Arma 3
Magazine Simulation A3
213 Comments
Sevka Slav 5 Jan @ 5:11am 
will fix it conflicting with Zeus placements? My unit commander has issues with this mod when it comes to zeus
Asuka 8 Dec, 2024 @ 7:46am 
Shotgun generates rifle magazine!
_mickey_ 7 Oct, 2024 @ 12:34am 
Looks like this mod will never be updated! Author, did you swear not to do this!?
You don't even try to fix bugs and problems...
HBAOplus 6 Oct, 2024 @ 7:49pm 
@damdatriver
Hi, if you still maintain this mod, please consider this suggestion:
For the maximum compability for WW2 rifles (98K, Mosin, M1903A4, etc) and grenade launchers (M203, GP25, MM1, M32, China lake), those magazines and clips with less than 8 rounds (M1 Garand) should not be spawned when doing dry reload (empty mags pulled out). It will be wired to see unused clips with bullets and unused grenades (eg. M433 HEDP) generated around soldiers. I know the Lee Enfield rifles can load 10 (5x2 in real life ) rounds clips, but modern SVD and M107 still use 10 rounds mags. So Lee Enfield may be ignored saddly.
Der_Neusser 21 Jun, 2024 @ 1:10pm 
will the mod be patched? I found a bug, I can't reload magazines while lying down, which is really shit
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2 Jun, 2023 @ 8:23pm 
Please update to fix the issues mickey highlighted. This mod is awesome.

:jake::steamthumbsup:
_mickey_ 28 Jan, 2023 @ 2:39pm 
Dear @author!

After the collapse of the building, all magazines dropped on the second and higher floors will remain floating in the air - {LINK REMOVED}

BIS solved a similar problem with dead bodies and even other objects in recent updates, @author now you should also try to solve it. Please try!
Cap10_Nade 21 Dec, 2022 @ 2:17am 
Nice idea, good sounds, but it bothers me too much that there is no model for revolver magazines and shotgun ammunition. It would be better to have these missing altogether than to suddenly have standard magazines lying on the floor. In addition, there are (optically) projectiles in the discarded magazines, which is not conducive to immersion.
youtube EchoOfTheRodina 18 Nov, 2022 @ 3:25pm 
@author - Thank you very much for this mod ! It is simply wonderful. Please continue your work. Some models are still missing. I wish you all the best !
_mickey_ 6 Nov, 2022 @ 3:38pm 
@travolta hi! On June 24, you promised to fix vanilla weapons, it's been half a year and this moment still not happening. Please finally cure this strange incomatability.
76561198192726397 15 Jul, 2022 @ 3:59am 
big fan of this mod and ive been using it for a long time. seems like it no longer works after the latest sog update, but it worked before that. is that fixable? or is it the fault of the dlc creators?
JetfireBlack 28 Jun, 2022 @ 8:37pm 
Would it be feasible to add an option to define specific weapons to completely disable magazine dropping on? This would be especially handy on weapons which do not use detachable magazines.
_mickey_ 24 Jun, 2022 @ 1:29pm 
@travolta Thank you dude, I'll be waiting for updates! I knew you as Goko and I also enjoyGoko Balistic Impact mod. Your mods are not big, but I can't imagine Arma3 without them. Thank you!
outsider  [author] 23 Jun, 2022 @ 2:07pm 
Hai @mickeyworld
Sorry for not being able to fix the problem you mentioned and thanks for the feedback, again.
The models and some functionality regarding vanilla weapons were still in beta when I've made the last update to mod, and that is probably the reason why you are having such issues. Been a long time.
Good news is I got arma 3, arma tools, everything downloaded / installed and I will update this mod along with some of my other mods soon.
Thank you for your feedback, have a good day sir.
_mickey_ 22 Jun, 2022 @ 12:52am 
Hi @travolta ! you are no longer Goko, Ok... I've reported before that the mod works great with any other mod, but doesn't work well with a vanilla game! This feature looks very strange. Only vanilla weapons will have problems (spawn not correspond magazines after reloading). After any Compatability mod settings MX-rifle can spawn only Katiba magazines or Katiba-rifle will spawn only MX magazines after its reloading. For several years now, I have been unable to force vanilla weapons to spawn properly, while all weapons from mods work fine! Please tell me how can the user make work this mod for vanilla weapons also?
outsider  [author] 30 Dec, 2021 @ 9:18am 
Happy new year everybody!
Wish you all the best! <3
Much love to you all
Gold John King 5 Dec, 2021 @ 9:29pm 
Hi, there's an error in rpt file:
Error in expression <achedObjects _unit;
[{
detach (_this#0 select _this#1);
deleteVehicle (_this#0>
Error position: <select _this#1);
deleteVehicle (_this#0>
Error Zero divisor
File goko_simulate_mag\functions\fn_particle3D.sqf..., line 57
Hawat 28 Nov, 2021 @ 1:54am 
@xPilsxMcSelerie In the description it says "Situation of vanilla A3 magazines: You can experiment removing "Bohemia Interactive".. When in mission open options - addon options - select addon Goko simulate mag options and in compatibility box, delete bohemia interactive.
xPilsxMcSelerie 23 Nov, 2021 @ 4:27pm 
Hey there, All weapons drop the same magazine, any solution? Play only vanilla
Gold John King 20 Oct, 2021 @ 9:46am 
Hi, this is a GREAT mod for immersion! I wonder if you could please also add bullets and can be toggle on/off via CBA settings.:csgoanarchist::steamthumbsup:
Horsemen Juan 4 Aug, 2021 @ 3:02am 
nvm i fixed it thank you man love it, finally i can sleep
Horsemen Juan 4 Aug, 2021 @ 2:58am 
it just release M14 mag lol
Tankschrecken07 25 Jul, 2021 @ 1:31pm 
Does this have S.O.G compatibility by any chance?
outsider  [author] 12 Jul, 2021 @ 6:00pm 
It doesn't matter @minhduc-dev
minhduc-dev 8 Jul, 2021 @ 2:06am 
@Goko-- What team win :steamsunny:
outsider  [author] 7 Jul, 2021 @ 8:41pm 
minhduc-dev 6 Jul, 2021 @ 10:52pm 
update bro
DrymarchonShaun 29 Jun, 2021 @ 9:26pm 
Is there any way to get this working for SOG?
_mickey_ 18 Jun, 2021 @ 11:50am 
Göko! some of my favorite mods - "goko-ballistic-impact" + "magazine simulations", thank you for giving Arma3 better! Looking forward to new and smoother releases!
outsider  [author] 17 Jun, 2021 @ 6:58pm 
I love you as well. I will make it back to you soon.
_mickey_ 13 May, 2021 @ 9:01am 
Hey Goko! I loved your mod, thank you! But can you tell me why I got an wrong dropped magazine, when using only weapon Katiba? I think the all vanilla weapons should work well. At recharge Katiba, I will get dropped MX magazine. This annoys me as the black Katiba weapon spawns a light MX magazine! Thus All dropped assault rifles magazines, except Katiba, are correct. What is Katiba's fault?
Predator14 29 Apr, 2021 @ 10:11am 
Very fucking nice dude ! ;)
minhduc-dev 18 Apr, 2021 @ 8:57pm 
i love you :steamhappy:
outsider  [author] 20 Mar, 2021 @ 12:28pm 
both
TheBlackFox 20 Mar, 2021 @ 12:22pm 
is this client side or do both have to load it ?
Бап Минсок 밥 민석 27 Feb, 2021 @ 7:20pm 
What is .gitignore function?
Six 30 Dec, 2020 @ 12:21pm 
I think the 'magazines', the ones that appear as pouches, should be left out.
The 'magazine' for tube fed shotguns should be left out as well. The shotgun shouldn't eject cardboard on reload.

Other than that, I always use this mod.
Initial Syndrome 12 Dec, 2020 @ 9:31am 
all i have to save it's great
outsider  [author] 5 Oct, 2020 @ 3:24pm 
Thank you for your feedback. Let me cut the chase and answer your questions:

I. This mod doesn't drop magazine unless it is empty. So you either have to have some other modifiers (official or non official game altering stuff) for that to happen or something else..I mean: you don't have "actually infinite amount of magazines" in A3 unless you cheat/modify default magazine classes.

II. I haven't played the game for months so I don't know but good to know everything is still compatible. I should remove compatibility options in the next update, thanks for the heads up.

III. Mod won't / can't do what you have asked because A3 don't have animation precision nor classes for animation timings such as 'reload anim'. So each 'drop' happens random for: pistol, rifle or some other mod weapon; I had to come up with a sloppy but universal solution.

You don't need to credit me if you wanna make a spin of it, just don't name it "reworked" or some shit like that.
NorX Aengell 30 Sep, 2020 @ 9:53am 
Hi Goko, really nice mod but i have some suggestions.

- Could it be possible to not drop magazine when he is not empty ?
Cause actually you can have an infinite amount of magazine to the ground without losing actual mag. It's a bit strange.

- Now bohemia have proxy mag for his mag so i think you could remove them from the list ^^.

- Could it be possible to have the mag dropped from the hand at the moment it should be dropped.
Cause actually you have all the animation of reloading and ""magically"" the mag drop from the left hand when the animation is done.

So if you don't want/have the time to do all this can I make a "reworked" version with you credited ?

Cheers :).
patriotic_panda 6 Jun, 2020 @ 11:35am 
as cool as this is, man would you get in a lot of trouble for dropping magazines
outsider  [author] 3 Jun, 2020 @ 11:24am 
yeah of course. enjoy
Oldru_Vallière 2 Jun, 2020 @ 10:58pm 
@Göko

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
JerkinMerkin 11 May, 2020 @ 7:36am 
Is there any way to blacklist a weapon from magazine simulation? It gets kinda weird when you have the RHS shotguns spawning boxes of shells after reloading or the M1 Garand dropping two clips.
outsider  [author] 6 May, 2020 @ 1:25pm 
Thanks for appreciation. Coming to your question: I don't really care, my point of creating this was accomplished so yes yes you absolutely can do what ever you want :D
have fun.
JerkinMerkin 6 May, 2020 @ 11:41am 
Ha I wouldn't do that to you, just looking to compress our mods together as much possible. Thank you, its a very immersive mod and I like it very much.
outsider  [author] 6 May, 2020 @ 10:09am 
@JerkinMerkin yeah sure, you can even upload it and erase my name if you want as someone else already did it with one of my mods.

@tommiegun
no worries, no problem.
JerkinMerkin 6 May, 2020 @ 5:23am 
Hello,

Would you be willing to allow my community to include your addon bundled up in our community modpack for a mission? Of course credits will be given to you. If not I completely understand.

Thank you.
tommiegun 5 May, 2020 @ 1:23am 
hello friend after i re installed it
it is now perfect again...
the mod works perfect again
sorry for bothering you with this my friend....
and thanks for looking into it...:steamhappy: