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Either way, this mod is honestly really nice, and the ability to easily farm resin in the desert helps with preparations for the crossing into the North quite a lot.
I received an update so I assume you did an upload and got bitten by the new behaviour of the devkit, which now by "default" sets to hidden any mod you upload it seems (or so I heard reported.)
I just wanted to let you know that, just in case you weren't aware of the issue... if you set it to hidden yourself by hand, then just ignore this message :)
Thank you! And sorry again :)
If I can figure out how to add recipes dynamically I might make a server config that adds these recipies back in for players in a future build. Keep an eye on the change log for future releases, if there is enough requests I would be willing to upkeep two versions of this mod until I find a better solution.
However if your ONLY goal is wood chips (aka bark) then it becomes more time consuming.The aim was to balance the production with Vanilla gather rates so that it would scale better with higher rate servers.
Hope that answers your question, feel free to leave a comment about balancing if you feel it's wasting your time to go from wood to branch to bark and I'll take a closer look at the times and effects on gameplay.
No clue if it works or not, please let me know either way. Thanks
I want to transfer them to my server.
Server Admins - Delete the WoodChips.pak file and copy over a fresh copy to fix the mismatch error on your side.
Sorry for the inconvienance, I do believe I found the cause of this (Author error) and will be careful not to adjust any of the MetaData for the mod, Steam doesn't seem to like to update the MetaData for some reason.