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Of course it's okay to add it to your personal mod. I'm happy that you like it so much :)
I'll try your suggestion.
I'm not sure why the mod is set to being used even though you're not using it anymore. My suggestion would be to go to the mod folder and manually delete the folder. That should take care of your problem.
@thyreth123
That is really strange that your listed DPS would go down. No other values on the weapons were changed other than how it's wielded. Not sure what's going on there.
@TIGGRAIN
Ahh, the Tenebris class requires staffs or two-handers? There's a bunch of classes that I can't really do anything about like this with Synergies :/
Also reading the changes you've made. Are you saying that we should be able to use the two hander passive and active skills we couldn't use before because of the renaming of the two hander class. I would have written about this problem but as you know Steam Workshop has been acting crazy lately.
I'm really glad you've been enjoying the mod, I appreciate it. For the legendary greataxe and cannon, I have covered all of the legendaries in the base game. That means that while this mod is compatible with Synergies, it does not cover the legendary weapons from there (because all legendaries are their own weapons, they do not go off of any base weapon as all others do [normal/magic/unique]). I will look into seeing what I can do with this but I do not promise anything :P
@IronMaiden - It should work. I have not been having problems, but I would try again as I just updated the mod.
2) Yeah, the staff as a wand makes an extremely short range melee attack, I could change it to a different weapon slot (axe, sword, hammer) and that would make it so when the staff swings, it's only in melee range, not at all ranges.
3) You're right, I should change the staff mastery now that Staves are Wands. Look for an update on that today.
Still neither MOD has the staff mastery skill compatible so if one of you could do that then the Embermage should be set :)
Cheers mate, running round with my staff and a shotgonne is awsome :)
Hope this helps!
1. Equip a 2h sword in one hand, pay attention to it's attack speed in the tooltip (I used a 1.08 one for testing)
2. Just attack in the air
3. Notice how you are closer to attacking at twice the speed (Half the attack time)
I used a 0.88 1H claw weapon, and the claw weapon indeed does swing slower than the 1.08 2H weapon. Neither weapons have attackspeed modifiers, so that's out of the question.
In details, I used The Gray 2h sword in one hand at 1.08 speed, took it off, and used Xtro's Maw at 0.88 speed. The Gray clearly swings faster than Xtro's Maw. This may however have to do with using Synergies though, maybe there's a conflict or something?