Stormworks: Build and Rescue

Stormworks: Build and Rescue

Peregrine mk VI
65 Comments
Rusty 1968 Chevrolet Impala 10 Apr, 2022 @ 11:34am 
it wont fly
Rusty 1968 Chevrolet Impala 9 Apr, 2022 @ 11:41am 
i cant turn it on
Yamnuska 4 Jun, 2020 @ 9:38am 
well yeah, it still works, but it only has 2 seats now
RedParadize  [author] 3 Jun, 2020 @ 8:34pm 
it still work?
Yamnuska 3 Jun, 2020 @ 2:46pm 
you should update this, it's my favourite helicopter and a recent update removed some seats
GamingDeep5 15 Feb, 2019 @ 10:22am 
PLz update
Coolbones236YT 12 Feb, 2019 @ 3:49pm 
Hey can you make another boat please I love to see one:steamhappy:
RedParadize  [author] 7 Dec, 2018 @ 5:59am 
it was made before the colision where introduced. And its the only way to play it
News Man 6 Dec, 2018 @ 3:58pm 
Hey so uhh, the blades colide and i cant fly it :steamsad:
Pancake Bunny 30 Sep, 2018 @ 3:21pm 
Ah okay
RedParadize  [author] 30 Sep, 2018 @ 2:55pm 
Yeah, last patch broke the peregrine. I hope they will fix the game because right now there is nothing I can do about it.
Pancake Bunny 30 Sep, 2018 @ 2:16pm 
Hey the helicopter wont stop going forward, kinda annoying because i cant land it on any ship
Dualkiller 4 Aug, 2018 @ 1:13am 
ah okay thank you! will try as soon as i get home from work! :D
RedParadize  [author] 3 Aug, 2018 @ 8:02pm 
Same thing as the Orion: It works for me. I think that confirm my first asumption. You need to restart your game.
RedParadize  [author] 3 Aug, 2018 @ 7:54pm 
I will take a look
Dualkiller 3 Aug, 2018 @ 7:44pm 
update broke it, nose dives on full speed and unstable af :c
AussieDropBear 1 Jul, 2018 @ 6:52am 
okay thanks. never thaught of using auto altitude :cheers:
RedParadize  [author] 30 Jun, 2018 @ 1:05pm 
you will need about 3 on each side and it wont be stable. I would say you do not need to do that. Use auto altitude and park over the water instead.
AussieDropBear 30 Jun, 2018 @ 12:05am 
hey i'm trying to add floats to the helicopter so it floats on the water i have 2 floats one on each side and it doesnt float
RedParadize  [author] 25 Jun, 2018 @ 11:21am 
Updated Auto altitude.
LazyPanda 23 Jun, 2018 @ 8:35pm 
Oh, I've been using the wrong part. Didnt use the rail diagnoal corner Thank you!
RedParadize  [author] 23 Jun, 2018 @ 8:31pm 
There is a peice for that. You do need to mirror that one sometimes. Without image I can't help you more than that...
LazyPanda 23 Jun, 2018 @ 8:29pm 
I mean from the rail extensions to the rail ends, diagonal and regular dont connect for me so I get these small gaps.
RedParadize  [author] 23 Jun, 2018 @ 8:27pm 
Mirror? If I understand correcly you want them to facing each other right?
LazyPanda 23 Jun, 2018 @ 8:24pm 
In what way?
RedParadize  [author] 23 Jun, 2018 @ 8:19pm 
flip them around
LazyPanda 23 Jun, 2018 @ 8:17pm 
How did you get the rails on the landing gear to look like they do? If i try it I get gaps.
RedParadize  [author] 28 May, 2018 @ 10:58am 
The nuclear power station. there is one mission where you need to dispose of nuclear waste in a underground facility. A small truck with a lift is provided but its much quicker to do it using the peregrine.
Master Chief 28 May, 2018 @ 10:55am 
what is the location of that under ground base in one of the pictures
RedParadize  [author] 12 May, 2018 @ 5:42pm 
Added a hauling magnet for recovery. How to recover it? using my new Flatbed submarine!
RedParadize  [author] 10 May, 2018 @ 6:09pm 
Cab 1 is out!
RedParadize  [author] 9 May, 2018 @ 12:28pm 
For the bigger magnet that's a no go. It would slow the Peregrine significantly...
Jungle Troll 9 May, 2018 @ 12:20pm 
o ok thanks!
Jungle Troll 9 May, 2018 @ 12:17pm 
and also a bigger magnet coz most landing pads have the bigger one
RedParadize  [author] 9 May, 2018 @ 12:16pm 
I most likely will, maybe not on the peregrine trough... As It is mostly a high performance craft.
Jungle Troll 9 May, 2018 @ 12:12pm 
hey can u add some fire equipment to put out fires coz new update?
RedParadize  [author] 8 May, 2018 @ 4:39pm 
Update, added a light, thats all
RedParadize  [author] 3 May, 2018 @ 1:05pm 
It would be possible to use up down, the problem would be when you switch auto-alt on and off. And that would make it almost impossible to add the "set to current alt thing".

The major problem regarding this is that I do not have much space left to add any of that. Not just for the logic node but the cockpit itself. But I might solve the switch auto-alt problem and be eable to have it on up down. It's not in my priority trough.
Xeltosh 3 May, 2018 @ 12:51pm 
thx for that^^ btw, can you do a tweak in the controls and maybe add another funktion? a button with "set auti height to current value" would be nice, i have some minor ideas, but you cleary understand this stuff better then me XD and would it be possible to use the cockpit "up/down" for manual Auto altitude height regulation instead of 2 extra buttons?
RedParadize  [author] 3 May, 2018 @ 6:51am 
Btw, If you want a sneak peek of my super heavy lifter you can go check screenshot I released. It can almost lift the cargo ship!
RedParadize  [author] 3 May, 2018 @ 6:49am 
I do not have it in front of me right now, but if I recall correctly there is one on the other side as well. So for balance purpose I added it on both side, thinking I would use it at some point.
You would be surprise how little it take to get something that light and fast off balance. During the development I once had to roll back few version because I could not find out why it was slowly turning at high speed.

I did try to combine gyro and stab at some point, but that turned out to be a bad idea. I kept it there until I found another usage for that space. (I do have one improvement in mind)
Xeltosh 3 May, 2018 @ 12:37am 
ok, i "disected" your construct, seems really simple....XD my question though, why is there a second "ADD" on the right side, with Input A: "stabilised Gyro up/down" and Input B: "PID Controller Output" and no ADD-output? is that for a different function or is this a rest from your development and just not deleted?
Xeltosh 2 May, 2018 @ 8:54am 
not our problem XD but still thx for that
RedParadize  [author] 2 May, 2018 @ 8:52am 
I think I will write a guide. But there will be people that will want to kill me for its over simplification!
Xeltosh 2 May, 2018 @ 8:29am 
ok, nice explanation^^ maybe you could build a construct, which schows only your auto altitude? i could deconstruct your helicopter, but a spread version would be nice...^^
RedParadize  [author] 2 May, 2018 @ 7:58am 
PID controller... It all dependent one what you apply the PID to and what is the desired outcome.

If you take the Peregrine as a example. The compensation have to perform well under 4 different scenario: Hovering, low speed, under high acceleration and at high speed. For the first two, a slow and stable compensation was working well. But it was not enough for the two later.

During acceleration, it would climb as the propellers are below the center of mass. At high speed, the drag create more pressure and it had the tendency do go down. Now it eventually would reach the correct altitude, but at low level, it would have crashed before it.

So the PID needed to be hyper responsive and be highly damped when getting close to the desired altitude. The result is ok for the 4 scenario, but it wobble a bit when static and and stabilize around 1 m off target. I am fine with all of that, as long as the 1 m offset is over and not under. So I cheated the measured altitude by adding a +1 to it.
Xeltosh 1 May, 2018 @ 6:16pm 
you wouldn´t mind sharing your auto altitude construction? the one in the workshop doesn´t work with the new update and yours is so compact, i can´t seem to figure it out properly
RedParadize  [author] 30 Apr, 2018 @ 2:59pm 
tommorox2345.

Not until they implement custom doors. If I make one with a fake door, not only it will flood but also uncontrollable ballast seting. So not for now but maybe.

Note that subs can't be as fast as say my Poseidon class. Water create too much friction. At best I could probably make it dash in the 25 to 30 m/s. Better go with the Poseidon+Peregrine+Abyss combo. You can go everywhere with that.

Btw. I will release a new sub pretty soon™. Its a evolution of the Abyss. It will be smaller, quicker and hopefully more stable. Probably gonna name it Cab 1 as it is the name of the smaller sub in the movie Abyss.
tommorox2345 30 Apr, 2018 @ 2:33pm 
Could you make a large high speed sub with heli bay! I like subs and I love this heli and it pains me to leave it behind when I play with subs
RedParadize  [author] 29 Apr, 2018 @ 5:16pm 
sbg2005

What about something more ridiculous, yet fonctional and usefull?

You just gave me a idea. But first, I want to redo my minisub. New versoin will be much better.