Torchlight II

Torchlight II

Outlander Shadowlings V3.42
36 Comments
learning curve 17 Feb, 2023 @ 4:02pm 
@XADaemonic
Thanks for answering. I've found out that if I place the mod near the end, then I get the kamikaze behavior after all.
I also really like the healing spider — just like the engineer's healing bot. I'm at lvl 19, so am looking forward to getting the mana buff.
This mod really makes crossbows and bows useful after all, which is great. It encourages a play style where you hang back, pepper shots into your opponent and wait for the bats to explode everything. Awesome.
XADaemonic  [author] 15 Feb, 2023 @ 7:40pm 
Oh, yeah, the passive also increases the minion base dmg, so it might be worth getting even if you don't need the extra spawn
XADaemonic  [author] 15 Feb, 2023 @ 7:39pm 
From What I remember, the bats are the ones that explode, if they don't, there might be a conflict with another mod as it rewrites their skills. The fiends despawn on warp I think. There should be a max limit. And probably not needed to max out the skill. depends on if they explode faster than you can generate them.
learning curve 15 Feb, 2023 @ 5:12pm 
Hi, I don't know if you still check this thread, but I had some questions. (I'm loving this mod, by the way — it's good to finally have shadowling ammo that is actually useful in a fight!)

1. Is there a limit to the number of shadowlings? I've counted up to 9 at any one time.
2. I've noticed the shadowlings don't die until they're killed, so no kamikaze behavior. Is that normal or is it a conflict with another mod?
3. Even though I've only got 3 points in Shadowling Oil, the shadowlings spawn really easily. Is there even a point to maxing the skill?

Thanks for a great mod. As I said, I love playing Outlander with this on. It makes the class so much fun. Well done.
tsuelue 29 Apr, 2022 @ 10:12am 
Hm...well thanks for the quick response. Maybe it´s just me. The sound of the explosions and the screen shake are driving me nuts. ;) Too bad TL II doesn´t have more options to tweak sound effects.
XADaemonic  [author] 29 Apr, 2022 @ 10:08am 
I don't believe i can fix it as it's just based off in game sound effects; guns are actually louder than the explosions.
tsuelue 29 Apr, 2022 @ 5:48am 
@XADaemonic Just tried your mod, like it so far, but the explosions from the minions are very loud, any chance you could tone that down? I can´t play like that, alas.
XADaemonic  [author] 7 Jan, 2022 @ 8:18am 
When i made this mod eons ago, I figured the suicidal tendencies were a good trade-off. you proc them much more rapidly and against bosses it's really nice because they constantly renew themselves. I wanted to shoot for balanced vs overpowered.
Knockout 7 Jan, 2022 @ 7:26am 
It is a shame that shadowlings suicide explode, instead of regular attack the enemies like before. The animal handling buff does not seem to apply to shadowlings, and the suicide animation takes too long to finish, 9 times out of 10 by the time shadowlings decide to explode their target will be on the other side of the map and will avoid all damage! There is just too much delay in their explosion animation for them to be useful or viable. The only reason i installed the mod was because shadowlings can proc at the same time as poison burst which was great however shadowlings them selves are now less then useful then before. T.T
Rhagius 21 Mar, 2019 @ 7:53pm 
thanks a lot!
XADaemonic  [author] 21 Mar, 2019 @ 7:29pm 
Go right ahead, I'm not sure you needed to ask but thanks.
Rhagius 20 Mar, 2019 @ 7:33am 
Hi @XADaemonic i'd like to incorporate your fixes into a new class i am currently working on. would you be ok with that? i had similar changes to shadowling ammo in mind ( especially on-hit instead of on-death) and then i found your mod and i don't want to steal your ideas
XADaemonic  [author] 7 Mar, 2019 @ 6:30pm 
I don't believe it is compatible with that mod. Some of the passives overlap so you get either or from the mods.
Gulp DragonDawn 7 Mar, 2019 @ 5:27pm 
compatable with tired passives?
Trayvonis 2 Mar, 2019 @ 9:56am 
Love the mod, thank you for the hard work. As UtmostGorilla pointed out any chance on a texture fix so the shadowlings look normal-ish? The rainbow hurts... Either way thank for the mod.
UtmostGorilla 8 Apr, 2016 @ 6:21pm 
What's with the textures?? Why are my shadowlings rainbows??

I love this mod soooo much, but I can't get past the texture glitch. Is this planned to be fixed?

I know this mod is getting on in age, but it's so great lol
Jessamy 11 Jul, 2015 @ 11:25pm 
I found fixes for some issues with this mod.

First, the shadowbats like to explode as soon as they see an enemy, before they are in range of it. I changed <FLOAT>RANGE:10 to <FLOAT>RANGE:1 in EXPLODE_TRIP2.DAT and they are less eager now. They still explode so quickly they don't get a chance to perform melee attacks. It feels like you decided that's unintended but acceptable.

Second, I set the INVINCIBLE flag to true for all 15 levels of SHADOWSPIDER.DAT to prevent bats from killing their spider friend. Then to prevent creating an invincible monster-lure tank, I set the COLLIDEABLE, DAMAGEABLE, AND TARGETABLE flags to false. The net result is something like a combination of the healing bot and machinegun bot.
Reload 11 Apr, 2014 @ 10:51pm 
Ok, apparently it's conflicting somehow with Torchlight II Essentials. I disabled it and now your mod works fine.
Reload 11 Apr, 2014 @ 10:31pm 
Oh and my Blade Pact is still Blade Pact. Please fix or smth?
Reload 11 Apr, 2014 @ 10:30pm 
Bane breath doesn't work for me? The tooltip says scaling flat damage. And what about that Spiderling, what is it? I don't see it anywhere.
Reload 11 Apr, 2014 @ 10:19pm 
Best mod ever :) Been waiting for this a loooong time...
Coffeecoffee 10 Nov, 2013 @ 1:33pm 
Is it possible to make Lock and Load an individual mod?
XADaemonic  [author] 13 Apr, 2013 @ 5:07am 
because swords are the only melee weapon i can potentially see as a quickdraw strike from the akimbo position. If there were daggers, i wouldn't put swords.
This is not getting changed.
tsuelue 12 Apr, 2013 @ 11:14pm 
"Akimbo now also works on 1-handed swords"
Nice.
So ... you just don´t like claws and hammers and ... short pointed sticks?! :(
tsuelue 12 Apr, 2013 @ 10:51pm 
I see ... so it was the boom bats that constantly killed my poor little spider, I wasn´t aware of that. Bad bats! Baaad! *slap*
I actually like boom bats exploding, since it´s noce AoE damage, but as I said, not if they are constantly blowing up in my face. That they kill other shadowlings is of course somewhat ...hm...not optimal.
Ah I see you already updated the mod. Yay. Thank you. Can´t wait to see how this works now.
XADaemonic  [author] 11 Apr, 2013 @ 1:21pm 
I'm working on fixing the kamekaze bats. they selfdestruct in order to increase turnover rate of the skill, if they didn't there would be no point in increasing skill ranks in it.
and regardless of the friendly fire, they're rather entertaining and i say this from when i was playing as melee and having all 10 explode on me at once (ouch). i felt it was like a badmoon skill, it made the bats actually do damage (as they got stuck being blocked and parried before), but in return they weren't very friendly. The skill was previously low priority, because it was very fun... now it's a higher priority because with testing, lots of it, i've determined it kills off the other shadowlings and especially the spiderling, which is not good. So expect an update on it relatively soonish (maybe today).
XADaemonic  [author] 11 Apr, 2013 @ 1:21pm 
The point of the spiderling wasn't to act exactly like a heal bot/buff bot, except for supporting the other shadowlings which are melee, where it would probably be located. If it was completely passive, it would still die just because it's not the buffbot, it's a creature, a little give and take there. Also, it survives fairly well when the bats aren't exploding on it.....which brings me to my next point.
tsuelue 11 Apr, 2013 @ 9:18am 
"Also, the Shadowbats now kamekaze to make it worth the skill.
Warning: kamekaze bats do friendly fire in the form of Knockback and minor damage."
Nice, everytime a mob melees me and i shoot at it, Shadowbats spawn, explode and hurt my character. That sucks. How exactly does this "kamekaze" make "it worth the skill" ?!

Also: Spider Pact is useless. I thought the spider would act like Heal Bot/Buff Bot, but i attacks monsters and gets killed all time time. Plus, even before it gets killed it is quite useless, because the healing pulses do not reach my character, since the darn spider runs AWAY ... and the Outlander ist mostly a ranged class anyway... I´m just saying.

Currently, this is no fun to play. ;/
kreestopearq 10 Apr, 2013 @ 7:14am 
Awesome! Thanks!
XADaemonic  [author] 9 Apr, 2013 @ 6:01pm 
Actually you know what? I'm going to make it melee friendly.
XADaemonic  [author] 9 Apr, 2013 @ 2:26pm 
They only proc when you have ranged weapons equipped. If you have ranged weapons equipped then they will proc on %weapondamage attacks (several per aoe), but not if you have melee weapons equipped. Though you're right, a melee outlander type would be fun, I just wanted to stick with the "Ammo" part of the description.
kreestopearq 9 Apr, 2013 @ 11:39am 
Do the shadowlings from Shadowling Ammo spawn only from ranged attacks, or from any attack that uses %weapondamage? I ask because I had a melee outlander that used a similar mod to summon shadowlings when using any %weapondamage attack (such as Glaive Sweep). It was a lot of fun, and I'd like to restart the character if your mod will do that.
XADaemonic  [author] 8 Apr, 2013 @ 8:48am 
I hope that you enjoy it! If you notice any issues please make a comment and I'll work on fixing them.
tsuelue 8 Apr, 2013 @ 8:09am 
Wow, ust wow. You actually made it so the Shadowling Ammo proc works with the (3) skills?!
Awesome. +hug+

Spider Pact: Love it. Healbot for the Outlander. Yay.

Bane Breath: Never used it, because it sucked. (squish.) Gonna give it a try.

No changes to the Shadow Brute, very nice, so this mod will work perfectly with "Outlander Rebalance", which is also an awesome mod. Just need to make sure Outlander Shadowlings loads first, otherwise Spieder Pact won´t work.

And also thanks for making them summons despawn on warp and player death so that the modcan be disabled. Mod locking sucks.

All tight then, I´m off to build me a proper Outlander. :D

XADaemonic  [author] 7 Apr, 2013 @ 7:38am 
Yes, I haven't tested it with ranged skills yet, but it's designed for gun autoattack so that it works on bosses.
tsuelue 7 Apr, 2013 @ 2:47am 
"Shadowling Ammo is now proc on ranged attack instead of death." This means (ranged) auto attack, right?