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Thanks for answering. I've found out that if I place the mod near the end, then I get the kamikaze behavior after all.
I also really like the healing spider — just like the engineer's healing bot. I'm at lvl 19, so am looking forward to getting the mana buff.
This mod really makes crossbows and bows useful after all, which is great. It encourages a play style where you hang back, pepper shots into your opponent and wait for the bats to explode everything. Awesome.
1. Is there a limit to the number of shadowlings? I've counted up to 9 at any one time.
2. I've noticed the shadowlings don't die until they're killed, so no kamikaze behavior. Is that normal or is it a conflict with another mod?
3. Even though I've only got 3 points in Shadowling Oil, the shadowlings spawn really easily. Is there even a point to maxing the skill?
Thanks for a great mod. As I said, I love playing Outlander with this on. It makes the class so much fun. Well done.
I love this mod soooo much, but I can't get past the texture glitch. Is this planned to be fixed?
I know this mod is getting on in age, but it's so great lol
First, the shadowbats like to explode as soon as they see an enemy, before they are in range of it. I changed <FLOAT>RANGE:10 to <FLOAT>RANGE:1 in EXPLODE_TRIP2.DAT and they are less eager now. They still explode so quickly they don't get a chance to perform melee attacks. It feels like you decided that's unintended but acceptable.
Second, I set the INVINCIBLE flag to true for all 15 levels of SHADOWSPIDER.DAT to prevent bats from killing their spider friend. Then to prevent creating an invincible monster-lure tank, I set the COLLIDEABLE, DAMAGEABLE, AND TARGETABLE flags to false. The net result is something like a combination of the healing bot and machinegun bot.
This is not getting changed.
Nice.
So ... you just don´t like claws and hammers and ... short pointed sticks?! :(
I actually like boom bats exploding, since it´s noce AoE damage, but as I said, not if they are constantly blowing up in my face. That they kill other shadowlings is of course somewhat ...hm...not optimal.
Ah I see you already updated the mod. Yay. Thank you. Can´t wait to see how this works now.
and regardless of the friendly fire, they're rather entertaining and i say this from when i was playing as melee and having all 10 explode on me at once (ouch). i felt it was like a badmoon skill, it made the bats actually do damage (as they got stuck being blocked and parried before), but in return they weren't very friendly. The skill was previously low priority, because it was very fun... now it's a higher priority because with testing, lots of it, i've determined it kills off the other shadowlings and especially the spiderling, which is not good. So expect an update on it relatively soonish (maybe today).
Warning: kamekaze bats do friendly fire in the form of Knockback and minor damage."
Nice, everytime a mob melees me and i shoot at it, Shadowbats spawn, explode and hurt my character. That sucks. How exactly does this "kamekaze" make "it worth the skill" ?!
Also: Spider Pact is useless. I thought the spider would act like Heal Bot/Buff Bot, but i attacks monsters and gets killed all time time. Plus, even before it gets killed it is quite useless, because the healing pulses do not reach my character, since the darn spider runs AWAY ... and the Outlander ist mostly a ranged class anyway... I´m just saying.
Currently, this is no fun to play. ;/
Awesome. +hug+
Spider Pact: Love it. Healbot for the Outlander. Yay.
Bane Breath: Never used it, because it sucked. (squish.) Gonna give it a try.
No changes to the Shadow Brute, very nice, so this mod will work perfectly with "Outlander Rebalance", which is also an awesome mod. Just need to make sure Outlander Shadowlings loads first, otherwise Spieder Pact won´t work.
And also thanks for making them summons despawn on warp and player death so that the modcan be disabled. Mod locking sucks.
All tight then, I´m off to build me a proper Outlander. :D