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Immolator + Chemthrower Abilities
I have pick the most interesting perk from the 4 suggested specialisation to do one Chemthrower specialisation to complete this Skirmisher Heavy.
steamapps\workshop\content\268500\1373823499\Config\XComFactionClasses.ini
You want to change the FavorNewClasses line to:
FavorNewClasses=false
There's an ini option which is enabled by default to strongly favor the new classes. You can turn that off and you'll get an even split.
Sorry for the slow response, I've been busy lately. Anyway, the Skirmisher Heavy pulls from its own unique pool of abilities that won't conflict with the XCOM pool.
Add UnrestrictRipjack=true to XComFactionClasses.ini and it will remove the class restrictions on upgrading the Ripjack.
The ripjack slot is the secondary slot and for a Skirmisher Heavy is used by the grenade launcher. They don't have a "wasted" slot as such.
Yes. The Skirmisher Heavy's fake Ripjack is a weapon, because a Ripjack has to be a weapon. I put it into the Septenary (7th) weapon slot because nothing in the game normally uses that slot... but Utility Slot Sidearms does, in order to give you your utility slot sidearms. You can get around this problem by instead using my Utility Slot Sidearms Extended mod, which is admittedly not quite as feature-rich as USS, but it won't have an issue. Or just work around the problem with bare arms.
Yeah, Claus's stuff is probably class-locked to the "Skirmisher" class. I unlocked the normal game's Skirmisher helmets but I can't support every mod. You can do it yourself by editing the ini files though: just edit Claus's XComContent.ini and remove the ReqClass="Skirmisher" parts of the BodyPartTemplateConfig lines. As for the upper face prop thing, I'll have to delve more into that; right now I don't know.
@Ackerlight
That part of the model for the arms with sleeves is missing because it's normally covered by the Ripjack so it's just never seen. The Skirmisher Heavy is supposed to get a nonfunctional fake Ripjack to cover the arms as well, as you can see in the screenshots. If yours has gone missing, something isn't working right. Are you using Utility Slot Sidearms? (Also, for the moment, you can work around the problem by using bare arms, which don't have gaps)
Like what? It may be that some of the cosmetics are class-locked to the "Skirmisher" class (which a Skirmisher Heavy is not) and that is causing the problem. If you can tell me the specific items I can look into it.