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Mitzruti and most custom classes are fine though. Just avoid making anything without Shard Gauntlets a Templar. Animations will screw up.
This also happens with the third party classes, but I had this very easy to replicate specific issue when using the Reaper Scythe.
I love the new classes, but I think of them as bonus rare alternatives.
At present, that's the best fix I can offer: you can edit the ini and set FavorNewClasses to false and you'll get a "fair" distribution.
Don't get me wrong, i love the hell out of 'em, but i like my stock Resistance Faction guys too, and i'd rather not see them entirely replaced, especially since missing out on Ionic Storm and Ghost really sucks.
@Hohen: I take it that these RPG Overhaul compatibility lines have to be added to the XComClassData.ini files in each of the individual faction class' mod hierarchy (the Multiple Faction Soldier Classes mod does not appear to have this file)?
Go into Config/XComClassData.ini and inpput this:
[SkirmisherHeavy X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80
-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0
[ReaperScythe X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80
-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0
[ReaperCryptic X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80
-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0
[TemplarPsion X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=80
-AbilityPointsIncrementPerPromotion=2
+AbilityPointsIncrementPerPromotion=0
I just stuck it above the Factions that were there.
Also not getting the free skill with the new classes.
Edit XComFactionClasses.ini and set FavorNewClasses to false, and you'll get default Reapers/Skirmishers/Templars again.
Sorry for the slow reply. I've been busy lately. Based on what you've said it may be a conflcit between A Better Barracks and this mod that is ultimately causing the problem. That's just a guess, so don't put too much credibility in it, but I couldn't reproduce your issue and I don't use ABB, and other ABB users have also reported problems with this mod, so it remains a possibility. Thanks for the information!
I use pool people, and the option to start with a particular hero. Your command can set them to the alternate class and be fine, or it sets to the base one all jumbled up.
Just a data point for you
game, including AP points. If you want to use any of the new faction classes with this
mod, you will need to add the appropriate code below to the mod's XComClassData.ini file.
(*\workshop\content\268500\1280477867\Config\XComClassData.ini)
[ReaperScythe X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30
[TemplarPsion X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30
[SkirmisherHeavy X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30
@PZ or do you have to create these three original classes as addon as well and so the pool routine can better decide?
That's a good point. I added a MakeFactionSoldierAClass which works like MakeSoldierAClass but actually works with Reapers, Skirmishers, and Templars. For example to make Outrider into a default Reaper you'd type: MakeFactionSoldierAClass "Elena Dragunova" Reaper
I DO have a mod that allows for additional Faction Heroes... ... ...
I also tried MakeSoldieraClass, but it doesn't seem to work on ANYTHING other than regular XCOM Operatives...
If you want things to not be skewed towards the new classes, set FavorNewClasses to false. Instructions for doing so are in my comment to [Cheeky] Flashstriker below.
Anyway, all three class mods require MFSC but they do not require each other in any way. If you only like the Reaper Scythe, you can only install the Reaper Scythe and just play with the standard Skirmisher and Templar. I'll clarify that in the description.