Stellaris

Stellaris

!! CGM:Buildings - More Civics in Ethics and Civics Rebuild compatibility patch
21 Comments
Grey.Vice 8 Jul, 2018 @ 1:43am 
Oh well it works now. It means it was not working as it should have before, then. I usually rush prosperity tradition first so I always had the tradition for the borehole before the mining tech. Seems Stellaris has brainfarts sometimes. Thanks anyway :)
NewAgeKid52  [author] 7 Jul, 2018 @ 7:48pm 
@Gray.Vice
Do you have "tech_mining_network_4"? You need to have the higher level mining technology before you can build a Thermal Borehole. Try it with console command "research_technology tech_mining_network_4" and see if it works.
Grey.Vice 7 Jul, 2018 @ 7:22am 
Hi,
I have a strange bug here : I can build the Food Bazar (appears in grey on non rich food deposit and is buildable if the ressource requirement is met), while the thermal borehole does not appears at all (on rich energy tiles nor on other tiles). I did not changed my mod library recently, this bugs occurs for new games too
SM47 2 Jul, 2018 @ 10:47am 
well done for going the extra mile and creating this compatibility patch.
NewAgeKid52  [author] 25 Jun, 2018 @ 11:27am 
I just created a new compatibility patch between CGM: Buildings and the traditionless version of my More Civics mod. You can look at it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422424503
NewAgeKid52  [author] 25 Jun, 2018 @ 9:27am 
A heads up to everyone. This version of the patch is NOT compatible with my new mod "More Civics in Ethics and Civics Rebuild - No Traditions". This patch is only compatible with my old mod that has traditions. I will try to create a new patch for my traditionless version of my mod when I am able to.
NewAgeKid52  [author] 20 Jun, 2018 @ 5:46am 
@kuldebar
This patch is specifically for my More Civics in Ethics and Civics Rebuild. The one from ExNihil is specifically for Petruxa's Cultural Overhaul. My mod, More Civics in Ethics and Civics Rebuild, is based on Petruxa's Cultural Overhaul but it is a different mod altogether. You can download this patch if you have my mod. Or you can download ExNihils if you have Petruxa's mod.
elvathelion 20 Jun, 2018 @ 4:35am 
ExNihil's Workshop has same patch? It's a bit confusing - it does the same thing - I think

!!(Patch) Core Game Mechanics and Cultural Overhaul
Zoidberg Jesus 8 Jun, 2018 @ 10:28pm 
Having a strange issue where I cannot build a Symbol of Purity when using both mods on my Fan. Spirit/Fan Eco/ Ega. Perhaps the game is getting confused because Purity is available to all builds and not just Inner perfection/ genocide ones?
NewAgeKid52  [author] 28 May, 2018 @ 6:51am 
@Silver
That's odd. I am looking right now and the mining complex is still there. I can build it and the AI builds it too. Not sure whats happening. Maybe a mod conflict?
Silver 28 May, 2018 @ 6:13am 
The recently updating cause the mining complex disappeard. Cannot build it at all, hope fix
NewAgeKid52  [author] 10 May, 2018 @ 9:11am 
Updated. Now this compatibility patch has the full benefit of ExNihil's mod since it uses the same code as the one he made for the original Cultural Overhaul. Enjoy :)
Plerion 7 May, 2018 @ 2:37pm 
Nice, thanks a lot!
NewAgeKid52  [author] 7 May, 2018 @ 2:00pm 
@[RS] Plerion
I made this patch first then ExNihil released that one for Cultural Overhaul. I asked him not that long ago if I could use his patch to make one for my own mod and he was kind enough to say yes. So maybe sometime this week I plan on using his patch as a base for an updated patch for mine.
Plerion 7 May, 2018 @ 1:07pm 
How is this patch related to the newest one by ExNihil?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1378197434
JokerDiablo135 6 May, 2018 @ 7:22pm 
Anyway you think somebody could work up some sort of alphamod patch for cultural overhaul in general? I'd say they are probably the two biggest mods that dont work super well togeather.
finnvara 29 Apr, 2018 @ 7:01am 
Yeah, I noticed the "Not for Spiritualists!" thing and actually like it, but my empire was full Materialist and that shouldn't have been a problem. I even tried reforming the government with different civics to see if that would make a difference. I honestly can't figure out why I've been able to take it on previous games (with the same empire) but not this time around. Oh well, I'll just start another game off Ironman mode so I can console it in if need be. I just wanted to give you a heads-up in case others ran into similar problems with one of the mods.
NewAgeKid52  [author] 28 Apr, 2018 @ 8:48pm 
@finnvara
I think that is actually apart of Petruxa's original mod. My mod More Civics in Ethics and Civics Rebuild is based on his work, where I have taken his mod and edited it for more civics. But I didn't touch the traditions. I think he specifically said he wanted to make it so the last tradition in a tree is not selectable if you have completed an opposing ethic tradition, or if you take a fanatic ethic, you cannot complete the tradition tree of the opposing ethic. Some people had a problem with him doing that but I noticed that too.
finnvara 28 Apr, 2018 @ 8:31pm 
I'm running into a bug where certain traditions (the last one in Discovery, for example) aren't selectable. It worked before with the core mods, but this patch seems to have locked them out. What do you think would happen if I disabled the compatibility patch just long enough to snag that tradition? Would the universe just implode?
NewAgeKid52  [author] 27 Apr, 2018 @ 7:17pm 
Hi [RS] Plerion
I haven't heard from ThugQueen69 lately. I would hope to hear from him regarding what he'd like to do about making compatibility patches if he would like to do it.
Plerion 27 Apr, 2018 @ 4:57pm 
Thanks a lot for this!

Are you planning full compatibility with ThugQueen69's version (you or him I mean)?