Stellaris

Stellaris

Microwarpdrives
15 Comments
n.pedrazalis 4 Nov, 2022 @ 10:44pm 
uptate please
Crazy Old Texan 20 Nov, 2018 @ 3:22pm 
Nice useful mod
mk-fg  [author] 5 Sep, 2018 @ 2:23pm 
Also, despite my comment below, description used to say "Idea ... is from EVE Online", which is not quite true, as mentioned.
Pretty sure it's mostly just fitting name after the fact, and not the other way around.
mk-fg  [author] 5 Sep, 2018 @ 2:14pm 
Actually, I haven't played any serious games on 2.1 yet, made this mod before that, and suspect it's that probably no longer relevant due to changed galaxy generation algo.
With chokepoints all around, multiple fleets should be even more effective way to deal with "rapid response" needs, and logistics are probably also easier to organize by moving shipyards between places in a more positional warfare between these.
mk-fg  [author] 5 Sep, 2018 @ 1:55pm 
My approach to making this mod was something like this:
- Wanted to have something that'd move small/underpowered ships fast between places.
- Add some penalty to make it not an obvious choice in all cases, even though you can still use it for cheating AI with dedicated tactics.
- Think of a name for this thing - being kinda similar to "afterburners" in function, "microwarpdrives" seemed to be a good fit.

So as you can see, at no point there was any consideration to make it work like it does in EVE.
Only link is corresponding name (picked after the fact due to some degree of similarity) and brief mention in the description.

Don't think there's much point or even possibility to make it work the same, as both combat and equipment mechanics of these two games are quite different.
AverageAvenue 2 Sep, 2018 @ 7:05pm 
isnt that counter productive to what the MWD does though? in EVE a small ship with high velocity would be harder to hit even with the best tracking and skills. (BTW there is no hate in my comments mearly a fun debate XD)
mk-fg  [author] 2 Sep, 2018 @ 1:35pm 
Loose evasion for ships that have it, yeah, don't think it goes into negative though.
Idea is to penaltize smaller ships more that way, as they get stronger speed buff from these modules (due to already high base velocity).
AverageAvenue 27 Aug, 2018 @ 8:52pm 
question about the way you have evasion. it says -100%, so does that mean you lose evasion, so anything can hit you with no problem or is it the other way around?
Crazy Old Texan 17 Jul, 2018 @ 9:05am 
Love this mod for my "scout ships". Thank you.
Fox 30 Jun, 2018 @ 5:13am 
This looks great, but you're better off putting the evasion rate to -85% or -90%
Arkhangel 3 May, 2018 @ 4:49am 
np, it's a good series.

mk-fg  [author] 3 May, 2018 @ 4:15am 
Oh, think I've heard about it before, gotta check it out, thanks for the pointer!
Arkhangel 3 May, 2018 @ 4:09am 
It's a Quote from Clear Skies ;) it's a Machinima based in the EVE universe about the crew of a Tempest-class Battleship named that ;)

that line's from the second of the three episodes they made of it.
mk-fg  [author] 2 May, 2018 @ 8:56pm 
Haven't played EVE since 2009, I think, so probably don't get the joke, and not entirely sure MWDs there still work in the same way as they used to, so feel free to correct!
(not that it matters for balancing stuff in stellaris mod, obviously, but can update the description)
Arkhangel 2 May, 2018 @ 8:42pm 
"A Microwarpdrive, on a Battleship?! Are you insane?!"