Day of Infamy

Day of Infamy

WeB Coop Experimental Theater
5 Comments
Pretsell 3 May, 2018 @ 3:19pm 
I love this!!! it's sooo awesome! :steamhappy:
< blank > 1 May, 2018 @ 8:58pm 
You guys want some incendiary shotgun rounds?
RifRafJonesy 1 May, 2018 @ 11:46am 
Sorry I have to disagree. BOTs are blind in smoke, just wait 3 seconds. Used to have this issue in Insurgency (even worse) and it was one of the first things fixed in that game. Long before DOI was even a mod of INS. Smoke is great in all modes even co-op. By all means use it and thanks for the work, I see no need. Smokes are a must, to push sometimes, so why take them away?
ChrisTX  [author] 1 May, 2018 @ 10:59am 
For coop, smoke makes little sense due to the way silhouette detection works for bots. A silhouette remains visible for 3 seconds after detection and therefore smoke is ineffective against bots because it mostly puts the human players at a disadvantage and no one else.
RifRafJonesy 1 May, 2018 @ 10:42am 
No smoke? Really? Ew.