6:59 
how much damage the the veiter rifle
Mr. Aquila 2018 年 10 月 22 日 上午 9:10 
doe this affect the axe and chosen sword as well?
Brudog 2018 年 8 月 25 日 上午 10:22 
Changes I have tried to make to the hero weapons do not take effect. Any ideas?
花兔 2018 年 8 月 6 日 下午 2:49 
@Arkhangel
{連結已移除}
:steamhappy:
José 2018 年 5 月 23 日 下午 6:20 
@Hotl3looded: I think they're suggesting to make the machine pistol more unique, separate from the regular pistol.

I have a suggestion: Make the MP have reduced damage and hit 3 times. Ballistic does 1 damage, magnetic does 1-2, and beam does 2-3. Would encourage people to carry ammo on a Templar and give them more flavor. Plus, you don't have to add new animations due to them already having a bullet spray.
Hotl3looded  [作者] 2018 年 4 月 29 日 下午 1:33 
@Zaoll Could you be more explicit?
Sol-Phi 2018 年 4 月 27 日 上午 9:14 
Make suggestions. The Templar. Pistol. Equipment. How about this?
Dusty 2018 年 4 月 25 日 下午 8:05 
All of these tweaks seem like very logical ones to me-- I imagine I'll be using this mod from now on. Very nice, thanks a ton.