XCOM 2
Multiple Faction Soldier Classes
88 Comments
Dęąth Viper 6 Mar @ 7:49pm 
Added some new Skirmisher Battle Masters ! Now if I could figure out how to disable to base game skirmishers from popping up that would be awesome... I dont want to delete them out of the configs though but just not be a viable upgrade candidate.
Dęąth Viper 6 Mar @ 3:00am 
Is there a way to make it so that vanilla faction heroes are not rolled? I'm planning on releasing a new mod that brings 2 new classes to each faction, but I want to disable the roll of the original faction. The 2 new ones will be replacing them.
WipVanRinkle 12 Sep, 2024 @ 12:11am 
found the comments in the files, its fixed now!
WipVanRinkle 12 Sep, 2024 @ 12:08am 
was running this fine and out of nowhere a conflict appeared with instant loot. son override about action loot
Jokerke 12 Apr, 2023 @ 12:53pm 
Is there a way to disable the base faction classes?
Redundo 25 Mar, 2023 @ 5:30pm 
I have an odd issue, the only new faction guy I get is reaper monk, but it's labled as a regular reaper and doesn't have the correct equipment locks. But if I keep adding in a ton new guys via console after getting lots of vanilla classes, i finally get the alternates with the correct labling and equipment.
Bunny 27 Mar, 2022 @ 4:02am 
Is this compatible with LWOTC?
Nero 9 Dec, 2021 @ 2:04am 
is there any way for me to let base hero classes still available other than the custom hero classes?
Haite 2 Oct, 2021 @ 1:34pm 
Just to be sure, this mod adds the support, not automatically the feature right? This means that classes not supported won't show up in the best of the cases, I'm guessing
Valvatorez(Cox Cable = awful ISP 30 Jul, 2021 @ 6:40pm 
After playing with the Templar Psion and Reaper Scythe it seems those two classes are bugged. As the Scythe loses his name and will somehow get all weapons for no reason. Psion has the wrong animations for Soulfire. As bullets appear from nowhere instead of energy ball. Don't know if the Skirmisher Heavy has any bugs but I would avoid PZs classes to be safe.

Mitzruti and most custom classes are fine though. Just avoid making anything without Shard Gauntlets a Templar. Animations will screw up.
Nononym 8 Mar, 2021 @ 8:04am 
When a faction solder from the supported modded classes earns a promotion mid mission while the [WOTC] New Promotion Screen by Default mod is enabled, an infinite loading screen pops up that inevitably leads to a crash.

This also happens with the third party classes, but I had this very easy to replicate specific issue when using the Reaper Scythe.
BlazinHothead 29 Dec, 2020 @ 4:55pm 
What would disabling X2Action_Loot do exactly? How would it affect Channel?
Valvatorez(Cox Cable = awful ISP 5 Nov, 2020 @ 6:56pm 
@Isbjorn It's recruit multiple heroes from all and you will also need to make an .ini edit.
Isbjorn 30 Sep, 2020 @ 6:54am 
I've been looking through the workshop for a mod that allows me to recruit multiple faction soldiers, but I've been unable to find one. Does anyone know of one? I'd love to not have to rely on console commands.
Voided 13 May, 2020 @ 5:22am 
Yes, this conflicts with Instant Loot, that mod has a fix for it detailed there.
Saul 24 Mar, 2020 @ 8:16am 
@Spookums It's conflict with something, in my case is [WotC] Instant Loot
DragonKingAbashī 18 Mar, 2020 @ 12:51pm 
@PZ I thought I would follow up on a previous conversation you had with Arkhangel. Is there a way to rework how this mod generates faction soldiers? I am using all nine classes and, for the most part, the mod randomly selects two classes for each faction and heavily spawns in one rather than the other. I have set FavorNewClasses to false, but was wondering if there is a better way to integrate a fair distribution rather than using commands.
Spookums 16 Jan, 2020 @ 2:45pm 
I'm finding I take a pretty big performance hit when I use this mod, any ideas?
Arkhangel 16 Sep, 2019 @ 6:48am 
@PZ: It should be set to False by Default.
Ludwig, Shadow Protogen 17 Aug, 2019 @ 7:37am 
Does the custom faction soldier classes work with all armor for faction soldiers mod?
Neonivek 14 Jul, 2019 @ 5:49pm 
Here is a suggestion (and I am sorry if it is already in the game) with how you can adjust the game to favor the new classes (by default), can there be an ini option for the reverse?

I love the new classes, but I think of them as bonus rare alternatives.
lordabizi 7 May, 2019 @ 8:32am 
Suppose I create a class myself using "Create Own Class" mod (but not create an actual mod). Is there anyway I can make it a faction class using this mod myself by editing something in this mod?
PZ  [author] 28 Apr, 2019 @ 1:18pm 
That's a good point, and if/when I work on this mod again, I'll definitely have to rework FavorNewClasses so it's not so overwhelming.

At present, that's the best fix I can offer: you can edit the ini and set FavorNewClasses to false and you'll get a "fair" distribution.
Arkhangel 26 Apr, 2019 @ 4:24pm 
I've been noticing if i have it set to get more than two resistance troopers per faction, that these're overriding the stock class and being the only one who show up. I have one stock Reaper, one stock Skirmisher, and zero stock Templars in my current run, and 5 Scythes, 5 Heavies and 6 Psions. think you need to make sure these guys are set to "non-preferred" in the coding or something so people'll at least get a mix of each.

Don't get me wrong, i love the hell out of 'em, but i like my stock Resistance Faction guys too, and i'd rather not see them entirely replaced, especially since missing out on Ionic Storm and Ghost really sucks.
Jakesullycom13 17 Feb, 2019 @ 11:01am 
Thanks for information
ATF_Coldblooded Carebear || 15 Feb, 2019 @ 10:03am 
FYI I’m referring only those made by this modder and not the one made by the third-party moder
ATF_Coldblooded Carebear || 15 Feb, 2019 @ 9:54am 
@Aatrox for voice pack I might be wrong but it’s not very likely. This mod allow you to use the 3 variation of the hero faction. This is the part I’m not sure since it’s been so long that I check the ini file.. but the override is to either have the new variation replace or supplement those faction. As for their power level (this my opinion) but these new variation are of the same level as the OG but use differently, but it’s always better to try them out and decide for yourself.
Jakesullycom13 15 Feb, 2019 @ 9:35am 
What mod do I need so I will get this new soldiers?
Jakesullycom13 11 Feb, 2019 @ 10:00am 
Also what do these overrides mean in a gameplay perspective?
Jakesullycom13 11 Feb, 2019 @ 8:41am 
So are these hero classes good, bad or op?
DeadMarine1980 3 Jan, 2019 @ 2:51pm 
Is this save game compatable?
grimm 10 Dec, 2018 @ 7:54pm 
@PZ: will leaving FavorNewClasses=true in XComFactionClasses.ini mean that all Reapers will be Reaper-Scythes? Or do I have to do more to make this happen? (I prefer it to the base class.)

@Hohen: I take it that these RPG Overhaul compatibility lines have to be added to the XComClassData.ini files in each of the individual faction class' mod hierarchy (the Multiple Faction Soldier Classes mod does not appear to have this file)?
Iceberg 10 Nov, 2018 @ 7:38pm 
I noticed your classes have 3-4 empty perk slots and the third-party ones have full trees. Perhaps you could find time to fill them out, if you think it's a good idea. I would personally prefer it, for what it's worth.
Hohen 29 Oct, 2018 @ 9:22am 
For those having issues with the RPG Overhaul. This should solve the issues with stat points.

Go into Config/XComClassData.ini and inpput this:

[SkirmisherHeavy X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80

-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0

[ReaperScythe X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80

-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0

[ReaperCryptic X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80

-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0

[TemplarPsion X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80

-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0

I just stuck it above the Factions that were there.
PZ  [author] 22 Oct, 2018 @ 6:25pm 
It sure is! Just edit the XComClassData.ini for whatever class you want to tweak.
Enemy Infant Tree 22 Oct, 2018 @ 3:29pm 
Is it possible to edit or replace perks in the perk trees through the .ini?
pyratemime 15 Sep, 2018 @ 5:50am 
Really enjoying these new classes. Would you ever consider making specific GTS upgrades for them?
PZ  [author] 6 Sep, 2018 @ 2:01pm 
I don't use RPGO so I've got no advice to offer, unfortunately.
Champion 3 Sep, 2018 @ 12:21pm 
I have been having the same problems as @Ampitexture when playing the new classes in the RPGO mod. INI edits @BdBrown6900 did not work. Similar edits were made to allow the new classes to use the "All Armor Mod." Those edits did work.

Also not getting the free skill with the new classes.
Ampitexture 14 Aug, 2018 @ 5:02pm 
I've been trying to get this mod to work with RPGO with no luck. I tried what @BdBrown6900 suggested but it didn't change how much AP the new classes got. I had to edit the AP gain in each Class ini separately. I also don't know if this is a bug caused by using it with RPGO or some other thing, but when my templar ranked up it did not gain a free skill. I haven't tried with a skirmisher or reaper but taking a look at the INIs looks like the same thing would happen regardless.
PZ  [author] 30 Jun, 2018 @ 9:39pm 
@Avalon
Edit XComFactionClasses.ini and set FavorNewClasses to false, and you'll get default Reapers/Skirmishers/Templars again.
Avalon 21 Jun, 2018 @ 3:55am 
Hello,the mod very nice.But I found all the faction soldiers are new classes,I want to know how to adjust the random probability.
PZ  [author] 13 Jun, 2018 @ 4:38pm 
@Withstandinator
Sorry for the slow reply. I've been busy lately. Based on what you've said it may be a conflcit between A Better Barracks and this mod that is ultimately causing the problem. That's just a guess, so don't put too much credibility in it, but I couldn't reproduce your issue and I don't use ABB, and other ABB users have also reported problems with this mod, so it remains a possibility. Thanks for the information!
Withstandinator 7 Jun, 2018 @ 5:27pm 
When I run any of these sets of mods along with A Better Barracks, I also get the base heros skills shuffled around like others described.

I use pool people, and the option to start with a particular hero. Your command can set them to the alternate class and be fine, or it sets to the base one all jumbled up.

Just a data point for you
Paradox Law 24 May, 2018 @ 1:43pm 
I am currently playing with Musashi's RPG Overhaul. This mod changes many aspects of the
game, including AP points. If you want to use any of the new faction classes with this
mod, you will need to add the appropriate code below to the mod's XComClassData.ini file.
(*\workshop\content\268500\1280477867\Config\XComClassData.ini)

[ReaperScythe X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30

[TemplarPsion X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30

[SkirmisherHeavy X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30
Skarsatai 2.0 23 May, 2018 @ 12:18pm 
@ATF_Coldblooded Carebear || . I can see this as well in my game. At present there are all three new classes as recruits, but non of the former Hero classes are appearing at all. maybe we need more hero classes so the pool routine has more options to decide ?
@PZ or do you have to create these three original classes as addon as well and so the pool routine can better decide?
PZ  [author] 19 May, 2018 @ 6:12pm 
@Kamen Rider Danilos
That's a good point. I added a MakeFactionSoldierAClass which works like MakeSoldierAClass but actually works with Reapers, Skirmishers, and Templars. For example to make Outrider into a default Reaper you'd type: MakeFactionSoldierAClass "Elena Dragunova" Reaper
ATF_Coldblooded Carebear || 19 May, 2018 @ 5:22pm 
it's a general issue my game that the New heroes class will overright the default skill set and make them all Reaper Scythe, Skirmisher Heavy, Templar Psion even when the class is default ones
Kamen Rider Nexus 18 May, 2018 @ 10:54pm 
have an issue: what if you want Outrider and Mox to be the default Faction Classes, but the game REFUSES to make them such? For example, I keep trying to reload to make Mox a default Skirmisher, but he keeps being turned into a Skirmisher Heavy...

I DO have a mod that allows for additional Faction Heroes... ... ...

I also tried MakeSoldieraClass, but it doesn't seem to work on ANYTHING other than regular XCOM Operatives...
PZ  [author] 15 May, 2018 @ 12:10pm 
@Compo The Smoggie
If you want things to not be skewed towards the new classes, set FavorNewClasses to false. Instructions for doing so are in my comment to [Cheeky] Flashstriker below.

Anyway, all three class mods require MFSC but they do not require each other in any way. If you only like the Reaper Scythe, you can only install the Reaper Scythe and just play with the standard Skirmisher and Templar. I'll clarify that in the description.